Mirror's Edge 2009 Manual PLP Instructions

Submitted by imusrt on 4 September, 2015 - 19:31

Game looks good, but minor imperfections *.


(PLP screenshot with bezel effect; big jump)


(zip line)


(wall-run)

1. SoftTH (fullscreen, DX9 x86).
2. In-game options: Select massive resolution. If AMD card, turn off PhysX Support (inappropriate hardware acceleration). Save Settings, Quit.
3. Flawless Widescreen (FWS):
A. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes.
B. Load game plugin, checkmark enable, FOV slider ~ -4.8 (adjust as needed).


(melee: disarm & flip opponent)

NOTES:
1. FOV looks proper, rendered video full hor+, FMV cutscenes pillarboxed to single-screen, guns & reticles look proper. Game has no real HUD.
2. * Minor issues (none a problem):
A. Startup logo, menus & tutorial-type message-boxes are 45% smaller.
B. Subtitles (optional) & occasional loading screen hint-type text are big & pixelised.
C. Reaction Time indicator stretched (small & looks fine). Sniper rifle has stretched scope overlay (rarely used).
3. If Graphics Quality is set to medium or higher, motion blur turns on. Can disable motion blur with edit: (path-to-game)\TdGame\Config\TdEngine.ini TdMotionBlur=False.
4. FWS FOV slider also impacts size of menus & text.
5. Recommended: set Game Settings, Reticle to Weapon Only.
6. Do not edit TdInput.ini, or game won't spread.


(machine gun, common reticle)


(stretched sniper scope overlay)


(rendered cutscene)


(FMV cutscene)

View guide for general help with the instructions.