NieR:Automata

Nier: Automata (Japanese: ニーア オートマタ Hepburn: Nīa Ōtomata, stylized as NieR:Automata) is an action role-playing video game developed by PlatinumGames and published by Square Enix for PlayStation 4 and Microsoft Windows. The game was released in Japan in February 2017, and worldwide the following month. Nier: Automata is a sequel to the 2010 video game Nier, a spin-off of the Drakengard series. Set in the midst of a proxy war between machines created by otherworldly invaders and the remnants of humanity, the story follows the battles of a combat android, her companion, and a fugitive prototype. Gameplay combines role-playing elements with action-based combat and mixed genre gameplay similar to that of Nier.

Nier: Automata is an action role-playing game in which players take the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item allows the player to summon a wild animal to ride, and in some scenarios pilot a flying mech to fight enemies. As with the previous game, during navigation in some environments, the camera shifts from its standard third-person view to an overhead or side-scrolling perspective. Some areas also include platforming elements, requiring the player to navigate via jumping between platforms or over obstacles. The player can complete side quests for non-playable characters found throughout the world. Shops available in hub locations allow the player to purchase items, including consumables which recover health.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:Single-Player
Developer:Platinum Games

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 16:10.
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

There is a well-known bug affecting all users that will not allow you to run the game at the native resolution of your monitor in fullscreen mode, regardless of the aspect ratio. The game requires stretched scaling and therefore lowers the resolution it outputs to below the native resolution so that it can then stretch the image to fill the screen. There are community fixes available such as FAR (Fix Automata Resolution) and NierFullscreenFix.

Note that this game works best with a 16:9 aspect ratio. The menus and HUD elements (including those overlaid during pre-rendered cutscenes) are squished horizontally at 4:3 resolutions and stretched horizontally at 21:9 resolutions. One exception is the Start menu, where the 4:3 menu is Hor- (sides are cut off) and the 21:9 menu is Hor+ (has additional scene content at sides that wasn't meant to be seen and doesn't quite look right).

HUD fix available from the PC Gaming Wiki Community Files (search there).

Ultra/Super-Wide Specific Solution & Issues:

In addition to the fullscreen scaling issue (see section "Baseline Widescreen Support"), ultra-widescreen has its own issues (stretched HUD and stretched pre-rendered cut-scenes). A community fix (Vidsquish) for the cut-scenes is available that allows users to convert the cut-scenes to either a pillarboxed or vert- format.

HUD fix available from the PC Gaming Wiki Community Files (search there).

Eyefinity / Surround Specific Solution & Issues:

HUD, menu and cutscenes are 16:9 stretched.
Game allows window resizing so Eyefinity/Surround is not required to make it work.

HUD fix available from the PC Gaming Wiki Community Files (search there).

4:3 Screenshot
Horizontally squished HUD. Hor- scene compared to 16:9.
16:10 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 16:10.
16:9 Screenshot
Non-stretched HUD. Hor+ scene.
21:9 Screenshot
Horizontally stretched HUD. Hor+ scene.
32:9 Screenshot
Eyefinity / Surround Screenshot
Horizontally stretched HUD. Hor+ scene.
4:3 Cutscene
Overlaid elements (text boxes and subtitles) are squished horizontally.
16:9 Cutscene
"Standard" aspect ratio for this game. Overlaid elements appear correctly.
21:9 Cutscene
Overlaid elements (text boxes and subtitles) are stretched horizontally.
Eyefinity / Surround FMV Cutscene
Horizontally stretched across all monitors.
4:3 Menu
Settings menu, squished horizontally
16:9 Menu
Settings menu, proper aspect ratio
21:9 Menu
Settings menu, stretched horizontally
Eyefinity / Surround Menu
Settings menu, stretched horizontally
Start menu, 4:3. Sides are cut off (Hor-). (The "glitched" look is an intentional effect of the game.)
Start menu, 16:9. Appears correctly. (The "glitched" look is an intentional effect of the game.)
Start menu, 21:9. Additional scene on sides. It appears as though this additional scene information was not meant to be seen.
Start menu, 3x1. Additional scene on sides. It appears as though this additional scene information was not meant to be seen.
16:10 Resolutions:
16:9 Resolutions:2560x1440
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L