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 Post subject: Resident Evil 6
PostPosted: 23 Mar 2013, 00:34 
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So, not that I want to play this game because it's probably going to be terrible, but it definitely has issues in eyefinity. The fov is too zoomed in so the menus are unusable and you cannot see the button prompts as they pop up on the screen. Sorry I don't have a screenshot. I can get one if necessary.


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 Post subject: Re: Resident Evil 6
PostPosted: 23 Mar 2013, 03:55 
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Signed up just to reply. I can try taking some screenshots.


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 Post subject: Re: Resident Evil 6
PostPosted: 24 Mar 2013, 02:08 
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Agreed.
It seems to have the same problems as RE5 had.
The Menu has the top and bottom cut off which is a pain.
But even worse is the in-game button mashing prompts are missing.
Making game unplayable at these points.


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 Post subject: Re: Resident Evil 6
PostPosted: 24 Mar 2013, 19:38 
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I just bought this game today and would love if WSGF would support RE6, like it has support for RE5.

Will this be something that we can expect in the near future?


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 Post subject: Re: Resident Evil 6
PostPosted: 25 Mar 2013, 06:22 
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I bought it for HaYDeN so probably yes, depends when or if he has time to check it out or if someone else checks it out. I hope so too.


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 Post subject: Re: Resident Evil 6
PostPosted: 25 Mar 2013, 21:30 
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Where is HaYDeN?? long time without connect!! :? we need him!!


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 Post subject: Re: Resident Evil 6
PostPosted: 29 Mar 2013, 20:44 
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Hey all,

I looked at the game and I fixed it to the point it is fully playable and looking ok-ish.

- Unlike Re5 apparently the HUD and menus are split into 2 zones now. One is fixed the other is a bit stretched on all 3 monitors:

The reason for that is that I am telling it to render on 3 screens while the render target is one screen wide. The other option is to make it render at correct proportions on the left monitor, since I wasnt able to push it to the middle of the screen. (I know where it is handled but there are 80+ instructions writting there, so finding the correct one is a pain in the ass).

The only thing that is very hard for me to find and fix are the cinematics.. which by default render on the left screen. This should be fixed if the offset for the render target can be found but is very problematic since I cannot pause the game in a cutscene.....

Screenies attached:


if you like it and want think that will benefit you (the player) let me know and I will release it. So far I managed to play the intro part and some part of the 1st chapter without any problem whatsoever and I would say the fix makes the game 1000% playable in 3x resolutions IF you dont mind the minor annoyances that can be seen.

PS: I don't own the game and this was done on an "unofficial" release, therefor I can only provide the fix for that release (Re-Load-ed version).

Best Regards,
Helifax


Attachments:
BH6 2013-03-29 18-52-45-74.jpg
BH6 2013-03-29 18-52-45-74.jpg [ 880.59 KiB | Viewed 27920 times ]
BH6 2013-03-29 18-50-31-69.jpg
BH6 2013-03-29 18-50-31-69.jpg [ 592.14 KiB | Viewed 27920 times ]
BH6 2013-03-29 18-49-52-13.jpg
BH6 2013-03-29 18-49-52-13.jpg [ 742.26 KiB | Viewed 27999 times ]

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 Post subject: Re: Resident Evil 6
PostPosted: 30 Mar 2013, 03:27 
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helifax, please do release the fix on Widescreen fixer,

thanks:)


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 Post subject: Re: Resident Evil 6
PostPosted: 30 Mar 2013, 07:28 
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Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


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 Post subject: Re: Resident Evil 6
PostPosted: 30 Mar 2013, 13:52 
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Jza wrote:
Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:

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 Post subject: Re: Resident Evil 6
PostPosted: 30 Mar 2013, 22:41 
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helifax wrote:
Jza wrote:
Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:


Hey Man, been away from wsgf for a while doing projects, just bought you RE6 so you can use your fix on Steam version, good luck :) thanks buddy we owe you.

If your cool with me sending you more games to fix let me know, no pressure up to you as always.

Thanks \m/


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 Post subject: Re: Resident Evil 6
PostPosted: 30 Mar 2013, 22:47 
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valcan_s wrote:
helifax wrote:
Jza wrote:
Yes! you're a legend.
Please release! I hope it works on steam.
My steam version has had one update since release.


