




RiME is a single-player puzzle adventure game about a young boy shipwrecked on a mysterious island after a torrential storm. Players must use their wits to decipher the challenges and secrets of an expansive world strewn with rugged terrain, wild creatures and the crumbling ruins of a long-forgotten civilization. With subtle narrative, colorful artwork and a sweeping score, RiME offers players a meaningful journey filled with discovery.
Support Summary
Game Information
Game Status:Released
Release Date:
Tested Version:Steam 1.4
Play Styles:Single-Player
Genre:Puzzle Adventure
Developer:Tequila Works
Screenshots Comparison
Solutions & Issues
Widescreen Solution & Issues:
Native support: Vert+
Tech: UE4
- Custom FOV:
%LOCALAPPDATA%\SirenGame\Saved\Config\WindowsNoEditor\GameUserSettings.iniFieldOfViewScale=0.500000
This multiplier affects gameplay, cutscenes, main menu scenes and even the intro logos ! - (Negligible?) Secret keyholes: every newly found picture is squished to fit sub-16:9 resolutions during a short fullscreen preview. It then scales correctly in the gallery.
Ultra/Super-Wide Specific Solution & Issues:
Native support: Hor+
- Main menu is pillarboxed.
- Rare places where the FOV increases dramatically for a fraction of a second. Most notable when switching to first-person view on special pedestals but also happens here and there while free-roaming. Does not hurt gameplay.
- Newly found keyhole pictures stretch during preview. They scale correctly in the gallery.
Eyefinity / Surround Specific Solution & Issues:
Native support: vastly Hor+
FieldOfViewScale=0.75is better for TripleWide gameplay... but worse for cutscenes. See Additional Screenshots.- Main menu is pillarboxed.
- Rare places where the FOV increases dramatically for a fraction of a second.
- Newly found keyhole pictures stretch during preview. They scale correctly in the gallery.
4K UHD Specific Solution & Issues:
Native support.


































