PlanetSide 2

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PlanetSide 2 is a free-to-play massively multiplayer online first person shooter (MMOFPS) published by Sony Online Entertainment and released on November 20, 2012. It is the sequel to PlanetSide which originally released in 2003. Officially announced on July 7, 2011 at the Sony Fan Fair, the second installment uses a new game engine and supports hundreds of players in continuous large scale conflict. As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.

PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. SOE has been taking into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.

(Source: Wikipedia)

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:GU9
Play Styles:MMO
Setting:Sci-Fi
Genre:FPS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Vehicle FoV fixed to 80 HFoV so will likely be vertical minus on most peoples systems.

Eyefinity / Surround Specific Solution & Issues:

The menu system is completely broken in multi-monitor setups. Some items will not show up at all and others will show up if moused over. The settings button is rendered completely off the bottom of the screen which is a bit odd since the actual game is Hor+. SOE has been aware of this since beta and have chosen not to fix it.

The game has a max FoV of 110, this make it vertical minus and unplayable on most setups. A fix for the FOV issues can be found here, be aware that it does technically violate the ToS even if SOE has turned a blind eye to it up till now.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Menu
16:9 Menu
Eyefinity / Surround Menu
Uploaded by: skipclarke
Deployment Screen 5x4
Uploaded by: skipclarke
Deployment Screen 16x10
Uploaded by: skipclarke
Deployment Screen 16x9
Uploaded by: skipclarke
Deployment Screen Eyefinity
Uploaded by: skipclarke
Main Screen 5x4
Uploaded by: skipclarke
Main Screen 16x10
Uploaded by: skipclarke
Main Screen 16x9
Uploaded by: skipclarke
Main Screen Eyefinity
Uploaded by: skipclarke
Scope 5x4
Uploaded by: skipclarke
Scope 16x10
Uploaded by: skipclarke
Scope 16x9
Uploaded by: skipclarke
Scope Eyefinity
Uploaded by: skipclarke
Vehicle 5x4
Uploaded by: skipclarke
Vehicle 16x10
Uploaded by: skipclarke
Vehicle 16x9
Uploaded by: skipclarke
Vehicle Eyefinity
16:10 Resolutions:1680x1050
16:9 Resolutions:1920x1080
Eyefinity / Surround Resolutions:5760x1200
Multi-Monitor Types:AMD Eyefinity
Multi-Monitor Layouts:3x1-L