I will be away for a couple of days and I will release it afterwards. Appologize for the waiting...
I really hope it will work on Steam version, but I guess there is only one way to find out :) We will see:D :rockout:


Hey Man, been away from wsgf for a while doing projects, just bought you RE6 so you can use your fix on Steam version, good luck :) thanks buddy we owe you.

If your cool with me sending you more games to fix let me know, no pressure up to you as always.

Thanks \m/


Woow:)) Big thanks !!! Again I am speechless! I will release the fix tomorrow evening when I get home. Again, thank you very much for this!
Just a little more to wait;))

Best Regards,
Helifax

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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 02:19 
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I know you are all waiting for the fix;) but I thought to try to fix some extras also along the way:)) Like the cenamatics! that were rendered completely on the left screen with HORRIBLE black borders and after testing the plugin for 45 minutes my neck started to hurt from all the "pivoting" :))

So I said, what the hell..

So...:
- Fixed cutscenes and cinematics to render on the center screen
- REMOVED ANNOYING HORIZONTAL BLACK BARS !!!!!!! YUCK!!!!!!
- Now you get a fullscreen center monitor view of the cinematic (personally I like it since I get the felling o being FROM the game rather than detaching me and ..hey a cutscene lets watch... or not) :))

So screnies!!! :rockout: (I posted one in original form and one after the fix)

(Just need to implement this also and it will be ready) :cheers:

Best Regards,
Helfiax

PS: very terrible engine..either is very optimized (I doubt it) since the same memory address can get read and written by more than 200 instructions...hell even from the code you can see its a console port:)))))


Attachments:
File comment: FIXED
BH6 2013-04-01 02-08-20-55.jpg
BH6 2013-04-01 02-08-20-55.jpg [ 339.61 KiB | Viewed 4774 times ]
File comment: ORIGINAL
BH6 2013-03-29 18-51-57-72.jpg
BH6 2013-03-29 18-51-57-72.jpg [ 301.4 KiB | Viewed 4710 times ]

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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 04:20 
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thanks a ton :twothumb: helifax :twothumb:

will try it immediately after back home from work:)


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 09:20 
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teardropmina wrote:
thanks a ton :twothumb: helifax :twothumb:

will try it immediately after back home from work:)


Awesome!
I cant find the plugin when I update?
:?


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 11:09 
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helifax wrote:
I know you are all waiting for the fix;) but I thought to try to fix some extras also along the way:))


so, I take it you're still fixing those extras? take your time :rockout:


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 17:00 
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Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax

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Last edited by helifax on 11 May 2013, 14:40, edited 1 time in total.

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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 18:27 
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no , it dont work with eyefinity :( i put the plugin in widescreen fixer plugins and then i selected Resident evil 6 from the list.When i run the game widescreen says FIX ENABLE - Yes but the HUD are still to big and i cant see the main menu all of them.i have the RE6 reloaded version and its updated 1.01 version from skidrow.please fix it


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 20:04 
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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 20:57 
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kayawish24 wrote:
no , it dont work with eyefinity :( i put the plugin in widescreen fixer plugins and then i selected Resident evil 6 from the list.When i run the game widescreen says FIX ENABLE - Yes but the HUD are still to big and i cant see the main menu all of them.i have the RE6 reloaded version and its updated 1.01 version from skidrow.please fix it


It works only for the Steam version:)

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Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 21:07 
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helifax wrote:
kayawish24 wrote:
no , it dont work with eyefinity :( i put the plugin in widescreen fixer plugins and then i selected Resident evil 6 from the list.When i run the game widescreen says FIX ENABLE - Yes but the HUD are still to big and i cant see the main menu all of them.i have the RE6 reloaded version and its updated 1.01 version from skidrow.please fix it


It works only for the Steam version:)



YES, but skidrow is also steam version i think because i can see steam files in skidrow Resident evil 6 Reloaded.its steam files but cracked one.steam_api.dll , steam_rld.ini all are steam files are not ?


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 21:21 
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I cannot get this fix to work. I don't support stealing games but I always try it out before buying to make sure it works. That being said will this work only on steam purchased?


