




The fourth title in the MoH FPS series is a "theatrically realistic" take on the US' special operations during the war in Afghanistan.
The game's features are threefold:
-a short and intense singleplayer campaign powered by Unreal Engine 3.
-Tier 1 mode, an online leaderboards-based version of the campaign's levels where all feats (time, headshots...) are taken into account.
-a distinct multiplayer part built on the Frostbite engine (like Battlefield Bad Company 2).
For this report I chose to treat MoH as any other solo FPS with a multiplayer component, like I did Wolfenstein. So the stress is on the UE3-powered part of the game.
Support Summary
Game Information
Screenshots Comparison
Solutions & Issues
Display width affects the SOFLAM's crosshair's appearence. Sniper scopes are a mixed bag of Vert- and stretched overlays.
MoH MP is actually a different game, with a couple specifics that the SP game lacks:
-you can adjust the FOV to your liking in Documents\EA Games\Medal of Honor\Multiplayer\settings.ini
-Screen Adjust lets you define the HUD's max height and width, so the MP HUD is both centered and "bezel-aware" in multi-mon.


































