




The Batster in his Tumbler. The butler and the copper. The chatter of the Riddler, the shadow of the Joker, a familiar mass poisoner, an usurper in shining armor... Nevermind the weather, Arkham games have never been fuller. The console port however is a stinker to remember.
Support Summary
Widescreen | Ultra/Super‑Wide | Multi-Monitor | 4K Ultra HD | |
Support | ||||
Method | ||||
HUD | ||||
Cutscenes | ||||
FMVs |
Game Information
Screenshots Comparison
Solutions & Issues
Native Hor+ support.
Some cinematics (Performance Test included) are "Vert+" as if anamorphic with transparent black bars.
Native Hor+ support with quite a few oddities.
- HUD position is identical to 16:9.
- Zoom is pillarboxed.
- Real-time rendered cutscenes are Vert-, while some are also simultaneously pillarboxed. Use Rose's fix to correct both issues.
- City map is Vert-.
- Performance Test follows the behavior of the cutscenes and is Vert-.
- Main menu backdrop is Vert+.
Although it is possible to address some of these using MaintainYFOV (BaseEngine.ini) and FOV keys (BmInput.ini), this solution is too fiddly and imperfect to be really worth it.
Native Hor+ support with centered HUD.
In some places the FOV is higher than it should be (Hor+/Vert+):
- "Playable" cremation scene.
- Pillarboxed real-time rendered cut-scenes.
- City map.
- Performance Test.
- Main menu backdrop.
Additionnally there are many cosmetic inconsistencies tied to either the high aspect ratio or pixel count:
- Lighting is generally brighter.
- Rain drops are very thick and look like bubbles around light sources (with or without GameWorks Rain).
- Lenticular halos around bright lights are extremely pronounced (with or without Chromatic Aberration) and stretch.
- 'Bat swarm' fade stretches.
Native support. Lenticular halos are extremely pronounced, see Additional screenshots.

























































