Native

A game whose widescreen method is "Native" is a game where enabling widescreen can be done entirely from the in-game options menus. A game can only be considered "Native" if there is no way to improve the widescreen support externally. For example, if a game supports widescreen resolutions natively, but is vert- this way, and it is possible to make it hor+ via editing the .ini file, it cannot be considered Native.

Magicka: Wizard Wars

Magicka: Wizard Wars is a Spellcasting Action PvP game with the humor and the dynamic realtime spell system of Magicka. Players form teams of four and blaze their way across the battlefield, combining magical elements on the fly to create hundreds of spell combinations with wildly varying effects.

Gone Home

June 7th, 1995. 1:15 AM

You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company.

Fistful of Frags

Multiplayer based, first person enabled, action packed and skill demanding shooter set in the Wild West times. A unique combination of non stop action and slow but powerful weaponry.

This game originally started as a mod for Half-Life 2 and is now a full F2P game on Steam.

Wolfenstein: The New Order

Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at Machine Games, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.

Child of Light

Child of Light is a platforming role-playing video game. It puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night.

Gameplay mixes the attributes of a side-scroller with RPG elements such as leveling-up to increase stats over time. Battles with enemies utilize a system similar to the Active Time Battle system found in games like the Final Fantasy series and Grandia.

Shroud of the Avatar: Forsaken Virtues

SotA is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series, Shroud of the Avatar is primarily developed by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. Shroud of the Avatar is currently estimated for release in Q4 of 2014.

Shroud of the Avatar: Forsaken Virtues will have a dual-scale over-view world map, player housing, crafting, an active virtue system, and "selective multiplayer", which allows players to choose whether to play online or offline. The entire game can be played offline.

Trials Fusion

The follow-up to Trials Evolution features a more streamlined career, an all-new trick system and optional track-specific challenges.

Archeblade

ArcheBlade is a free to play 3D multiplayer fighting game that captures the essence of combo-based fighting games combined with unique game modes.

(Source: Steam)

A Virus Named TOM

A perfect place. A city without traffic. A dog that doesn't ***. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.

1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

Battle your favorite drum 'n' bass track, or relax as you fly through that trance album. "Ugly Baby" takes your MP3 music library and creates floating cities for you to explore. Ten years after the events in Dejobaan's award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, technology has advanced to the point where individuals can create architecture with colossal 3D printers.