




Tom Clancy’s The Division is a ground-breaking RPG experience that brings the genre into a modern military setting for the first time. In the wake of a devastating pandemic that sweeps through New York City, basic services fail one by one, and without access to food or water, the city quickly descends into chaos. As an agent of The Division, you’ll specialize, modify, and level up your gear, weapons, and skills to take back New York on your own terms.
Support Summary
Widescreen | Ultra/Super‑Wide | Multi-Monitor | 4K Ultra HD | |
Support | ||||
Method | ||||
HUD | ||||
Cutscenes | ||||
FMVs |
Game Information
Screenshots Comparison
Solutions & Issues
Native "Vert+" support. Resolution can be changed at any time.
- User Interface: extensive settings let you resize and move most HUD elements.
- Benchmark: screen change is 16:9 anamorphic.
Native Hor+ support.
- Benchmark run and most cut-scenes are pillarboxed.
Native Hor+ support.
- HUD is centered by default. Enable Anchor UI to customize the "safe zone" over the whole display.
- Most real-time rendered cut-scenes are pillarboxed, even though the intro is Hor+.
- Benchmark run is pillarboxed.
Dual Monitor Specific Options
Requires two identical monitors configured as one Eyefinity/Surround display. Load a game to access User Interface Settings.
Configure UI: Yes
Dual Monitor: Off (centered), Left, Right
Anchor UI is disabled - the UI is grouped on the main monitor.
With Dual Monitor enabled (Left or Right), the pillarboxing of real-time cut-scenes is broken and hides part of the picture (see Additional Screenshots). The benchmark is also affected.
Native support.
































































