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 Post subject: I'm glad to report that
PostPosted: 18 Sep 2012, 05:35 
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I'm glad to report that Borderlands 2 multimonitor support is looking great in Eyefinity 5760x1080. So far, everything seems Hor+ and there's plenty of graphics options to adjust. Menus and HUD both scale properly and are centered. Cutscenes so far are limited to the center monitor. I haven't made it to a vehicle to test yet. Here are some screenshots:



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PostPosted: 18 Sep 2012, 05:38 
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Here are screenshots of the in game video options:





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PostPosted: 18 Sep 2012, 05:55 
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Bifurk, have you tried using in-game text chat? For me, it seems to be off the screen. Not only that, but some (not all) movies seem to be cropped in.


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PostPosted: 18 Sep 2012, 06:10 
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I haven't had the opportunity to try text chat yet. I did find one menu that's super zoomed in just like the Borderlands 1 menus: Network Options. Here's what it looks like:

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 Post subject: One thing that was uber
PostPosted: 18 Sep 2012, 06:20 
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One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed?

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PostPosted: 18 Sep 2012, 06:31 
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One thing that was uber important was weapon zoom on the first game, in higher fov it was really messed up. I assume that is fixed?


Yes actually. There's a nice FoV slider, and sprinting no longer messes with the FoV.

Just some menus, like the network options above, and in-game text needs fixing. Other than that, they nailed just about everything I can think of!


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PostPosted: 18 Sep 2012, 08:57 
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My only beef with the game so far is that the FOV slider doesn't also scale weapon models. I find the weapon models to be a bit too large in my taste. I remember Hayden's Flawless Widescreen program helped address this in BL1. Hopefully it can be done in BL2 as well.


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PostPosted: 18 Sep 2012, 10:22 
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My only beef with the game so far is that the FOV slider doesn't also scale weapon models. I find the weapon models to be a bit too large in my taste. I remember Hayden's Flawless Widescreen program helped address this in BL1. Hopefully it can be done in BL2 as well.


Given how much effort they've put into the PC version this time, I wouldn't be shocked if enough people went on the forums and complain about it that they wouldn't fix it this time. So I would create a thread on the offical forums and link back here so people can add their voices to it.

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 Post subject: The weapon size is the
PostPosted: 18 Sep 2012, 10:54 
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The weapon size is the correct size, as-in it's the same as in 16:9, doesn't go Vert-

So if you do believe it's incorrect, then it's incorrect even for single monitor users, in reality it's more of a user preference thing - in borderlands 1 it is vert-

The only problem I see is one of the same problems that arises in Borderlands 1 after it's been fixed (funnily enough) - and that is the shadows shimmering and disappearing (it's caused by high horizontal fov)

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PostPosted: 18 Sep 2012, 14:04 
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Sounds like they nearly got it right.

Now, if they could fix the network page so it's not half-missing, and perhaps even go back and have a quick look at the Borderlands 1 code to fix the horrible FOV/triplewide support there, that would be awesome. Since they've fixed it in 2, they must know where to start looking and roughly what to do. ;)


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PostPosted: 18 Sep 2012, 17:55 
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Agreed, Paradigm Shifter. It looks to me like they redid all the other menus from scratch but that the network options menu was ported straight from Borderlands 1. Needs a fix, but compared to Borderlands 1, it's already in great shape.


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 Post subject: Agreed. My heart almost
PostPosted: 18 Sep 2012, 21:00 
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Agreed. My heart almost stopped when the camera didn't go all fisheye when I started running lol


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PostPosted: 18 Sep 2012, 21:05 
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Game looks great in surround. Im quite happy and surprised i've had no probs at launch. The only thing i noticed is a couple menu screens zoomed in a bit but the ui is great. YAY!


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PostPosted: 19 Sep 2012, 03:17 
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What I have experienced so far:









I have put these up on the Gearbox forum, but I can confirm that the Network issue happens in the Main Menu as well and isn't limited to Eyefinity; so it seems that any issue that happens on one platform of choice, happens on the other. To say I am peeved right now is understatement. I know it's minor things, but still. NVIDIA certified the game for Surround and at the very least it should be perfect there. If something is certified to work with Eyefinity I wouldn't expect Surround to work 100%, just to be clear. I certainly will not take certifications from NVIDIA as gospel anymore.

