Native

A game whose widescreen method is "Native" is a game where enabling widescreen can be done entirely from the in-game options menus. A game can only be considered "Native" if there is no way to improve the widescreen support externally. For example, if a game supports widescreen resolutions natively, but is vert- this way, and it is possible to make it hor+ via editing the .ini file, it cannot be considered Native.

Tycoon City: New York

In TC:NY it's up to you to expand your district by placing and upgrading buildings. Meet your residents' demands, develop your businesses against rival AIs, build famous landmarks of the Big Apple and ultimately take control over the whole of today's Manhattan.

Bully: Scholarship Edition

Bully: Scholarship Edition was developed by Rockstar Vancouver and ported by Rockstar New England. Friends? You and me?

Arx Fatalis

What can one say about Arx Fatalis? It's a 1st person RPG from way back (originally released in 2002) made by Arkane Studios (same folks who did "Dark Messiah of Might and Magic"). It was meant to be Ultima Underworld III but due to not being able to secure a license became its own game. I'm glad it's not tied to an existing franchise. It uses a skill based system as well as requiring the player to use mouse gestures to cast spells. The game is in the same vein as Morrowind/Oblivion but is much, much smaller in scale than either.

TimeShift

TimeShift is a FPS created by Saber Interactive released in 2007. This game is noteable for allowing the player to manipulate time. It also received mostly above average review scores.

Empire Earth III

Empire Earth III is the third in the series of Empire Earth RTS games developed by Mad Doc Software (now Rockstar New England) and published by Sierra Entertainment. It is by far the least liked in the series by fans with (devastatingly) low review scores across the board.

Spore

Spore is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore. Covering many genres including action, real-time strategy, and RPG, the game allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture.

Prince of Persia (2008)

The game has an ancient Persian setting, although the exact century is not revealed. In the game, the player assumes the role of the Prince, whose name is not revealed in the game. The Prince is accompanied by a girl named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using the Prince's acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various different enemies as they attempt to cleanse the land of corruption.

Mount & Blade

This is a sandbox combat simulator specializing in large battles. Indie developer!
Hand-to-hand, horse combat, castle sieges, that kind of thing.

I-Fluid

Developped by a handful of talented french students, I-Fluid is a 3D "ball game" in which you play as a water drop. Roll and jump to avoid absorbing or hot surfaces, push smaller objects and make your way through 15 levels where apple slices regenerate your health, mugs are mountains and plants can be used as giant staircases.