




Developed using Unreal Engine 4, Moto Racer 4 has revived the craze for the winning formula that made the original trilogy so successful. High-speed races on powerful bikes alternate with motocross on more nimble machines for a white-knuckle ride that remains playable despite the need for technical prowess, with rules of fair-play often put to one side. Moto Racer 4, which is still developed by Microïds and Artefacts Studio, under the supervision of its original designer, Paul Cuisset, will include no less than 15 single and multiplayer game modes.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support. Screen change can be Hor+ (career map, third-person cameras) or "Vert+" (main menu, cinematics, first-person camera).
This is UE4 minus the config files; there are no .inis to be found in either the game files or user folders.
Third-person views are Hor+ and Vert+. First-person is Vert-.
Third-person views are both Vert- and rendered upside-down... First-person is "only" Vert-.
Native support.





















