




The fashionable youth simulator and racing game returns, packed with O'ahu and Ibiza roads waiting to be conquered. The game aims to combine single- and multiplayer into a seamless experience and lets you explore, race and spend your hard-earned virtual money on useless-thus-awesome customization items. Unlike its predecessor TDU2 requires an active internet connection even for offline solo play and has lost a number of PC specifics: force feedback, TrackIR support, even that nice HDR effect of fading colors when driving through a tree's shadow... It remains a vast and very unique, albeit rough around the edges, car game.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Native
TDU 2 Works for a while in multiscreen mode, until the initial "Ferrari California dream sequence".
Solution: Before the cut-scene starts, you have to switch to single screen mode and then you can watch it without crashing. After that you can go back to multiscreen mode.
Gameplay is Hor+.
First-person gameplay (inside shops, houses etc.) could be considered 16:9 anamorphic, although it's actually slightly Hor-/Vert-.
The island map / teleport hub on the other hand is Hor+/Vert+.
Real-time rendered cut-scenes are Vert- in widescreen. They are Hor+ in multi-mon compared to 16:9.
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For cool pictures in Photo mode, switch to a single-screen resolution.
If you take a picture in multi-mon, the result is broken in all ARs (stretched and cut-off). It's not a problem for the photographer's quests, though.
If you took a picture in single-screen and watch it in multi-mon, it will stretch but the pic itself is okay, and can be used to redecorate your house etc.


















