Sniper Elite 3

The prequel to Sniper Elite V2 - and Rebellion's fourth sniping-oriented game in two years - aims to keep the formula fresh with a host of additions and refinements, besides the radical change in scenery.

Mission scenarios don't rely solely on scripted reinforcements and unavoidable alerts anymore. New opportunities for stealth kills open up thanks to backstabbing, S-mines and the odd noisy generator covering the sound of a few shots. "Afrika Karl" may also crawl under trucks, shoot weak spots on armored vehicles, and start small fires to ignite explosives or use as decoy. Good old killcam now reveals muscles and veins for an even more sickening (read: educational) experience. Also of note is a finally complete savegame system with checkpoint, manual & quick saves available in every mission including DLCs. A new shooting range level and support for AMD's Mantle were added post-release as free updates.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Setting:WWII
Developer:Rebellion

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Select display mode on the launcher app. All graphics options can also be changed in-game at any time.

Map screen is "Vert+".
FMVs: 16:9 streams appear letterboxed but are in fact cropped in lower aspects. They consist of composite still pans, so the result is fairly close to regular letterboxing.
Real-time rendered cut-scenes: those that are not Hor+ are anamorphic, and letterboxed even in 16:9.

Ultra/Super-Wide Specific Solution & Issues:

Native support.

Eyefinity / Surround Specific Solution & Issues:

Native support.

The HUD and UI are strictly centered (width / 3).
On monitors narrower than 16:9, FMVs are windowboxed (combination of pillarboxing and letterboxing-like vertical crop).
Real-time rendered cut-scenes that aren't Hor+ are windowboxed.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
Uploaded by: Rose
It's hard to get a good comparison but...
Uploaded by: Rose
...kill cam is definitely Hor+ !
Uploaded by: Rose
Anamorphic Cut-Scene, 4:3
Uploaded by: Rose
Anamorphic Cut-Scene, 16:10
Uploaded by: Rose
Anamorphic Cut-Scene, 16:9
Uploaded by: Rose
Anamorphic Cut-Scene, 21:9
Uploaded by: Rose
Anamorphic Cut-Scene, 48:10
Uploaded by: Rose
Sniper Scope, 4:3
Uploaded by: Rose
Sniper Scope, 16:10
Uploaded by: Rose
Sniper Scope, 16:9
Uploaded by: Rose
Sniper Scope, 21:9
Uploaded by: Rose
Sniper Scope, 48:10
Uploaded by: Rose
Aiming Pistol, 4:3
Uploaded by: Rose
Aiming Pistol, 16:10
Uploaded by: Rose
Aiming Pistol, 16:9
Uploaded by: Rose
Aiming Pistol, 21:9
Uploaded by: Rose
Aiming Pistol, 48:10
Uploaded by: Rose
Mission Map, 4:3
Uploaded by: Rose
Mission Map, 16:10
Uploaded by: Rose
Mission Map, 16:9
Uploaded by: Rose
Mission Map, 21:9
Uploaded by: Rose
Mission Map, 48:10
Uploaded by: Rose
Loading Screen, 4:3
Uploaded by: Rose
Loading Screen, 16:10
Uploaded by: Rose
Loading Screen, 16:9
Uploaded by: Rose
Loading Screen, 21:9
Uploaded by: Rose
Loading Screen, 48:10
15:9 Resolutions:1280x768
16:10 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:5760x1200
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L