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 Post subject: Re: Resident Evil 6
PostPosted: 01 Apr 2013, 21:47 
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onthemour wrote:
I cannot get this fix to work. I don't support stealing games but I always try it out before buying to make sure it works. That being said will this work only on steam purchased?


Yes this will work only o bought games via Steam.
Usually I don't make fixes for cracked games, but like you sometimes I take them test them and if it requires a fix see what I can achieve.
The reason is easy. If I release a fix for a hacked version, even if you want to buy it you will have no reason to do it...
This way, if you like the game, you buy it and the fix will work on it:)

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 Post subject: Re: Resident Evil 6
PostPosted: 02 Apr 2013, 03:13 
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helifax wrote:
Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax


NICE! thank Helifax good job man, nicely done works great. Is there any chance you could expose the degree of FOV and let us tweak that, this would be freaking rad by default the game has ass FOV?

Am very happy I can play it in multi thanks to you, you are totally right an ass port 100% :( It sure is no Bioshock I or Tomb Raider 2013. Still I am a fan of the series and this fix is very cool.

Thanks again, I get paid this Thursday will score you some more games that could use fixes and are good.


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 Post subject: Re: Resident Evil 6
PostPosted: 02 Apr 2013, 18:41 
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thanks for the fix, helifax!

now playing in 3D surround...

cutscene is a bit, not totally on the center screen,

as in RE5 no bezel res support, but the problem is that it look worse than RE5@"@ just played a bit in the tunnel...the low res mist is just pathetic~~"


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 Post subject: Re: Resident Evil 6
PostPosted: 02 Apr 2013, 21:14 
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teardropmina wrote:
thanks for the fix, helifax!

now playing in 3D surround...

cutscene is a bit, not totally on the center screen,

as in RE5 no bezel res support, but the problem is that it look worse than RE5@"@ just played a bit in the tunnel...the low res mist is just pathetic~~"


Yeah some of the textures are weird I know...too low resolution...
What do you mean the movies are not on the center? can you give me more info on what you experience? thx:)

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 Post subject: Re: Resident Evil 6
PostPosted: 03 Apr 2013, 01:11 
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helifax wrote:
teardropmina wrote:
thanks for the fix, helifax!

now playing in 3D surround...

cutscene is a bit, not totally on the center screen,

as in RE5 no bezel res support, but the problem is that it look worse than RE5@"@ just played a bit in the tunnel...the low res mist is just pathetic~~"


Yeah some of the textures are weird I know...too low resolution...
What do you mean the movies are not on the center? can you give me more info on what you experience? thx:)


no problem now:)

last night I didn't change my desktop res from bezel to the in-game one. then I changed the desktop res, but somehow it didn't register. this morning, everything is fine: movie is on center screen.

btw, in addition to the low res texture, I guess what I wanted to say about the mist in the tunnel was that...it looked like in 8 or 16 bit color depth~~"


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 Post subject: Re: Resident Evil 6
PostPosted: 03 Apr 2013, 01:31 
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helifax wrote:
Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax


Thanks Helifax! You da man! (c:

EDIT: It's not perfect but it's playable at least. (c:
The only thing I noticed was I started a new game as Helena and at the time I could use my gun the HUD was on the center monitor but half way up the screen not at the bottom. I will try it again and SS it.

EDIT 2: Yeah it happened again, was hopeful it was the fact I setup the MM res and it was just being finicky but no such luck here are the images.

Image

Image

Just so you know it was at that same position even after the dialogue.

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 Post subject: Re: Resident Evil 6
PostPosted: 03 Apr 2013, 02:21 
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Kayden wrote:
helifax wrote:
Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax


Thanks Helifax! You da man! (c:

EDIT: It's not perfect but it's playable at least. (c:
The only thing I noticed was I started a new game as Helena and at the time I could use my gun the HUD was on the center monitor but half way up the screen not at the bottom. I will try it again and SS it.

EDIT 2: Yeah it happened again, was hopeful it was the fact I setup the MM res and it was just being finicky but no such luck here are the images.

Image

Image

Just so you know it was at that same position even after the dialogue.


