(Stop) Playing Favorites

Two recent high-profile game releases have generated a bit of buzz within the multi-monitor community.

There is absolutely no reason any developer to lock out features based on which video card you purchased.

First was the release of The Witcher 2: Assassins of Kings. This title was "sponsored" by NVIDIA with their "The Way It's Meant To Be Played" (TWIMTBP) initiative. By all accounts the game is a great title, and offered superb "Surround" support. However, it doesn't support TripleHead via the Matrox TripleHead2Go or AMD's Eyefinity.

There is absolutely no reason any developer to lock out features based on which video card you purchased. This type of behavior segments and already small market and will slow the adoption of multi-monitor among users. Why would a user invest in any multi-monitor technology, if they have to worry about developers not only supporting multi-monitor, but their choice of multi-monitor technology.

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Digital Projection Debuts Ultra-Widescreen Projector

The dVision Scope 1080p is 2560 x 1080 out of the box, no anamorphic lens necessary. its custom firmware automatically detects and resizes when the letterbox black bars to fill the 1080p field by increasing the number of horizontal pixels.

A pair of these in Eyefinity would provide 5120x1080 total resolution (5.53MP), a 42:9 aspect ratio (4.667:1). This compares to "traditional" multi-monitor resolution of 5760x1080 (6.2MP), a 48:9 aspect ratio (5.333:1). This would provide for an aspect of almost a 3x1 setup, but with about 10% fewer pixels (faster performance) and no bezels.

Deus Ex - Human Revolution Triple Monitors ~4K Video

It has been a while since I've been able to get one of my ~4K videos up, Deus Ex is a action / stealth based game, it natively supports multi monitor resolutions and if you can get it to detect that your using Eyefinity it can even centre the HUD for you. Once again if your monitors width is larger then 1920 pixels and you have lots of bandwidth, set the quality to original and play the video in full screen for a much higher quality.

Deus Ex - Human Revolution (Triple Monitors / Eyefinity / Surround) [~4K]

Silent Hill 4: The Room

Silent Hill 4: The Room is the fourth installment in the Silent Hill survival horror series, published by Konami and developed by Team Silent. Unlike the previous installments, which were set primarily in the disturbed town of Silent Hill, this game is set in the fictional town of South Ashfield, and is focused on the character of Henry Townshend attempting to escape from his locked-down apartment. He explores a series of supernatural worlds and finds himself in conflict with an undead serial killer.

Warhammer 40,000: Space Marine

Warhammer 40,000: Space Marine (also known as WH40k: Space Marine) is a third-person action video game developed by Relic Entertainment and published by THQ. The gameplay experience focuses on a hybrid shooting and melee combat model.

As a Space Marine, you are given enhanced regenerative abilities and an Iron Halo shield. When health gets low, performing sync kills can allow Titus to get a portion of his health back. You are accompanied by Sidonus and Leandros for most of the missions, though in some instances you will have to go on solo missions.

Deus Ex: Human Revolution

Deus Ex: Human Revolution is the third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art.

The main protagonist, Adam Jensen, is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses a chilling attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."

Micro-Stuttering And GPU Scaling In CrossFire And SLI

Tom's Hardware has published an extremely detailed article investigating the issue of micro-stuttering and GPU scaling when using a multi-GPU configuration. This article gives an in depth look into micro-stuttering on twin, triple and quad GPU setups, and also examines any differences between CrossFire and SLI in regards to micro-stuttering.

The article also has a good number of comparison charts that show the current scaling differences between a number of single and multi card configurations.