Aliens: Colonial Marines

6 years in the making or back from the dead ? Gearbox's xenoshooter is finally here and pits a squad of soldiers against never-before-seen classes of aliens through story levels and multiplayer modes.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:Steam
Setting:Sci-Fi
Genre:FPS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Being yet another game built off of the Unreal Engine 3, this game exhibits Vert- behavior. Thankfully, you can adjust the FOV in the Video Options menu (or follow the instructions listed in the Multi-Monitor Support section) to mitigate this issue somewhat. However, in-game cutscenes, such as being pounced by a Xenomorph or using the Powerloader, are Vert-, no matter what. FMV cutscenes are anamorphic.

Ultra/Super-Wide Specific Solution & Issues:

The same .ini tweaks used for multimonitor resolutions also applies to 21:9 aspect ratios.
The FMV cutscenes fill the entire screen on 21:9.

Eyefinity / Surround Specific Solution & Issues:

If you go into PecanEngine.ini found in My Documents\My Games\Aliens Colonial Marines\PecanGame\Config,
there are two FOV settings. FOVAngle and FOVOffset. You can mess with those to get the correct FOV for triple wide resolutions.

However, in-game cutscenes will still use the default low FOV, as well as getting into the powerloader. Also, the HUD remains stretched out to the side monitors.

You can also change AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to AspectRatio_MaintainYFOV. The problem with this is that it forces all the HUD elements to the center monitor without also changing the spacing that it would have had on the side monitors, so the HUD becomes ultra small in the middle monitor and also close to the middle of the screen. This also applies to popups like the tutorial dialogue boxes, so it becomes really hard to read them.

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
21:9 FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
21:9 Menu
Uploaded by: Rose
The Arsenal Upgrades menu in 4:3.
Uploaded by: Rose
The Arsenal Upgrades menu in 16:10.
Uploaded by: Rose
The Arsenal Upgrades menu in 16:9.
Uploaded by: Rose
The Arsenal Upgrades menu in 21:9. Note how part of the Pulse Rifle gets cut off at this aspect ratio.
16:10 Resolutions:1680x1050
16:9 Resolutions:1920x1080
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080