




A fairly simple tower defence game set in a heroic fantasy world. The player assemble a deck of cards (tower types, spells, bonuses) to use on a mission, then builds towers by drag'n'dropping tower cards to predefined tiles on the map. The player's hero gains new cards but also experience points, levels and perks as he progresses through the 23-mission campaign.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native support.
Resolution can be changed at any time during mission, or from the main menu.
Gameplay is Hor+, however the world map is pixel-based.
Native support, no problem found.
(Cosmetic nanoblemish on the start screen: a black bar on the left side of the backdrop picture.)
Limited support: some broken menus require multiple resolution changes during play.
Note that in resolutions up to 3840x720, support is native: all menus are functional.
1. FIRST RUN: REGEDIT
By default the game uses the maximum resolution available on your system.
However the main menu is broken in most multi-mon res's, so make sure the game starts in single-screen:
HKCU\Software\Nival Red\Prime World: Defenders Demo
ResolutionHeight_h1843629172
ResolutionWidth_h1003235053
Leave the h* numbers alone, just input your desired height/width and start the game.
2. DURING PLAY: CHANGE RES IN A MISSION
From the main menu (single-screen), click Play then select a mission on the world map.
Then bring the options menu and switch to multi-mon.
Play !
Before you exit the game, switch back to single-screen from inside any mission (since you can't go back to the main menu, and it's broken anyway).
Broken menus might be caused by 2D elements not scaling correctly at very high resolutions, so issues are to be expected.




























