Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
scavvenjahh
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Posts: 3424 Joined: 06 Mar 2008, 17:20
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by scavvenjahh » 21 Jun 2009, 21:50
Widescreen Grade: C Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - The Sims 3 The successful "suburban life simmer" returns... again. The Sims 3's most striking new feature is a seamless world design that lets players follow their Sims into their neighbours' houses and throughout the whole city.
Last edited by
scavvenjahh on 13 Nov 2013, 12:22, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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by The_cranky_hermit » 21 Jun 2009, 22:07
If there's a method for hor + gameplay, the DR really should be written using it as the baseline solution, instead of the native vert - one.
scavvenjahh
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Posts: 3424 Joined: 06 Mar 2008, 17:20
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by scavvenjahh » 21 Jun 2009, 22:18
Like I said in the other thread, using the FOV tool on-the-fly is a bit difficult due to the Numpad keys controlling the in-game camera. The game doesn't feel vert- in widescreen, and I lack the time to find the right values at the moment - but if anyone can help with these, I'll update the report.
skipclarke
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Posts: 7358 Joined: 13 Oct 2003, 05:00
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by skipclarke » 19 Sep 2011, 01:56
Does anyone still have the hack for this? We don't have it on our server, and I don't see it on the Racer_S site either.
thales100
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Posts: 1898 Joined: 06 Nov 2008, 01:08
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by thales100 » 19 Sep 2011, 02:06
Does anyone still have the hack for this? We don't have it on our server, and I don't see it on the Racer_S site either.
:onethumb
Attached files ts3FOV.zip (10.5 KB)
skipclarke
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Posts: 7358 Joined: 13 Oct 2003, 05:00
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by skipclarke » 19 Sep 2011, 04:14
Thank you. Renamed it so it makes more sense, and re-uploaded into the DR.
thales100
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by thales100 » 19 Sep 2011, 12:39
Cool, "ts3FOV" is the original name by Racer_S.
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