King's Bounty: The Legend

A "remote cousin" of the Heroes of Might & Magic series, King's Bounty : The Legend combines turn-based battles and real-time exploration in a lenghty singleplayer campaign.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.7 (same DR applies to 1.0 and 1.6.5)
Setting:Fantasy

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Hor+ up to 16:10, pillarboxed based on 16:10 for wider aspect ratios.
In 16:9 and wider ARs, the pillarboxing may not hide all 2D elements, in both combat and free-roaming.
So things such as the dialog icon or health bar of a unit that's hidden by the pillarboxing may be visible.
No HUD/UI stretch. Despite the ubiquitous 2D, the devs managed to design a game that looks "natural" in most formats, widescreen or not. There are two models of the main hero/army bar specific to "narrow-" and widescreen. Other HUD elements scale properly (as seen on "battle screen" shots).
In non-widescreen, the baseline for fullscreen 2D is 5:4, i.e 4:3 is Vert- (although 4:3 to 5:4 is Hor+ in 3D). Widescreen reveals the whole 16:10 canvas of the background image.
The character sheet, spell book, quest log, fullscreen map and dialog interface all scale properly over the Hor+ background.
The main menu's interface is Hor+, while the background image (a 5:4 picture) is Vert- in widescreen resolutions (and pillarboxed beyond 16:10).
The intro/trailer is a 4:3 (800x600) video that gets pillarboxed in widescreen.
The intro/trailer is a 4:3 (800x600) video that gets pillarboxed in widescreen.
The introductory story screens are Hor+ (4:3 is Vert- to 5:4, 16:9 is pillarboxed 16:10).
Actual cut scenes are rendered in real-time 3D using the game's engine and are Hor+ (pillarboxed in 16:9).

Eyefinity / Surround Specific Solution & Issues:

Native, supports 5040x1050@57Hz; pillarboxing makes it pretty useless though.
Users with 5:4 (or 4:3) monitors will be able to play in 16:10, but it's not really worthwhile because of the bezels. Here's a mockup of actual TripleHead gameplay on 5:4 screens (with very thin 50-pixel gaps). Bezel management would hide a big chunk of the minimap and part of the dialog interface - which always opens in the game screen's upper left corner.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
4:3 Menu
16:10 Menu
Uploaded by: skipclarke
5:4 Free roam
Uploaded by: skipclarke
5:4 Battle screen
Uploaded by: skipclarke
16:10 Battle screen
Uploaded by: skipclarke
16:9 Battle screen
Uploaded by: skipclarke
Surround Battle screen
Uploaded by: skipclarke
In 16:9 and wider ARs, the pillarboxing may not hide all 2D elements, in both combat and free-roaming.
Uploaded by: skipclarke
1024x768 (4:3), narrow bar
Uploaded by: skipclarke
1280x800 (16:10), wide bar
Uploaded by: skipclarke
5:4 Castle screen
Uploaded by: skipclarke
4:3 Castle screen
Uploaded by: skipclarke
16:10 Castle screen
Uploaded by: skipclarke
16:9 Castle screen
Uploaded by: skipclarke
5:4 Hero screen
Uploaded by: skipclarke
4:3 Hero screen
Uploaded by: skipclarke
16:10 Hero screen
Uploaded by: skipclarke
16:9 Hero screen
Uploaded by: skipclarke
5:4 Quest log
Uploaded by: skipclarke
4:3 Quest log
Uploaded by: skipclarke
16:10 Quest log
Uploaded by: skipclarke
16:9 Quest log
Uploaded by: skipclarke
5:4 Main menu
Uploaded by: skipclarke
5:4 Real time cut scene
Uploaded by: skipclarke
5:4 Story screen
Uploaded by: skipclarke
4:3 Story screen
Uploaded by: skipclarke
16:10 Story screen
Uploaded by: skipclarke
16:9 Story screen
Uploaded by: skipclarke
Users with 5:4 (or 4:3) monitors will be able to play in 16:10, but it's not really worthwhile because of the bezels.
15:9 Resolutions:1280x768
16:9 Resolutions:
Multi-Monitor Layouts:3x1-L