No Issues (A)

For a very good implementation of Widescreen and Surround support. A spanned HUD is not a notable anomaly, so this may be selected for games with a spanned HUD and no other notable issues.

Cave Story+

Cave Story platform-adventure video game released in 2004 for the PC. It was developed, designed, and programmed over five years by Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is intended as an homage to the classic games that the author played in his youth, such as Metroid, Blaster Master, and Castlevania.

Two Worlds II

Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests. From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player’s character will level up by gaining experience points through completion of quests and defeating enemies.

Wizard101

Players take on the role of students of Wizardry to save the Spiral (which is the set of worlds this game takes place in), and battle a variety of creatures by casting spells using a turn-based combat system similar to collectible card. Players advance in the game by accepting quests to learn new spells, gain equipment, and collect gold. The game holds a rating of "Everyone 10+" from the Entertainment Software Ratings Board for crude humor and mild fantasy violence. Although designed for pre-teens, the game appeals to all ages.

Guns of Icarus Online

Guns of Icarus Online is an online multi-player FPS. The game is set in a steampunk world where players take on one of three roles on a dirigible (airship). The roles are gunner, mechanic and captain. Players fire guns on the dirigible, attempting to shoot down their opponent's ships. Matches are in teams of 3-4 ships per side (red vs. blue). Players mount the large guns and pilot them from a first person perspective. They can also repair damaged guns and ship components.

MDK2 HD

MDK2 is a video game and sequel to the third-person shooter, MDK. Like the original, MDK2 features three protagonists: Kurt Hectic, an ordinary janitor and reluctant hero, Max, a mechanical six-legged dog, and Doctor Fluke Hawkins, Max's creator and all-round eccentric scientist. Unlike in the first game, the player is put in control of all three characters in turns, with each delivering significantly different gameplay and puzzle experiences (Kurt - sniping, Max - "run and gun", Dr. Hawkins - strategy).

BIT.TRIP RUNNER

Bit.Trip Runner, marketed as BIT.TRIP RUNNER, is an arcade-style rhythm game developed by Gaijin Games and published by Aksys Games. It is the fourth game to be released in the Bit.Trip series of games, serving as the successor to Bit.Trip Beat, Bit.Trip Core and Bit.Trip Void, and as the predecessor to Bit.Trip Fate and Bit.Trip Flux.

Bit.Trip Runner is a 2D platformer in which the player takes control of Commander Video, the main protagonist of the Bit.Trip series who had appeared only during cut-scenes in the previous titles.

VVVVVV

VVVVVV (pronounced as "The Letter V Six Times" or "V's") is a 2D puzzle platform video game designed by Terry Cavanagh and scored by Magnus Pålsson. The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and Mac OS X.

Trapped Dead

Trapped Dead is a tactical real time strategy game. Players control their characters in a 3rd person isometric view through a mature Zombie survival scenario inspired by the successful Horror movies of the early 80s.

Eufloria

Eufloria (formerly known as Dyson) is a real-time strategy video game developed by indie developers Alex May, Rudolf Kremers and Brian Grainger. It was named after the Dyson tree hypothesis by Freeman Dyson that a tree-like plant could grow on a comet.

Machinarium

Machinarium is a puzzle point-and-click adventure game developed by Amanita Design.

The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.