surround

Lobbying for Homeworld

As you may have heard, Gearbox Software purchased the Homeworld franchise IP from the new defunct THQ. In a news recent news post THQ outlined their plans to "preserve and assemble the purest form of the original acclaimed and beloved games." They also state that they will make the games available on the "leading digital platforms". I'm guessing this means GOG and Steam.

THQ has invited gamers to visit the Gearbox Software Forums and let them know what you'd like to see done with the franchise. Based on our current research, widescreen support in Homeworld can be achieved by a Registry edit; both widescreen and multi-monitor support in Homeworld 2 are achieved by an .ini edit.

I've started a thread in the Gearbox Software Forums about native support for widescreen, multi-mon and 21:9. Please jump in and lend your support.

Pathfinder MMO Kickstarter

I should have mentioned this much earlier, but I wanted to share with everyone the Pathfinder MMO Kickstarter. The game is being developed by Goblinworks, based on the Pathfinder rule set and game world. Pathfinder was created by Paizo publishing, and is considered by many to be "D&D 3.75e".

I'm a big fan of Paizo, and the Pathfinder rules. In addition to this great foundation, Goblinworks announced that Pathfinder MMO will be built on the Unity 3D engine. Based on our experience, the Unity 3D engine has excellent support for AMD Eyefinity and NVIDIA Surround.

If you're into "old school" roleplpaying, indie devs, MMOs, sandbox games, Eyefinity or Surround, then give the Kickstarter a look.

Mass Effect 4 to Use Frostbite Engine

In what can surely be perceived as good news, BioWare has announced that Mass Effect 4 will utilize the Frostbite engine from DICE. The Mass Effect trilogy (which used the Unreal Engine 3) has been plagued with problems for Eyefinity and Surround users. The first two titles simply offered no support, even after ME2 was teased as supporting Eyefinity. The final title offered support for Eyefinity users, but not NVIDIA Surround owners.

By way of comparison, recently released titles using the Frostbite 2 engine - Battlefield 3 & Need for Speed: The Run - were both Certified upon release for having perfect multi-monitor support. After years of poor to mediocre multi-monitor support, in 2009 DICE publicly came out in support of multi-monitor gaming. Whether ME4 uses Frostbite 2, or a possible future version such as 2.5 or 3.0, the move away from UE3 can only be good news for Eyefinity and Surround users.

NCSoft Updates NVIDIA Surround Support for Guild Wars 2

Though it's not listed in the change notes for the Oct 1st patch, NCSoft has updated support for NVIDIA Surround. They have fixed the stretched character selection/creation and the stretched cut-scenes. The HUD is also perfectly centered on the triple monitor setup, rather than half on and half off.

GW2

GW2

Borderlands 2 Multi-Monitor Support - Show Your Support

I thought it would be a good idea to pull together and show interested in multi-monitor support for this title. The first game was very popular but fell flat on its face when it came to support and the developer never really stepped in to help.
This time around they have shown some interest with things like "FOV" slider and "PC Specific UI" but nobody has stepped up to say "we are going to support this".

Time to get your voice heard, and let them see the number of people that want this by going to the gearbox forums and posting your piece on this forum thread:
WSGF Borderlands 2 Multi-Monitor Support Gearbox Forums

Every voice counts, thanks everybody!

-ViciousXUSMC

Codemasters to fix multi-monitor FOV in DiRT: Showdown patch

One of the developers at Codemasters working on the DiRT franchise has updated us to confirm that it will be possible for Surround and Eyefinity users to enjoy their newest title DiRT: Showdown with the proper FOV in the next patch.

The information was posted in the DR thread after the issue was raised by a number of users.

Video Review of Rayman Origins in Eyefinity & Surround

Rayman Origins has native Hor+ support for Eyefinity and Surround, but the support isn't perfect and the view is constrained in some areas. Check out this review, using the first level of gameplay, to see the highs and lows of multi-monitor support.

The game is beautiful, and if only it had perfect support. Click the full article (or the source link) to view the video.