EverQuest II

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Flo
Posts: 40
Joined: 17 Aug 2007, 19:45

EverQuest II

Post by Flo »



Widescreen Grade: C
Multi-monitor Grade: Unsupported

Read Full Detailed Report - EverQuest II

The EverQuest II detailed report needs to be updated at some point





Last edited by Flo on 11 May 2013, 16:29, edited 2 times in total.
Reason: Edit
Sylvene
Posts: 1
Joined: 30 Oct 2007, 17:37

EverQuest II

Post by Sylvene »

2400 x 600

MMORPG.com review in Feb 207

Recently, the feature got broken, but I dropped a note to Gallenite and he Got it fixed

Given that the popularity of 1280x720 is likely only going to increase over time, we've added support in the video options for that resolution. Seems to be the smart way to handle it.

Also, for people who want to .ini hack even stranger resolutions (Matrox, for instance, has a 2400x600 that at least one player uses), we'll be introducing a new ini file switch that lets .ini hackers tell the game: "I really know what I'm doing; Stop trying to be smarter than me and just try to work with this resolution" and the game will just trust whatever you tell it. (possibly to new and exciting consequences if done wrong, but without risk, where's the fun of hacking parameters?)

These changes haven't been released yet, but will go out in an upcoming hotfix. Stay tuned to the patch notes for when that happens.
Flo
Posts: 40
Joined: 17 Aug 2007, 19:45

EverQuest II

Post by Flo »

Now if only they'd get the field of view fixed so we can get hor+.
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