River City Ransom: Underground

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Revival of the NES classic beat 'em up with features such as four-player co-op and online play.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Update #1 (Steam)

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

All resolutions are detected and listed in-game.

Designed for 16:9 (16:9 is Hor+ and slightly Vert- when compared to 4:3 while 16:10 is Vert-). All message text appears to the far left while the HUD and menus are centred. Breaking News banners spread across the bottom of the output.

Some areas are smaller than the available screen space (the remaining space is filled with black pillarboxing).

Ultra/Super-Wide Specific Solution & Issues:

Same as regular widescreen behaviour. More of the TV room background is shown when using menus.

Eyefinity / Surround Specific Solution & Issues:

The HUD is centred except for the clock, but all message text is shown to the far left.

Gameplay usually has partial pillarboxing because almost all areas are smaller than the multi-monitor screen space. The camera only stays centred on the player character when there is still room left to scroll, so players must move around the multi-monitor output.

More of the TV room background is shown when using menus (the widest aspect ratios have black pillarboxing where the wallpaper ends).

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
16:10 Resolutions:1920x1200
16:9 Resolutions:1920x1080
Eyefinity / Surround Resolutions:5760x1080
Multi-Monitor Types:AMD Eyefinity
Multi-Monitor Layouts:3x1-L