Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.
In Titanfall, players fight in online multiplayer-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance.
Just got done with my first match since retail release. It looks like Titanfall still has the same issues on release as the beta: no HUD in multi-monitor resolutions and terrible Crossfire artifacting. Disappointing, but not unexpected. Hopefully AMD will release a working Crossfire profile and Respawn will get the HUD corrected before too long.
Haven't been able to play it myself due to time constraints. But it would be nice to have a HUD fixer for this at some point.
More importantly, this kind of stuff really should be on the dev's. I'd suggest a lobbying effort to try to get these dev's to get the implementation correct before hand, but unfortunately my reach isn't that far. I really hate to be constantly looking at our hard working coders to do the dev's own jobs.
Yeah I have crossfire disabled for this (and BF4 cos it always crashes with crossfire), but the lack of mini-map is crippling for me. I live on the mini-map, I'm too old to do any good on twitch fighting but I can out-SA anyone! :p
I played Titanfall for the first time yesterday and noticed it typically used between 5-6GB of gpu memory at 2560x1080 At that res that seems crazy to me. Anyone else experiencing the same kind of heavy gpy memory utilization? Don't get me wrong, actualy using more then 3GB of memory is great, because why would I own a Titan anyways...
Last edited by Wijkert on 14 Mar 2014, 12:08, edited 1 time in total.
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At just 1920x1080 on insane texture setting and 4x MSAA it uses ALL 3GB of my 780. To me the textures don't scream USE ALL OF MY VRAM but they are a lot better than the high setting.
Amon Amarth - this is a completely crazy idea, but it might be worth a shot. I noticed that the game was locked to around 60 FPS. So after reading around - I found that you can set the V-Sync to on (within Titanfall) and then go into your nVidia control panel and turn off V-Sync for Titanfall.exe (hope your using nVidia). I'm now running around 100 - 120 FPS.
It would be interesting to see if that works.
-b0n3z
Amon Amarth wrote:This might be a bit off topic, but has anyone got a SLI work around working for this game? 30-40 FPS is killin' me!
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Toothless Spoon wrote:Hey kids, I twitted @titanfallgame and got a reply - they said no ETA, but they ARE working on a fix!! Yay
Well, at least their working on it. I mean honestly, you don't buy a thousand bucks worth of video cards to get 40 FPS on games that look worse than the ones that yield 60 FPS solidly.
Half of me wonders why they didn't have this in place before launch, AFTER the "beta." But then I realize...EA...
I seem to be getting something odd in this game only when inside a titan, I'm using Nvidia Surround, the left and right screens have odd textures in them, sections of the scenery amongst the titan cockpit graphics, almost like I've installed windows in the side of the cockpit!