Yes, I know...apparently applaying the same fix to the reloaded and steam version gives diff results (the steam version got 1 patch though) Anyway I talked to Hayden and he also posted a screenie with a perfect text and hud. I guess he will release it in the following days:)

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3D Vision Surround Gallery

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 Post subject: Re: Resident Evil 6
PostPosted: 03 Apr 2013, 02:23 
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teardropmina wrote:
helifax wrote:
teardropmina wrote:
thanks for the fix, helifax!

now playing in 3D surround...

cutscene is a bit, not totally on the center screen,

as in RE5 no bezel res support, but the problem is that it look worse than RE5@"@ just played a bit in the tunnel...the low res mist is just pathetic~~"


Yeah some of the textures are weird I know...too low resolution...
What do you mean the movies are not on the center? can you give me more info on what you experience? thx:)


no problem now:)

last night I didn't change my desktop res from bezel to the in-game one. then I changed the desktop res, but somehow it didn't register. this morning, everything is fine: movie is on center screen.

btw, in addition to the low res texture, I guess what I wanted to say about the mist in the tunnel was that...it looked like in 8 or 16 bit color depth~~"



Ah yess, IF you use a diff resolution on the desktop from the one in-game , the plugin autodetects the windows one. So you need to manually configure it:)

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 Post subject: Re: Resident Evil 6
PostPosted: 03 Apr 2013, 23:30 
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helifax wrote:
Kayden wrote:
helifax wrote:
Hello all,

Here it is:)

- Simply download the attached plugin and put in WideScreen Fixer Plugins folder. (It will be part of WSF in the next update)
- Select it, configure it (or leave it on Autodetect -> Tested only on nVidia Surround)
- Start the game. Be sure to use the same resolution ingame as the one of your Desktop resolution, otherwise manually configure the plugin.
- The plugin will automatically enable.

PS: I noticed that after the plugin kicks in, Resident Evil 6 process starts to use 100% CPU and the game might stutter for around 10-15 seconds, before it reverts to normal. I have no idea why this happens, but it doesn't break the game or anything else. I thought to mention this also, so people know what to expect and that indeed this is "normal" behaviour. Like I said after 15 seconds the game reverts to normal and is fully playable.

PPS: The game doesn't support bezel corrected resolutions and I haven't looked into enabling support for those at the moment.

So, grab it use it and let me know how it works for you:) :onethumb:

Best Regards,
Helifax


Thanks Helifax! You da man! (c:

EDIT: It's not perfect but it's playable at least. (c:
The only thing I noticed was I started a new game as Helena and at the time I could use my gun the HUD was on the center monitor but half way up the screen not at the bottom. I will try it again and SS it.

EDIT 2: Yeah it happened again, was hopeful it was the fact I setup the MM res and it was just being finicky but no such luck here are the images.

Image

Image

Just so you know it was at that same position even after the dialogue.


Yes, I know...apparently applaying the same fix to the reloaded and steam version gives diff results (the steam version got 1 patch though) Anyway I talked to Hayden and he also posted a screenie with a perfect text and hud. I guess he will release it in the following days:)




but reloaded is the cracked version and you said this fix only works with steam version ? what is this now ?


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 Post subject: Re: Resident Evil 6
PostPosted: 04 Apr 2013, 14:19 
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Hey i jus signed up to say thanks for the fix. But i'm afraid it's not working for me as im using the cracked version. I understand where you are coming from, but i am new to the eyefinity scene and eventually would like to contribute myself, but the reason why we need to play these games before buying them is because of lazy developers not implementing the things they promote. Personally i have no issue buying games, i enjoy gaming and i'm willing to pay for it. I have a eyefinity setup with dual 7970's powering it so obviously i'm willing to invest in it, I don't want anyone to think im trolling either as i totally appreciate your position, however i think these are the exact type of games which we shouldn't support, if they want us to purchase their games they should come out with eyefinity/ surround support, no? I think not releasing the fix for cracked games is doing more harm than good for the eyefinity/surround users as i will not be buying this or any other game that doesn't support it and instead will just play it in 1920x1080p single screen. If their are to many games which are unplayable in eyefinity i will end up getting rid of my eyefinity setup and going back to single screen as im sure many others will. I know it's the developers being lazy, and no ones fault here, but i will not be supporting them to use a fix they didnt even create. Thanks for your effort.


