Watch Dogs 2

Play as Marcus Holloway, a brilliant young hacker living in the birthplace of the tech revolution, the San Francisco Bay Area. Team up with Dedsec, a notorious group of hackers, to execute the biggest hack in history; take down ctOS 2.0, an invasive operating system being used by criminal masterminds to monitor and manipulate citizens on a massive scale. Explore an incredible variety of gameplay possibilities in a massive and dynamic open-world: the colourful & vibrant city of San Francisco, the industrial Oakland and its unpredictable suburbs, the natural landscapes of Marin County and the birthplace of the tech revolution, Silicon Valley.

Support Summary

Game Information

Game Status:Released
Release Date:
Tested Version:Uplay 1.06.135.7
Setting:Modern
Developer:Ubisoft

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native Hor+ support.

  • FOV can be increased from 70 up to 110, although gameplay areas are affected quite arbitrarily.
    Views that should be affected but are not: while driving, pursuit (close) and dashboard.
    Views that are affected and shouldn't be: phone camera, security cameras, sniper scopes.
  • Nudle Maps app is "Vert+".
  • Real-time rendered main story cut-scenes are 16:9 anamorphic.
Ultra/Super-Wide Specific Solution & Issues:

Native Hor+ support.

  • Real-time rendered main story cutscenes are pillarboxed. Rose's mod can be used to remove the black bars.
  • Nudle Maps app's opening view is Vert-.
Eyefinity / Surround Specific Solution & Issues:

Native Hor+ support with a handful of MM-friendly options... and flaws. Multimonitor Borderless mode: uses the maximum width and height of an extended desktop. For H-shaped PLP, better use regular Borderless Window. Menu Position: centered by default, may be moved to any monitor. Multimonitor HUD: centered by default, may be set to span.

  • Nudle Maps: opening view is Vert-, UI always spans.
  • Real-time rendered main story cut-scenes are pillarboxed. Rose's mod can be used to remove the black bars.
  • A few UI elements are tiny, unless Multimonitor HUD is set to Fit to display (span).
4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Scope Sight at FOV 70
Scope Sight at FOV 110
Nudle Maps, 4:3
Nudle Maps, 16:10
Nudle Maps, 16:9
Nudle Maps, 21:9
Nudle Maps, 48:9
Security Camera, 4:3
Security Camera, 16:10
Security Camera, 16:9
Security Camera, 21:9
Security Camera, 48:9
15:9 Resolutions:1280x768
16:10 Resolutions:1920x1200
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:3440x1440
Eyefinity / Surround Resolutions:
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L