Defense Grid 2

It sure looks familiar, but the sequel to 2008's tower defense classic dares to do things a bit differently.

Resources are not tied to alien kills anymore, and maps do not always leave ample room for maze-like path design - so efficiency is more than ever the key to victory. To that effect, in addition to the 3 levels of individual upgrade, each tower type can now be assigned a special, randomly unlocked item of power. Allied AIs can charge the orbital laser with new abilities. The new boost tower may be used as an inexpensive road block, providing vantage to any tower built on top of it, but also loading it with an optional bonus.
DG2 features a 20-mission campaign, 4 levels of difficulty and the array of game modes that made Defense Grid a paragon of replayability, plus a full-fledged map editor. All-new multiplayer modes include local co-op and the online-only DG Fighter module, where each alien you kill resurrects and teleports to your opponent's map. A demo is available.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Setting:Sci-Fi

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

On the launcher window, select your resolution under Graphic Settings.

Ultra/Super-Wide Specific Solution & Issues:

Native support.

UI blemishes:

  • Menus scale to the left over Vert- art. Only dialog boxes are centered.
  • Alien inspection: barely functional. Marker is bigger than normal, window scales over the HUD and is partly cut-off (can't see health/shield status).
Eyefinity / Surround Specific Solution & Issues:

Native support.

UI blemishes:

  • Menus scale to the left monitor over Vert- art. Only dialog boxes are centered.
  • HUD is spanned. Tower construction/upgrade window opens on the left monitor (and right, in local co-op). This is arguably a massive hindrance.
  • Alien inspection: unusable. Green marker is huge, window scales over the HUD and most of it is cut-off. This feature is not critical to gameplay, though.
4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Eyefinity / Surround Menu
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Alien Inspection Window, 4:3
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Alien Inspection Window, 16:10
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Alien Inspection Window, 16:9
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Alien Inspection Window, 21:9
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Alien Inspection Window, 48:10
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Loading Screen, 4:3
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Loading Screen, 16:10
Uploaded by: skipclarke
Loading Screen, 16:9
Uploaded by: skipclarke
Loading Screen, 21:9
Uploaded by: skipclarke
Loading Screen, 48:10
15:9 Resolutions:1280x768
16:10 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:5760x1200
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L