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 Post subject: Re: Resident Evil 6
PostPosted: 04 Apr 2013, 23:54 
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people who play pirated games ought to know that they're in no position whatsoever to demand anything.

then, when it comes to unofficial game hacks/mods, nobody, including those who actually buy games, is in any position to demand anything.


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 Post subject: Re: Resident Evil 6
PostPosted: 05 Apr 2013, 06:56 
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Not demanding anything. I totally respect his position, i just have a different view.


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 Post subject: Re: Resident Evil 6
PostPosted: 05 Apr 2013, 08:16 
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Dammit! I think the new update today has broken the fix! (steam)


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 Post subject: Re: Resident Evil 6
PostPosted: 05 Apr 2013, 16:33 
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Jza wrote:
Dammit! I think the new update today has broken the fix! (steam)


Hey:) I will look into it and see what happend;))

As for original/pirated games debate..

I also try some of the fixes on pirated games to see what I can achieve (since I don't have the financial power to buy all of them).

However I release the fixes only on the original versions in order to incourage people to buy the game rather than hack it. So it is ok by me to grab the pirated version of the game, see if you like it and they buy it.
The original one will also have support for eyefinity/surround (is just an extra).

I never heard of a person playing a bad game only because it has awesome surround/eyefinity support.
If you like it on single screen you will like it on multi screen also;)) The multi screen is just "the way is ment to be played"

Hope I made my idea clearer;))

Thank you and Best Regards

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 Post subject: Re: Resident Evil 6
PostPosted: 05 Apr 2013, 18:24 
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Updated the plugin to work with the L4D update that got pushed on Steam today:)


Attachments:
File comment: Updated Plugin
Plugin.Resident Evil 6.rar [18.73 KiB]
Downloaded 512 times

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 Post subject: Re: Resident Evil 6
PostPosted: 05 Apr 2013, 23:33 
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helifax wrote:
Updated the plugin to work with the L4D update that got pushed on Steam today:)


AWESOME! Thanks helifax :) :rockout:


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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 00:50 
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Hello all,

Sorry for the wait... but I managed to properly center the full HUD now so it looks properly. (no more stretched or miss-aligned text)
Screenies are attached.

I am working on the plugin at the moment and will upload it when is finished.

PS: I hope you haven't finished the game yet :)) Is you did, I expect you will play it again (since from my point of view is an awesome game even if a bit too combat oriented etc, but still a Resident Evil game).

Enjoy the sight until the plugin is ready:)

Best Regards


Attachments:
File comment: Chapter Selection Menu
BH6 2013-04-08 00-42-56-56.jpg
BH6 2013-04-08 00-42-56-56.jpg [ 553.8 KiB | Viewed 4388 times ]
File comment: Skill Selection Menu
BH6 2013-04-08 00-42-33-23.jpg
BH6 2013-04-08 00-42-33-23.jpg [ 561.67 KiB | Viewed 4418 times ]
File comment: In-game Menu
BH6 2013-04-08 00-40-26-47_resize.jpg
BH6 2013-04-08 00-40-26-47_resize.jpg [ 791.58 KiB | Viewed 4415 times ]

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 02:14 
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Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax


Attachments:
File comment: Final Plugin
Plugin.Resident Evil 6.rar [19.27 KiB]
Downloaded 432 times

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 04:25 
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helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Thanks again helifax! (c:

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 14:54 
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helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....


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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 15:20 
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jamesolanda wrote:
helifax wrote:
Hello all,

Simply download the attached plugin and replace the current one.

Enjoy!

Best Regards,
Helifax



Hey Helifax, did you played Agent hunt mode? When people join, the dogtag show with incorrect aspcet ratio with diferent layers....


I see what you mean. However this dogtag appears for like 10 seconds and then dissappears so it doesnt prevent playing the game in any way...

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 Post subject: Re: Resident Evil 6
PostPosted: 08 Apr 2013, 23:02 
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I haven't even started playing this game but look forward to playing it in MM. Thanks!

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 Post subject: Re: Resident Evil 6
PostPosted: 09 Apr 2013, 05:02 
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Thanks Very Much helifax! really appreciate it!


