BTW there was a stealth patch yesterday that removed all the WillowPlayerInput stuff from the configs, but if you copy and paste everything that's pre-patch into that section the FOV will still work.
That was no patch. That was a bug with DST. They would never issue a patch on the weekend.
So is it just me that the FOV bindings are not working anymore?
Did they purposly do some kind of patch to prevent fov changes? I really hope not. Its not like this is a competitive game its a co-op game so I do not want to hear somebody say it was for fairness.
Nevermind, you have to change a key binding in-game for all the bindings to appear in the section we are modifying, then you can reinput the hack.
FOV works great again for me.
I'll check it out, I have a few mouse buttons bound, and the section we were adding our own entry like the F11 key but I guess you have to get the game to use it some how.
Edit fixed finally, had to reset to default, binding stuff did not work for me. Even after resetting to default all my stuff was still in the file it didnt delete it, just some strange config issue.
Edit2: did it again when I added new stuff, all I had to do again was hit reset to default and my binds worked, did not have to exit the game or anything. That said using the posted w key binding for FOV 105 or what ever is great for single screen play but I just tried doing this -
FOV 142 - W Key
FOV 110 - Left Shift Key
and it works really well!
Since you push shift after W to sprint it reduces the fov to the point where there is almost no zoom effect when you run and it prevents the up side down half pipe tunnel thing.
After your done running, a quick tap of foward (w key) and your back in business. Im going to play like this for a while its nice to see the game on 3 screens again, also since I am playing sniper now, this actually kinda makes up for the crappy zoom on sniper rifles.
[quote]Nevermind, you have to change a key binding in-game for all the bindings to appear in the section we are modifying, then you can reinput the hack.
FOV works great again for me.
I'll check it out, I have a few mouse buttons bound, and the section we were adding our own entry like the F11 key but I guess you have to get the game to use it some how.
Edit fixed finally, had to reset to default, binding stuff did not work for me. Even after resetting to default all my stuff was still in the file it didnt delete it, just some strange config issue.
Edit2: did it again when I added new stuff, all I had to do again was hit reset to default and my binds worked, did not have to exit the game or anything. That said using the posted w key binding for FOV 105 or what ever is great for single screen play but I just tried doing this -
FOV 142 - W Key
FOV 110 - Left Shift Key
and it works really well!
Since you push shift after W to sprint it reduces the fov to the point where there is almost no zoom effect when you run and it prevents the up side down half pipe tunnel thing.
After your done running, a quick tap of foward (w key) and your back in business. Im going to play like this for a while its nice to see the game on 3 screens again, also since I am playing sniper now, this actually kinda makes up for the crappy zoom on sniper rifles.
How did you edit the WillowInput INI to get this done? I tried putting the Command="FOV 110" in the preset binding for the Left Shift key to no avail, how exactly are the bindings entries supposed to look? These are the two changes I have so far, everything else is stock.
If you spam F11 while driving it sorta works.. I wrote an AutoIt script which spams F11. Unfortunately a lot of times it will bug out and spam some other keys (go figure....) so I always have to turn it off when I get out of the car, and it makes talking on vent impossible (I use vent for playing coop) while driving since I have push-to-talk.
Anyway doesn't fix the gun zoom issue at all since using the FOV bind while zoomed in doesn't do jack. Which really sucks cause I wanted to have a "little" zoom so I could hs at close range while circle strafing.
Yeah I think I am going to go back to one screen, it looks great on 3 screens but the zoom issues are what is breaking it.
Also @ FOV 142 things look so far away, I do not recall these issues on other games when you increase the FOV where it makes things suddenly so far away from you. Its a major handicap. I tried to play online today in TH mode and it was a nightmare.
I think I will tweak my double binding for FOV on shift/w key for a single screen. Maybe FOV 105 for forward but 90ish for shift because even @ 105 when you run you get a pretty significant distortion and it zooms out further.
just wonderng, since the widescreen isnt quite working right now..
anyone figured out how to play this game in a window? i hate to turn off both left and right monitors or see all 3 monitors as clones - really bugs my eyes out.
still have faith for a widescreen fix tho, fingers crossed
just wonderng, since the widescreen isnt quite working right now..
anyone figured out how to play this game in a window? i hate to turn off both left and right monitors or see all 3 monitors as clones - really bugs my eyes out.
still have faith for a widescreen fix tho, fingers crossed
I change my desktop to span instead of SLD and my side monitors will just show my desktop or what ever is on those monitors rather than clone the game.
I may usually open a website that tells me what the red text means on rare weapons so I have a cheat sheet up next to the game.
Id say this game is 100% widescreen ok, but not TH ok.
To answer below question, yeah I've been playing the game, but only on a 16:9 display. I read some posts on the official Borderlands forums where people were making binds with FOV changes and thought it could help here. The idea was to make it so you'd normally play in third person, but when zoomed in it would change to first person, specifically so that guns with iron sight could be aimed with. The guy who requested the binding wanted the FOV to change with the zoom as well and when I tested the binding it seemed like the FOV was changing with the zoom. Well I guess it was, but not because of anything I did on the binding. Oh well, disinformation is contagious on the internet... :oops:
Also I think you all were mentioning the menus being zoomed in or something. You could use fov changes for that as well, I'd make different buttons for each menu(skill tree, inventory, etc.) then make them toggle the FOV. There's some examples of toggles in that thread I linked to.
Have you actually played the game? The "in-game" menus (inventory, skills, etc) are fine, the zoom is only on the menu you get when you press ESC.
And changing FOV doesn't work when zoomed in with a weapon, so I'm not sure what you're all there either.. unless you mean change the FOV so it looks like it's zoomed, well that's nice but it doesn't raise the accuracy of your weapon or give you a scope.
this work very well if you just dont touch the strafe keys when sprinting.
IT is hard though to drive vehichles in that wide format. but that isnt related to the acctual FOV.
"edit"( when sprinting in multiplayer, you only have to press the sprint key once and then release it as long you don't release the move forward key, and when sprinting (only holding down forward key), hit the strafe left key very shortly and then you have the same FOV as when not sprinting).
In multiplayer, its better to run on a single monitor because the fovsettings work differently in multiplayer. (it is playable with th2go, if you get used to a low FOV when sprinting and driving a car).
Dont replace any old bindings, just add these directly after the previous last binding.
And before you copy this, remember that you have to edit my bindings to match your control layout.
after your done. write protect the file.
Forgot to explain my controls:
R: forward
F: backward
D: strafe left
G: strafe right
B: sprint
T: reload
H: use object
A: crouch
N: trow grenade
To clearyfie: when using bindings for th2go, when hitting strafe while sprinting will invert the screen when playing single player game. And in multiplayer game it will make the sprinting fov better.
Just tested this solution for UT3 and it didn't work.
Hi!
I read the thread but i don't understand if there's a solution for all the various problems related to this game in TH (3840x1024 for me). Can someone please explain? Thank you so much.
Hi!
I read the thread but i don't understand if there's a solution for all the various problems related to this game in TH (3840x1024 for me). Can someone please explain? Thank you so much.
:D
Hello.
my changes in the willowinput. ini solve all problem except, the fov when driving.
read my earlier message here in the thread.
If you don't understand some of it I will try to explain further.