Homefront: The Revolution

Homefront: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force. A living, breathing, open world responds to your actions – you and your Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as oppressed civilians take up the fight. But your enemy has the advantage – superior technology, firepower, heavy armour and air support. You must learn the art of guerrilla warfare – ambush, sabotage, infiltration, deception – and fight a running battle through the war-ravaged suburbs of Philadelphia. And the single player campaign is just the start – in Co-Op you and your friends can form your own Resistance Cell and become renowned as Heroes of the Revolution.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:
Setting:Open World
Genre:FPS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native Hor+ support.

  • FOV slider in Options, Graphics, Advanced Graphics: VFOV 40-65.
  • The slider actually controls two values that can be set individually up to 80 through a manual edit: %USERPROFILE%\Saved Games\homefront2\game.cfg

    cl_defaultnearfov = (weapons & hands, iron sights & scopes, takedown animations, phone, motorbike...)
    cl_fov = (general environment)

    Cutscenes are unaffected. R/C Car VFOV is reset to 60 at every deployment, independently of slider/file settings.

  • FMVs: live-action intro is 64:27 anamorphic, other FMVs are Hor+ (16:9 cropped).
  • TimeSplitters 2 demo/port is formatted for 16:9 and squished in lower aspects. There are no options and the FOV setting has no effect here.
Ultra/Super-Wide Specific Solution & Issues:

Native Hor+ support.

  • FMVs are Vert- although the live-action intro is windowboxed.
  • Phone camera is pillarboxed. 'Intel detection' boxes are slightly narrowed and not properly anchored to the 3D models.
  • TimeSplitters 2 demo is 16:9 stretched.
Eyefinity / Surround Specific Solution & Issues:

Native Hor+ support, centered HUD possible with a major caveat.

  • The HUD can be centered by adjusting Safe Area in Options, Graphics. However Safe Area has a direct effect on the R/C Car's POV: to use the R/C Car you need to reset Safe Area i.e let the HUD span (see Additional screenshots below).
  • FMVs are Vert- although the live-action intro is windowboxed.
  • Phone camera is pillarboxed. 'Intel detection' boxes are very narrow and not properly anchored to the 3D models.
  • TimeSplitters 2 demo is 16:9 stretched.
4K UHD Specific Solution & Issues:

Native support.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Uploaded by: skipclarke
R/C Car POV vs. Safe Area, default (spanned)
Uploaded by: skipclarke
R/C Car POV vs. Safe Area, narrowed a bit
Uploaded by: skipclarke
R/C Car POV vs. Safe Area, centered = broken
Uploaded by: skipclarke
Phone Camera, 16:9
Uploaded by: skipclarke
Phone Camera, 48:9
Uploaded by: skipclarke
TimeSplitters 2, 16:10
Uploaded by: skipclarke
TimeSplitters 2, 16:9
Uploaded by: skipclarke
TimeSplitters 2, 21:9
Uploaded by: skipclarke
Live-Action Intro, 4:3
Uploaded by: skipclarke
Live-Action Intro, 16:10
Uploaded by: skipclarke
Live-Action Intro, 16:9
Uploaded by: skipclarke
Live-Action Intro, 21:9
Uploaded by: skipclarke
Live-Action Intro, 48:9
Uploaded by: skipclarke
Gameplay w/ cl_fov=40 & cl_defaultnearfov=65
Uploaded by: skipclarke
Gameplay w/ cl_fov=65 & cl_defaultnearfov=65
15:9 Resolutions:1280x768
16:10 Resolutions:1920x1200
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:7680x1440
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L