Take On Helicopters

Profile picture for user thales100

Take On Helicopters is an upcoming helicopter game from independent Czech development studio Bohemia Interactive. The game will feature large open world terrains based upon real-world North American and South Asian terrain-data. In campaign player takes the role of a civilian helicopter pilot named Harry Larkin whose aviation business is struggling through hard times.

The game will feature a powerful mission editor and support modding. A community preview version of Take On Helicopters was released to the public on 24 June 2011. This version is available to anyone who owns ARMA 2: Operation Arrowhead game.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Beta/Demo
Release Date:
Tested Version:Community Preview
Setting:Modern
Genre:Flight

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

Native support for 16:10 and 16:9. From the Options, Video options menu select your Interface resolution and Aspect ratio. Restart the game.
Other aspect ratios require editing a config file, see multi-mon solution below.

Eyefinity / Surround Specific Solution & Issues:

Start the game and navigate to Options, Video Options to set the following:
Aspect ratio: 12:3 - Triplehead.
Interface resolution: your desired resolution.

Quit to desktop and open the newly created file in any plain text editor:

Documents\Take On Helicopters\username.TakeOnHprofile

Look for these lines:

tripleHead=1; //this has adjusted the FOV for 3x 4:3 and centered the HUD, but the FOV is wrong for triple widescreen.

fovTop=0.75; //multiply your aspect ratio by this to get fovLeft
fovLeft=3; //replace with your actual AR x 0.75 (here 12:3 = 4; 4 x 0.75 =3)

So for 48:9 I use
fovLeft=3.999999; //48:9 x 0.75

For a wider base FOV use a 1:1 factor:
fovTop=1;
fovLeft=5.333333; //48:9

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
A monitor with a question mark on it. The text above it reads "There is currently no image uploaded for this field." There is a semi-transparent WSGF logo in the background, while the main background is white. The image aspect ratio is 21:9.
32:9 Screenshot
Eyefinity / Surround Screenshot
48:9, fovLeft=3.999999;
Uploaded by: skipclarke
4:3
Uploaded by: skipclarke
16:10
Uploaded by: skipclarke
16:9
Uploaded by: skipclarke
48:10 with default 12:3 Triplehead FOV
16:10 Resolutions:1680x1050
16:9 Resolutions:1920x1080
Multi-Monitor Layouts:3x1-L