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 02:33 
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Hi, first of helifax - great job. i've been using WSF for a couple of games and it never disappointed.

Right now i have a problem using your RE6 plugin (using latest version posted 08.04 in this thread).
i have 3x 1920x1200 screens. when i leave everything at default in WSF game simply crashes right away. if i run WSF then change version in settings to steam 1.0.1 and back to lfd2 (or just stay pure 1.0.1) the game will launch.

In those cases when game launches WSF reports Fix Enabled with w:1920 h:1200 and cinematics:3840 but the game runs as if the fix wasnt enabled (screen attached).

I double checked dependencies (VC++ and .net). im running it under windows 8 with 314.07 nvidia drivers (apparently it removes flickering present in later versions).

I'm using the steam version (but i dunno if it isnt somehow different for my region so i attach link to rared exe file -> http://www.sendspace.com/file/co0swz ). I hope it is something silly i overlooked that can be easily fixed with a lil bit of help :>


Attachments:
File comment: ingame screen
BH6 2013-04-12 02-55-55-80a.png
BH6 2013-04-12 02-55-55-80a.png [ 538.72 KiB | Viewed 5600 times ]
File comment: my desktop res settings.
res.png
res.png [ 41.89 KiB | Viewed 5589 times ]
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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 03:28 
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I think the new update 1.03 on steam broke the fix. RE6 just crashes immediately when widescreen fixer is running.


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 09:13 
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helifax wrote:
Updated the plugin to work with the L4D update that got pushed on Steam today:)

Hi, Helifax, the game updated today, and broken your plugin T_T


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 09:32 
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yup, the new update 1.03 broke the fix again. (steam)
Mines not crashing though, just no fix.


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 10:25 
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i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 18:54 
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Shirnuu wrote:
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it :(
I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!


Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


Last edited by helifax on 11 May 2013, 14:45, edited 1 time in total.

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 Post subject: Re: Resident Evil 6
PostPosted: 12 Apr 2013, 23:59 
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helifax wrote:
Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax


You sir, are a gentleman and a scholar. Thanks a bunch!


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 Post subject: Re: Resident Evil 6
PostPosted: 13 Apr 2013, 00:10 
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helifax wrote:
Shirnuu wrote:
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it :(
I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!


Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax



Thanx Helifax , i am using Skidrow Reisdent evil 6 and this 1.03 fix now even works for me too in widescreen... :rockout:


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 Post subject: Re: Resident Evil 6
PostPosted: 13 Apr 2013, 10:15 
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helifax wrote:
Shirnuu wrote:
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it :(
I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!


Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax


Great job! Looks like the game's a little bugged tou. I got to Ada campaign yday and there are massive slowdowns there. I'cant get my fps up regardless of settings and resolution (same darn 25 fps in the first room on both surround and 16:9 resolutions). Also i found another bug in this campaign - when I encounter bee-like enemies the framrate can drop as low as 11 and right after i kill them it goes up skyrocket. really silly stuff.

edit: game being bugged as it is forces me sometimes to drop surround for fps boost. if i do that along with disabling the fix (with keybind) next cutscene gives me black screen with sound playing (i believe cutscene is rendered with preserved offset which pushes it off screen) and i get kicked from co-op session (along with an occasional crash). RE6 might not be a good game, but it really awesome as co-op experience and i am planning on playing with it for a little while. I hope Capcom figures out these fps issues. Btw, for anyone who is experiencing these as well, please inform capcom directly through their form or forums as they still have problems reproducing the bug.


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 Post subject: Re: Resident Evil 6
PostPosted: 15 Apr 2013, 02:44 
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thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!


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 Post subject: Re: Resident Evil 6
PostPosted: 21 Apr 2013, 17:07 
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chenkb wrote:
thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!


Ah yes...That problem appears is because I am removing the black bars for the cinematics in order to give a full screen look rather than original aspect, and the subtitles are rendered somewhere on the bottom black bar:)
I haven't look in the subtitles part for the movies...
If you feel that you want the subtitles to appear in the original format (with black bars on top/bottom) let me know and I can enable that part :)

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 Post subject: Re: Resident Evil 6
PostPosted: 22 Apr 2013, 06:27 
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helifax wrote:
chenkb wrote:
thx a lot Helifax!!!
can I report a problem?
when I see cutscene in middle monitor and no subtitle haha
can you fix it,thx a lot!!!


