




Homefront: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force. A living, breathing, open world responds to your actions – you and your Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as oppressed civilians take up the fight. But your enemy has the advantage – superior technology, firepower, heavy armour and air support. You must learn the art of guerrilla warfare – ambush, sabotage, infiltration, deception – and fight a running battle through the war-ravaged suburbs of Philadelphia. And the single player campaign is just the start – in Co-Op you and your friends can form your own Resistance Cell and become renowned as Heroes of the Revolution.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native Hor+ support.
- FOV slider in Options, Graphics, Advanced Graphics: VFOV 40-65.
- FMVs: live-action intro is 64:27 anamorphic, other FMVs are Hor+ (16:9 cropped).
- TimeSplitters 2 demo/port is formatted for 16:9 and squished in lower aspects. There are no options and the FOV setting has no effect here.
The slider actually controls two values that can be set individually up to 80 through a manual edit: %USERPROFILE%\Saved Games\homefront2\game.cfg
cl_defaultnearfov = (weapons & hands, iron sights & scopes, takedown animations, phone, motorbike...)cl_fov = (general environment)
Cutscenes are unaffected. R/C Car VFOV is reset to 60 at every deployment, independently of slider/file settings.
Native Hor+ support.
- FMVs are Vert- although the live-action intro is windowboxed.
- Phone camera is pillarboxed. 'Intel detection' boxes are slightly narrowed and not properly anchored to the 3D models.
- TimeSplitters 2 demo is 16:9 stretched.
Native Hor+ support, centered HUD possible with a major caveat.
- The HUD can be centered by adjusting Safe Area in Options, Graphics. However Safe Area has a direct effect on the R/C Car's POV: to use the R/C Car you need to reset Safe Area i.e let the HUD span (see Additional screenshots below).
- FMVs are Vert- although the live-action intro is windowboxed.
- Phone camera is pillarboxed. 'Intel detection' boxes are very narrow and not properly anchored to the 3D models.
- TimeSplitters 2 demo is 16:9 stretched.
Native support.








































