Titanfall

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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gumbo1919
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Titanfall

Post by gumbo1919 »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Titanfall

Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.

In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance.



4:3


16:10


16:9


21:9


3x1

Last edited by gumbo1919 on 26 Sep 2016, 22:52, edited 6 times in total.
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dinglesniff
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Re: Titanfall

Post by dinglesniff »

If you plan to game lets game together for this game.
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Bifurk8
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Re: Titanfall

Post by Bifurk8 »

Just got done with my first match since retail release. It looks like Titanfall still has the same issues on release as the beta: no HUD in multi-monitor resolutions and terrible Crossfire artifacting. Disappointing, but not unexpected. Hopefully AMD will release a working Crossfire profile and Respawn will get the HUD corrected before too long.

We'll see!
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Re: Titanfall

Post by b0n3z »

So I guess this goes back to my original post during beta...

http://www.wsgf.org/forums/viewtopic.php?f=68&t=27082&p=151285&hilit=titanfall#p151285

Has anyone figured out how to adjust the HUD or tweak with the VPK files?

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Amon Amarth
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Re: Titanfall

Post by Amon Amarth »

Haven't been able to play it myself due to time constraints. But it would be nice to have a HUD fixer for this at some point.

More importantly, this kind of stuff really should be on the dev's. I'd suggest a lobbying effort to try to get these dev's to get the implementation correct before hand, but unfortunately my reach isn't that far. I really hate to be constantly looking at our hard working coders to do the dev's own jobs.
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Re: Titanfall

Post by Bifurk8 »

Chime in on the Respawn forums. I know there have been at least a couple posts about HUD issues at high resolutions here:

http://www.respawn.com/forum/viewtopic.php?f=24&t=6877

http://www.respawn.com/forum/viewtopic.php?f=16&t=2501
loud72
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Re: Titanfall

Post by loud72 »

IF any of you widescreeners want to play sometime, add me to your friend list on steam.. I'm B1ackarrow

Regards,

Loud72
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Re: Titanfall

Post by Mach1.9pants »

Yeah I have crossfire disabled for this (and BF4 cos it always crashes with crossfire), but the lack of mini-map is crippling for me. I live on the mini-map, I'm too old to do any good on twitch fighting but I can out-SA anyone! :p

Hope this gets sorted very soon.
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Re: Titanfall

Post by Wijkert »

I played Titanfall for the first time yesterday and noticed it typically used between 5-6GB of gpu memory at 2560x1080 :wtf: At that res that seems crazy to me. Anyone else experiencing the same kind of heavy gpy memory utilization? Don't get me wrong, actualy using more then 3GB of memory is great, because why would I own a Titan anyways... ;)
Last edited by Wijkert on 14 Mar 2014, 12:08, edited 1 time in total.
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Re: Titanfall

Post by Amon Amarth »

This might be a bit off topic, but has anyone got a SLI work around working for this game? 30-40 FPS is killin' me!
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Ultimeas
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Re: Titanfall

Post by Ultimeas »

At just 1920x1080 on insane texture setting and 4x MSAA it uses ALL 3GB of my 780. To me the textures don't scream USE ALL OF MY VRAM but they are a lot better than the high setting.
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Re: Titanfall

Post by b0n3z »

Amon Amarth - this is a completely crazy idea, but it might be worth a shot. I noticed that the game was locked to around 60 FPS. So after reading around - I found that you can set the V-Sync to on (within Titanfall) and then go into your nVidia control panel and turn off V-Sync for Titanfall.exe (hope your using nVidia). I'm now running around 100 - 120 FPS. :P

It would be interesting to see if that works.

-b0n3z

Amon Amarth wrote:This might be a bit off topic, but has anyone got a SLI work around working for this game? 30-40 FPS is killin' me!
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Re: Titanfall

Post by Toothless Spoon »

Hey kids, I twitted @titanfallgame and got a reply - they said no ETA, but they ARE working on a fix!! Yay :)
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GravitySmacked
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Re: Titanfall

Post by GravitySmacked »

Nice, well I do hope they fix it for 2560 x 1080 too.
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Re: Titanfall

Post by Amon Amarth »

Toothless Spoon wrote:Hey kids, I twitted @titanfallgame and got a reply - they said no ETA, but they ARE working on a fix!! Yay :)


Well, at least their working on it. I mean honestly, you don't buy a thousand bucks worth of video cards to get 40 FPS on games that look worse than the ones that yield 60 FPS solidly. :doh:

Half of me wonders why they didn't have this in place before launch, AFTER the "beta." But then I realize...EA...
Kruger
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Re: Titanfall

Post by Kruger »

I seem to be getting something odd in this game only when inside a titan, I'm using Nvidia Surround, the left and right screens have odd textures in them, sections of the scenery amongst the titan cockpit graphics, almost like I've installed windows in the side of the cockpit!

Am I alone in this issue? Any ideas?

Thanks!
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Re: Titanfall

Post by Amon Amarth »

I hate to pry when a whole bunch of fixes already recently came out, but has anyone had any advancements relating to the HUD issue? :nudgenudge:
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Re: Titanfall

Post by dr1v3n l1k3 stol3n »

Has the HUD issue been resolved? :cheers:
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Re: Titanfall

Post by Amon Amarth »

dr1v3n l1k3 stol3n wrote:Has the HUD issue been resolved? :cheers:


FPS issues seem to be fixed (almost). But sadly nothing on the HUD yet. They only made a fix for the SMART Pistol's HUD scaling with FoV.
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Re: Titanfall

Post by dr1v3n l1k3 stol3n »

Thanks for the update Amon, fingers crossed they get their shit correct eventually. :roll:
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