Ah yes...That problem appears is because I am removing the black bars for the cinematics in order to give a full screen look rather than original aspect, and the subtitles are rendered somewhere on the bottom black bar:)
I haven't look in the subtitles part for the movies...
If you feel that you want the subtitles to appear in the original format (with black bars on top/bottom) let me know and I can enable that part :)


Dear Helifax:
I come from Taiwan....
I beleave most people want see the movie with subtitle and maybe they have bad english........
if you dont mind,can you enable the part,and thank you very much.!


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 Post subject: Re: Resident Evil 6
PostPosted: 26 Apr 2013, 00:49 
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helifax wrote:
Shirnuu wrote:
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it :(
I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!


Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax

Ya Heli, the game updated again, and broken T_T


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 Post subject: Re: Resident Evil 6
PostPosted: 27 Apr 2013, 19:13 
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jamesolanda wrote:
helifax wrote:
Shirnuu wrote:
i only just started playing yday and wasn't aware there was a patch (one of steam's great traits - go home, its ready to play boy :D). i'll wait with my next playthru for the fix :)

cheers, good to know its not me ^^


Hey all:) It worked perfect last night hahaha:))) Probably the new patch (from today I guess) broke it :(
I will have a look later on this evening and will update it:)
Sorry for any inconvenience this might cause!


Edit:
- Updated the plugin for version 1.03. Simply use the one attached to this post. Everything should be up and running afterwards;))

Best Regards,
Helifax

Ya Heli, the game updated again, and broken T_T


Updated to version 1.04. It will also be part of next WSF official update.


Attachments:
File comment: V.1.0.4
Plugin.Resident Evil 6.rar [19.19 KiB]
Downloaded 389 times

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 Post subject: Re: Resident Evil 6
PostPosted: 30 Apr 2013, 21:04 
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helifax wrote:

Updated to version 1.04. It will also be part of next WSF official update.


hi, helifax
The game was updated to ver 1.0.5 yesterday :oops: :oops:
can you provide the plugin for new version?
Also, it is just curious, is it difficult to modify the plugin for new version?
Because it seem bothering you every time when the new version come out.
Is it possible that we modify it? :cheers:


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 Post subject: Re: Resident Evil 6
PostPosted: 09 May 2013, 02:18 
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Hello all,

I am aware of the update! I am currently a busy this week and therefore I dont have the necessary time to update the plug-in. But I will do it in the weekend. Please bear with me until then;)

Best Regards,
Helifax


Edit:

It seems I cannot attach any more files...to this thread due to quote limitations. I have updated the plugin and will be part of the next WSF update;))

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 Post subject: Re: Resident Evil 6
PostPosted: 12 May 2013, 01:00 
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Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."

Because of this I cannot upload the plugin..Hmmm

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 Post subject: Re: Resident Evil 6
PostPosted: 12 May 2013, 12:33 
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helifax wrote:
Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."

Because of this I cannot upload the plugin..Hmmm

Hi Heli, can send for my mail? i can try attach
[email protected]

or we can put on alternate link, like virtual drive
we really want triple screen to play mercs :P


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 Post subject: Re: Resident Evil 6
PostPosted: 12 May 2013, 16:39 
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jamesolanda wrote:
helifax wrote:
Anyone knows why this error appear???
"Sorry, the board attachment quota has been reached."

Because of this I cannot upload the plugin..Hmmm

Hi Heli, can send for my mail? i can try attach
[email protected]

or we can put on alternate link, like virtual drive
we really want triple screen to play mercs :P


Or we can try megaupload.


