Monaco: What's Yours Is Mine

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Monaco: What's Yours is Mine is a downloadable stealth action video game developed by Pocketwatch Games and published by Majesco Entertainment. The game provides a top-down view as players cooperate to perform a heist using a variety of specialized thief characters.

Separate from the game's single-player mode, Monaco's cooperative mode allows up to four players to partake in heists and robberies in different locations. Players choose one of eight characters, each of which has a unique and beneficial skill. The story consists of four acts; the first three follow characters' recollections of prior experiences and the final act is played from the perspective of the police.

(Source: Wikipedia)

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Play Styles:
Setting:Crime
Genre:Arcade

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

The level is always drawn at 2120x1200 pixels.

At resolutions smaller than 2120x1200, either horizontally or vertically, the level will scroll smoothly vertically, horizontally, or both when the player is approaches the visible edge of the level. This does not affect the gameplay experience measurably.

At resolutions larger than 2120x1200, either horizontally or vertically, the level is drawn either pillarboxed or letterboxed, respectively. At resolutions larger than 2120x1200 in both directions, the level will be drawn windowboxed. This does not affect the gameplay experience measurably.

Exception: 4k (3840x2160). Refer to notes in the 4k section.

Ultra/Super-Wide Specific Solution & Issues:

The level is always drawn at 2120x1200 pixels.

At resolutions 1080 pixels tall, the level will scroll smoothly vertically when the player is approaches the visible edge of the level. The level is then windowboxed with a gray area to 16:9. Edges beyond are pillarboxed with black area to fill the remaining resolution.

At resolutions 1200 pixels tall, the level will vertically fit the screen exactly. Edges of the screen horizontally are pillarboxed with black area to fill the remaining resolution.

At resolutions 1440 pixels tall, the whole level is drawn. The level is then windowboxed with a gray area to 16:9. Edges beyond are pillarboxed with black area to fill the remaining resolution.

None of these resolutions affect the gameplay experience measureably, but also do not take advantage of the UW aspect ratio.

Eyefinity / Surround Specific Solution & Issues:

The level is always drawn at 2120x1200 pixels.

At resolutions 1080 pixels tall, the level will scroll smoothly vertically when the player is approaches the visible edge of the level. Only small portions of the two outside monitors in an 3x1-L configuration are utilized, the rest is pillarboxed.

At resolutions 1200 pixels tall, the level will vertically fit the screen exactly. Neither of the two outside monitors in a 3x1-L configuration are utilized.

At resolutions 1440 pixels tall, the whole level is drawn. Neither of the two outside monitors, and a small portion of the center monitor, in a 3x1-L configuration are utilized.

4K UHD Specific Solution & Issues:

The level is always drawn at 2120x1200 pixels. There is significant screen real estate which is not utilized. This may affect gameplay on monitors smaller than 34" due to the relatively small size of the gameplay elements as drawn.

4:3 Screenshot
1920x1440
16:10 Screenshot
1920x1200
16:9 Screenshot
2560x1440
21:9 Screenshot
3440x1440
32:9 Screenshot
5120x1440
Eyefinity / Surround Screenshot
6000x1080
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
21:9 Cutscene
Eyefinity / Surround Cutscene
4:3 Menu
1920x1440
16:10 Menu
1920x1200
16:9 Menu
2560x1440
21:9 Menu
3440x1440
32:9 Menu
Eyefinity / Surround Menu
6000x1080
4K Gameplay Screenshot
4K Menu Screenshot
16:10 Resolutions:
16:9 Resolutions:
Ultra/Super-Wide (21:9/32:9) Resolutions:
Eyefinity / Surround Resolutions:5760x1080
4K UHD Resolutions:3840x2160
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L