I've followed the guides for RTCW (Q3 based games) and have a small problem.
The game works at 1920*1200 but sometimes, when a new level loads, it crashes back to the desktop. It's not a random thing, the same levels crash every time and the others never crash. (I hope that's clear)
The solution I've come up with was to set the r_customheight and r_customwidth to what I want and add two binds...
bind f1 "r_mode -1; vid_restart"
bind f3 "r_mode 9; vid_restart"
Whenever I'm about to end a level I just press f3 for 1600*1200 and when the next level has loaded, f1 for 1920*1200 wonderfulness.
While this works, it's not ideal. Does anyone know why it's crashing and if there's anything I can do to stop it?
thanks
Jumbles
Return To Castle Wolfenstein
- Paddy the Wak
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Hey ... welcome to the WSGF ... :D
I don't know why it is crashing on you but I love the work around ... 8)
I don't know why it is crashing on you but I love the work around ... 8)
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Thanks!
It's not exactly elegant, but it'll do for now :)
It's not exactly elegant, but it'll do for now :)
Return To Castle Wolfenstein
I am not sure either, the Quake 3 engine works fine for widescreen...so it may have to do with the way it is tweaked.
Return To Castle Wolfenstein
I had a problem with the Single Player, where it wouldn't remember my FOV settings when I reloaded saves.
I got the idea for my solution from here. You have to change the variable for cg_fov in wolfconfig.cfg (and wolfconfig_mp.cfg for multiplayer, obviously), just having the command in your autoexec.cfg isn't adequate enough.
I got the idea for my solution from here. You have to change the variable for cg_fov in wolfconfig.cfg (and wolfconfig_mp.cfg for multiplayer, obviously), just having the command in your autoexec.cfg isn't adequate enough.
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You may even be able to put all that into one command by seperating teh command with a colon. It can bee with many Q3 cvars.
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I can confirm this issue as I was about to post it myself.
The game page http://www.widescreengamingforum.com/wiki/index.php/Return_to_Castle_Wolfenstein needs to be updated with this rather critical 'known issue'
Widescreen does work in RTCW as described but the following issues occur:
1) When the game starts, the screen is black while the title animation plays. You can press a key to skip it and continue.
2) Between certain levels there are cut scenes and wide screen resolutions will cause a crash at this point 100% of the time. If you temporarily switch to a standard resolution, you can get past this crash event and continue the game.
3) Setting cg_fov to something other than 90 works visually, but after 1 or 2 game loads, it will be set to cg_fov "90" unless you flag the file read only.
Also, as described in other posts:
1) The config file is called wolfconfig.cfg and is located in Main
2) The cg_fov variable is not already in the config file, you have to add it.
I was testing widescreen at 1920x1200 on a Vista PC.
The game page http://www.widescreengamingforum.com/wiki/index.php/Return_to_Castle_Wolfenstein needs to be updated with this rather critical 'known issue'
Widescreen does work in RTCW as described but the following issues occur:
1) When the game starts, the screen is black while the title animation plays. You can press a key to skip it and continue.
2) Between certain levels there are cut scenes and wide screen resolutions will cause a crash at this point 100% of the time. If you temporarily switch to a standard resolution, you can get past this crash event and continue the game.
3) Setting cg_fov to something other than 90 works visually, but after 1 or 2 game loads, it will be set to cg_fov "90" unless you flag the file read only.
Also, as described in other posts:
1) The config file is called wolfconfig.cfg and is located in Main
2) The cg_fov variable is not already in the config file, you have to add it.
I was testing widescreen at 1920x1200 on a Vista PC.
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