Unmechanical

You're a tiny utility robot stranded in a strange underground place. Using only the rotor on your head and the tractor beam... underneath, it's time to explore, push buttons, haul stuff around and make your way through puzzles that involve physics, logic or memory. A demo is available in Steam and also as a DRM-free download, so there's absolutely no reason not to check this lovely little game out.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.0 (DRM-free version)
Play Styles:Single-Player
Setting:Steampunk

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Unmechanical will launch at your native resolution, even though only res's up to 1920x1200 are listed in the options menu.
The Vert- FOV can be fixed by binding corrected values to keyboard commands:

Documents\My Games\Unmechanical\UDKGame\Config\UDKInput.ini

Add the following line at the end of the [Engine.PlayerInput] block:

Bindings=(Name="X",Command="FOV xxx")
Bindings=(Name="C",Command="FOV ccc")

Replace xxx and ccc with these FOVCalculated values pertaining to your display's aspect ratio:

Default xxx FOV is 75 (gameplay)
For 16:10 use 85.28
For 16:9 use 91.31
For 15:9 (1280x768) use 87.61

Default ccc FOV is 90 (intro cinematic & main menu backdrop)
For 16:10 use 100.39
For 16:9 use 106.26
For 15:9 (1280x768) use 102.68

Launch a game. Press c during the intro to fix it. Press x to fix gameplay.

Eyefinity / Surround Specific Solution & Issues:

Same method:

Default xxx FOV is 75 (gameplay)
For 15:4 use 130.28
For 48:10 use 140.2
For 48:9 use 143.91

Default ccc FOV is 90 (intro cinematic & main menu backdrop)
For 15:4 use 140.85
For 48:10 use 148.95
For 48:9 use 151.93

To force the game to run at a single-screen resolution, you can edit ResX= and ResY= in Documents\My Games\Unmechanical\UDKGame\Config\UDKEngine.ini

Level architecture was not made for superwide FOVs, so funny things can happen at the edges of the display.
The mouse-centric menus are partially broken. You can't adjust options and have to Alt+Tab out of the game and close the program manually to quit playing. Bezel-compensated 48:9 resolutions might even prevent you from clicking Continue. (Protip: try playing in a 15:4 window)

4:3 Screenshot
Default gameplay FOV (75)
16:10 Screenshot
FOV=85.28
16:9 Screenshot
FOV=91.31
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
FOV=143.91
4:3 Cutscene
Default cinematic FOV (90)
16:10 Cutscene
FOV=100.39
16:9 Cutscene
FOV=106.26
Eyefinity / Surround Cutscene
FOV=151.93
4:3 Menu
Default cinematic FOV (90)
16:10 Menu
FOV=100.39
16:9 Menu
FOV=106.26
Eyefinity / Surround Menu
FOV=151.93
15:9 Resolutions:1280x768
Eyefinity / Surround Resolutions:
Multi-Monitor Types:Nvidia Surround
Multi-Monitor Layouts:3x1-L