




Machinarium is a puzzle point-and-click adventure game developed by Amanita Design.
The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Machinarium runs in a set resolution of 1200x800 and window-boxes on higher resolutions, so the larger your desktop resolution is, the smaller the game appears when playing.
Note: this game's save files are saved as cookies in your web browser, so clearing your cookies wipes your saved games.
















