i know this game is new but i think this game is based from unreal game engine? (correct if im wrong)
heres res at 1920x1200 -
then res at 5760x1200 -
lol maybe im too early to request surround fixes..






So next goal is to reduce or zoom out on menu and ui size if possible and it should be pretty much 100% working. This game is going to be my new addiction so I hope we get it working.As far as I am aware this has not been done for any UE3 based game ... unless the game devs sorted it.

i just saw the screens, thats great!Make sure the change is under the section headed ... [WillowGame.WillowPlayerInput]
how come it didnt work for me, mmm weird. i press F11 and nothing happens.

nvm , works nowNow that you have it working is there any chance of a screenshot with the FOV changed in TripleHead ?





Thanks Vicious ... 8)
Just a thought ... could you add ... | fov 90 ... to whatever button is used for running so it automatically changes when you run ?
Of course you will have to press F11 to get the FOV 140 back once you stop running.
My buddy is offline now so I can't ask him to try it.


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