Firewatch

Two Forks, Wyoming: come for the solitude... stay for the mystery. The story of a middle-aged man settling in a fire lookout tower for summer, told in snippets of hiking and chatting over the radio.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:Single-Player
Setting:Outdoors
Developer:Campo Santo

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native Hor+ support.

There is no in-game FOV setting but the developers revealed how to edit the FOV through the registry: HKEY_CURRENT_USER\Software\CampoSanto\Firewatch\fovAdjust_h2041137991

Right click on fovAdjust_h2041137991 and choose Modify. Set the base to be Decimal.

Our default FOV is 55. Set the value to be 100 times the amount you want to adjust the FOV by. For example, if you wanted the FOV to be 90 you need to increase the FOV by 35. So the value of fovAdjust_h2041137991 should be 3500 (35 * 100).

If you wanted the FOV to be 45, you would be removing 10, so set the value to be -1000.

This is the VFOV of a natively Hor+ game, so 90 seems a bit extreme.

In 16:9 VFOV 55 means HFOV is roughly 85. To bump up the HFOV to 100 you want VFOV 68, so...
68 - 55 = 13
13 * 100 = 1300
...set the decimal value of fovAdjust_h2041137991 to 1300.

  • A custom FOV applies equally to the gameplay (including zoom) and cut-scenes. The main menu's backdrop is unaffected.
  • Disposable camera view is Hor+ because the 16:9 vignette shrinks to adjust to lower aspects.
    The resulting pictures are always stored as 2960x1944 jpegs in %USERPROFILE%\AppData\LocalLow\CampoSanto\Firewatch\saves\Photos\
Ultra/Super-Wide Specific Solution & Issues:

Native Hor+ support. In fact all aspects wider than 16:9 are labelled '21:9' in the list of available resolutions.

  • Disposable camera view is Hor+.
Eyefinity / Surround Specific Solution & Issues:

Native Hor+ support with minor UI issues.

  • Menus are magnified and span the whole display.
  • Graphics Quality settings are cut-off, switch to a narrower resolution to adjust.
  • The HUD spans. Timed 'reply' icon scales to the left, 'report finding" icon scales to the right.
  • Disposable camera view is Hor+.
4K UHD Specific Solution & Issues:

Native support.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
4K In-Game Cutscene
4K FMV Cutscene
4K Menu Screenshot
Graphics Quality Settings, 16:9
Graphics Quality Settings, 48:10
Gameplay: VFOV 68, 16:9
Gameplay: VFOV 90, 16:9
Prologue (Text Adventure), 4:3
Prologue (Text Adventure), 16:10
Prologue (Text Adventure), 16:9
Prologue (Text Adventure), 21:9
Prologue (Text Adventure), 48:10
Document Transcript, 4:3
Document Transcript, 16:10
Document Transcript, 16:9
Document Transcript, 21:9
Document Transcript, 48:10
Disposable Camera, 4:3
Disposable Camera, 16:10
Disposable Camera, 16:9
Disposable Camera, 21:9
Disposable Camera, 48:10
Disposable Camera: actual screenshot taken
15:9 Resolutions:1280x768
16:10 Resolutions:
16:9 Resolutions:1920x1080
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:5760x1200
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L