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Topics about game solutions, and success or failure in getting them to work.
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Jumbles
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Joined: 27 Feb 2007, 20:52

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Post by Jumbles »

I've followed the guides for RTCW (Q3 based games) and have a small problem.

The game works at 1920*1200 but sometimes, when a new level loads, it crashes back to the desktop. It's not a random thing, the same levels crash every time and the others never crash. (I hope that's clear)

The solution I've come up with was to set the r_customheight and r_customwidth to what I want and add two binds...

bind f1 "r_mode -1; vid_restart"
bind f3 "r_mode 9; vid_restart"

Whenever I'm about to end a level I just press f3 for 1600*1200 and when the next level has loaded, f1 for 1920*1200 wonderfulness.

While this works, it's not ideal. Does anyone know why it's crashing and if there's anything I can do to stop it?

thanks
Jumbles
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Paddy the Wak
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Joined: 27 Jul 2004, 17:42

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Post by Paddy the Wak »

Hey ... welcome to the WSGF ... :D

I don't know why it is crashing on you but I love the work around ... 8)
Jumbles
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Joined: 27 Feb 2007, 20:52

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Post by Jumbles »

Thanks!

It's not exactly elegant, but it'll do for now :)
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skeeder
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Joined: 29 May 2006, 02:23

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Post by skeeder »

I am not sure either, the Quake 3 engine works fine for widescreen...so it may have to do with the way it is tweaked.
EvaUnit02
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Joined: 22 Dec 2007, 03:43

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Post by EvaUnit02 »

I had a problem with the Single Player, where it wouldn't remember my FOV settings when I reloaded saves.

I got the idea for my solution from here. You have to change the variable for cg_fov in wolfconfig.cfg (and wolfconfig_mp.cfg for multiplayer, obviously), just having the command in your autoexec.cfg isn't adequate enough.
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Abram
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Post by Abram »

You may even be able to put all that into one command by seperating teh command with a colon. It can bee with many Q3 cvars.
GregDude
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Joined: 19 Jul 2008, 02:44

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Post by GregDude »

I can confirm this issue as I was about to post it myself.

The game page http://www.widescreengamingforum.com/wiki/index.php/Return_to_Castle_Wolfenstein needs to be updated with this rather critical 'known issue'

Widescreen does work in RTCW as described but the following issues occur:

1) When the game starts, the screen is black while the title animation plays. You can press a key to skip it and continue.
2) Between certain levels there are cut scenes and wide screen resolutions will cause a crash at this point 100% of the time. If you temporarily switch to a standard resolution, you can get past this crash event and continue the game.
3) Setting cg_fov to something other than 90 works visually, but after 1 or 2 game loads, it will be set to cg_fov "90" unless you flag the file read only.

Also, as described in other posts:
1) The config file is called wolfconfig.cfg and is located in Main
2) The cg_fov variable is not already in the config file, you have to add it.

I was testing widescreen at 1920x1200 on a Vista PC.
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