Deus Ex: Mankind Divided

Profile picture for user Haldi

Deus Ex: Mankind Divided is a cyberpunk-themed action role-playing stealth video game developed by Eidos Montreal and published by Square Enix. Set two years after Human Revolution, Mankind Divided features the return of Adam Jensen from the previous game, Deus Ex: Human Revolution, with new technology and body augmentations.
Quote: Wikipedia

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Release Version
Setting:Sci-Fi

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

No issues reported

Ultra/Super-Wide Specific Solution & Issues:

Markers for things such as enemies, objectives and grenades appear a good distance to the right of the actual object. Problem gets worse the further from center the object is.
Full screen HUD elements such as screen reddening when taking damage, fogging when in gas, and some scene transitions cover 16:9 areas of the screen only.
3D models in cutscenes are not optimized for 21:9, meaning objects can clip into the camera, or appear while on the periphery of the shot, before entering the 16:9 section of the screen

Eyefinity / Surround Specific Solution & Issues:

Fixed in Patch 542.7
FMV and in Game Cutscenes still Pillarboxed.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Uploaded by: Rose
Inventory Screens 4:3
Uploaded by: Rose
Inventory Screens 16:10
Uploaded by: Rose
Inventory Screens 16:9
Uploaded by: Rose
Inventory Screens 21:9
Uploaded by: Rose
Door lock HUD marker not lined up with actual door lock on 21:9
Uploaded by: Rose
LiDAR Mark-Tracker not lining up with enemy its marking on 21:9
Uploaded by: Rose
Damage/low-health overlay covering only 16:9 area of screen on 21:9
Uploaded by: Rose
Camera clipping into character's head during conversation cutscene on 21:9
15:9 Resolutions:1280x768
16:10 Resolutions:
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
Eyefinity / Surround Resolutions:
4K UHD Resolutions:3840x2160
Multi-Monitor Types:
Multi-Monitor Layouts:3x1-L