




Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native Hor+ support.
- FOV slider: VFOV 80 can be bumped up to 90. Does not affect Occulobe zoom.
- Tactical map is "Vert+".
- FMVs are cropped below 16:9.
- Loading screens are anamorphic but the subsequent confirmation screens are squished below 16:9.
Native Hor+ support.
- Tactical map is Vert-.
- Real-time rendered cinematics are pillarboxed.
- Post-loading screens stretch.
Native Hor+ support, although setting resolution requires an extra step.
The game will start in 16:9 and if you simply re-apply your resolution the mouse cursor will be trapped on the left monitor.
Simply switch to Windowed mode first, then Fullscreen or Borderless and the Multi-monitor resolution will work correctly.
- HUD and UI scale to the side monitors.
- Tactical map is Vert-.
- Real-time rendered cinematics are pillarboxed.
- Post-loading screens stretch.
Native support.














