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 Post subject: Re: Resident Evil 6
PostPosted: 13 May 2013, 14:42 
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I have uploaded the plugin in MediaFire. You can download it from here:
http://www.mediafire.com/?4tldxav9s83pouc

Still no idea why I cant upload any more files here...hmmm

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 Post subject: Re: Resident Evil 6
PostPosted: 13 May 2013, 15:54 
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Thanks Helifax

testing the attach... ya, i can't attach too


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 Post subject: Re: Resident Evil 6
PostPosted: 13 May 2013, 18:09 
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Joined: 09 May 2013, 19:04
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helifax wrote:
I have uploaded the plugin in MediaFire. You can download it from here:
http://www.mediafire.com/?4tldxav9s83pouc

Still no idea why I cant upload any more files here...hmmm


Thanks a lot. One of this days you could explain your magic to us... Just to not bother you with every patch :lol:


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 Post subject: Re: Resident Evil 6
PostPosted: 22 May 2013, 01:25 
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helifax wrote:
I have uploaded the plugin in MediaFire. You can download it from here:
http://www.mediafire.com/?4tldxav9s83pouc

Still no idea why I cant upload any more files here...hmmm


Ya, can you teach us? :P the plugin is broken again, 1.0.6 is already running on steam


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 Post subject: Re: Resident Evil 6
PostPosted: 23 May 2013, 02:21 
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Joined: 21 May 2011, 14:18
Posts: 1232
jamesolanda wrote:
helifax wrote:
I have uploaded the plugin in MediaFire. You can download it from here:
http://www.mediafire.com/?4tldxav9s83pouc

Still no idea why I cant upload any more files here...hmmm


Ya, can you teach us? :P the plugin is broken again, 1.0.6 is already running on steam


Hey, I will update the plugin as soon as possible;)) I would like to tell people how they can create their own fixes, but it involves knowledge in C++, C# and x86 Assembly Language and some other minor things that help you on the way :))
If you think you are up for the job, by any means!!! Let me know;)) and we will make it happen:)

Best Regards,
Helifax

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: Re: Resident Evil 6
PostPosted: 25 May 2013, 21:51 
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Joined: 21 May 2011, 14:18
Posts: 1232
Updated the Plug-in to version 1.06.
Sorry for the waiting time:)

Best Regards,
Helifax


Attachments:
File comment: V.1.06
Plugin.Resident Evil 6.rar [19.5 KiB]
Downloaded 550 times

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
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 Post subject: Re: Resident Evil 6
PostPosted: 14 Oct 2013, 20:17 
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Joined: 09 May 2013, 19:04
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Hi!

First of all, excuse me for refloating this topic, I know it is quite oldy but I have just remembered that there was a RE6 Widescreen fix. Secondly, I know that there will not be more RE6 updates via Steam, but I am still interested in knowin how you do that. About programming skills I still remember a few tricks from my computer science collage days. If you are kind enought I would love to see the source code and give myself a try.

Thanks again


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 Post subject: Re: Resident Evil 6
PostPosted: 14 Oct 2013, 21:54 
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spentamanyu wrote:
Hi!

First of all, excuse me for refloating this topic, I know it is quite oldy but I have just remembered that there was a RE6 Widescreen fix. Secondly, I know that there will not be more RE6 updates via Steam, but I am still interested in knowin how you do that. About programming skills I still remember a few tricks from my computer science collage days. If you are kind enought I would love to see the source code and give myself a try.

Thanks again


Hey!

The problem is not with the source code as it doesn't do anything special to be fair. Basically you can write your own code in any language that outputs machine native code (C/C++/C#, etc... Sorry no Java as is not native...it runs in a virtual machine)
The only thing that it does is injecting "some code" inside another app. This is where the magic happens...in "some code".

Unfortunately there aren't any tutorials around for this specific thing and I could probably talk for ages...
However I have had a presentation for the University depicting this and what steps are involved in "making a fix" for a game.
You can see it on my webpage: Enabling Multi-Monitor Support in Commercial AAA Games.(There is also the PDF presentation in the same page) This at least teaches the principles and so on.
If you do require the source code for a plugin you can drop me a PM and I will send you a link. For the WSF app, I haven't wrote it so it's not mine to share, but you could ask dopefish and I am sure he will help you out;))

_________________
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]


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 Post subject: Re: Resident Evil 6
PostPosted: 10 Nov 2014, 17:45 
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Joined: 10 Nov 2014, 17:41
Posts: 10
Does anyone know of a fix for 21 : 9 monitors? The current version of the Widescreen Fixer plugin isn't compatible, the cutscenes are fixed, but the menu's and text are all offscreen.


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