TimeShift

TimeShift is a FPS created by Saber Interactive released in 2007. This game is noteable for allowing the player to manipulate time. It also received mostly above average review scores.

Support Summary

Widescreen
Ultra/Super‑Wide
Multi-Monitor
4K Ultra HD
Support
Method
HUD
Cutscenes
FMVs

Game Information

Game Status:Released
Release Date:
Tested Version:1.02
Setting:Sci-Fi
Genre:FPS

Screenshots Comparison

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
Solutions & Issues
Widescreen Solution & Issues:

The video resolution can be changed in-game from the main screen via "Options->Video->Resolution"). This game also includes the option to adjust the FOV ("Options->Game->FOV"). I left this at the default 80. Interestingly, if you look at the 'user.ini' file in the game folder:

'..\TimeShift\UserConfigs\Default"
the FOV entries for the default 80 shows something entirely different:
FOV = 56.250000
WPN_FOV = 56.250000
Menu_FOV = 56.250000

I set everything ingame to max (or "best" as the game calls it). My old system could barely run this game.
This game supports (lists ingame) every resolution for my card. And yes, it supports 2560x1600, yay! Saber, you guys are the best.

The game is Hor+.

None, all menu items and HUD elements scale correctly.
However, when you change your in-game resolution to a new aspect ratio, you need to exit and restart the game before they look right. (Default resolution upon first run is 800x600, so all non-4:3 resolutions you set the game to will have a stretched HUD until the second time the game will be launched.) My messy brain and poor english make it sound much more complicated than it is, really.

The main menu's background is not a "video loop" but a real-time 3D scene and it is Hor+. It is the only "3D" place where the FOV doesn't always adjust automatically upon setting a new AR, so it may stretch until the game is restarted but it is Hor+ really.

The 'new game' video looks anamorphic.

Ultra/Super-Wide Specific Solution & Issues:

FMVs gets squashed

Eyefinity / Surround Specific Solution & Issues:

Just choose your TripleHead resolution in the games video option ...
FMVs gets squashed

4:3 Screenshot
16:10 Screenshot
16:9 Screenshot
21:9 Screenshot
32:9 Screenshot
Eyefinity / Surround Screenshot
4:3 Cutscene
16:10 Cutscene
16:9 Cutscene
4:3 FMV Cutscene
16:10 FMV Cutscene
16:9 FMV Cutscene
Eyefinity / Surround FMV Cutscene
4:3 Menu
16:10 Menu
16:9 Menu
Eyefinity / Surround Menu
4K Gameplay Screenshot
Uploaded by: skipclarke
3x1 Rifle scope 1
Uploaded by: skipclarke
3x1 Rifle scope 2
Uploaded by: skipclarke
1280x1024
15:9 Resolutions:1280x768
Ultra/Super-Wide (21:9/32:9) Resolutions:2560x1080
4K UHD Resolutions:3840x2160
Multi-Monitor Layouts:3x1-L