EDIT: I edited my Gearbox post with new information, here it is:

EDIT: I did disable my 4th monitor running on my 9600 GT, that had no effect. After sometime I talked to a friend who is running a single 670 GTX in Surround and he is having the same problems at 4800x900; thus it isn't a problem with SLI based Surround series cards. I have tried Borderlands 2 at 5760x1080, 4800x900 and 3840x720 the problems illustrated in my screenshots. I have set the launcher to auto detect for my display setting and it started the game up at 1280x1024; then while in the game I changed the resolution to 5760x1080 and the Network menu was still goofed.

This is not a problem that is limited to one system or configuration, it's a problem with how Surround is implemented in the game and thus it should have never been certified; especially if the basic menus are bugged.

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PostPosted: 19 Sep 2012, 16:18 
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Kayden - I see exactly these same issues on a 6970 with 3x 1920x1080 and bezel correction.

The character selection screen is zoomed in as well.
They don't bother me that much, but what really does is the fact that text chat does not show up at all in Eyefinity. This leads to awkward situations where I miss messages in multiplayer games. For now using voice chat w/friends but this sucks with randoms.


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PostPosted: 19 Sep 2012, 16:29 
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Triple screen certainly is much improved and works out of the box (especially sprinting!), and overall quite happy with the menus etc.

The game is an improvement in just about every way over the first one, and I love the first one.

Just completed the single player "Assassinate the Assassins" missions, LONG mission and very rewarded when I finally completed it at 2am.

Overall, I give the game a 9.5/10.

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 Post subject: The other thing that I
PostPosted: 19 Sep 2012, 17:38 
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The other thing that I noticed (sorry, no screenshot), is that if you get bumped offline, the "Connection Lost" message is wither enlarged or positioned partially off screen (might be both :P).


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PostPosted: 20 Sep 2012, 03:36 
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I'm seeing the same stuff you guys are with surround.... the game works for the most part but some menu items are super zoomed. bummer.


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PostPosted: 20 Sep 2012, 03:52 
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It's kinda funny when the games that actually advertise that they will have surround capability and when they are released, they are either nowhere near it or only a few bits work. Then you have games that don't boast any support and work straight out of the box. It's kinda disappointing.

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 Post subject: Ugh, why is the "Hud H.
PostPosted: 20 Sep 2012, 08:18 
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Ugh, why is the "Hud H. Bounds" option limited to only 85, I need it to be lower. Does anyone know of an option in an .ini file to force it to be lower?

I'm using 4:3 screens and the hud gets cut off, also the menu is not 3 x 4:3 monitors friendly. The game assumes i have 3x widescreen monitors and the parts of the menu are on the left and right screen.


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 Post subject: FPS
PostPosted: 20 Sep 2012, 08:30 
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I was wondering if anyone else was having some FPS issues here.

running 2x6950 2GB.
5670x1080
Texture quality medium, AF off, FXAA off , and Ambient Occalsion, off I'm getting a jerky 40fps. If I turn crossfire off it's 20fps

at 1980x1060 everything is maxed out smooth silky 60fps.

Anyone else having issues?


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PostPosted: 20 Sep 2012, 08:40 
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I was wondering if anyone else was having some FPS issues here.

running 2x6950 2GB.
5670x1080
Texture quality medium, AF off, FXAA off , and Ambient Occalsion, off I'm getting a jerky 40fps. If I turn crossfire off it's 20fps

at 1980x1060 everything is maxed out smooth silky 60fps.

Anyone else having issues?


I know that AMD recently released drivers with XFire support for Borderlands 2. Aside from that, is there any correlation between the fps drop and your GPU usage?

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 Post subject: Thanks for your quick
PostPosted: 20 Sep 2012, 08:53 
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Thanks for your quick reply!

I have the newest CAP profile.

Max Usage during BL2 are GPU1:74%, GPU2:87%. Should there be such a difference between the 2? Both cards are the same clocks peed and at stock clocks.


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PostPosted: 20 Sep 2012, 09:12 
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Thanks for your quick reply!

I have the newest CAP profile.

Max Usage during BL2 are GPU1:74%, GPU2:87%. Should there be such a difference between the 2? Both cards are the same clocks peed and at stock clocks.


TBH that sounds like a normal variance for AMD crossfire, as far as I know. I did a quick search and found this BL2 performance guide:


2# Borderlands 2 ATI FPS Fix
If you are experience performance issues on your ATI video card, download Orochi-CEG and you will definitely see a boost in performance.


There are a few more things listed there that you can try as well. I know that Phsyx can be run on the cpu and it was an issue with Alice Madness Returns and AMD users suffering performance issues. Make sure that Phsyx is disabled via

My GamesBorderlands 2WillowGameConfigWillowEngine.ini > [SystemSettings] > PhysXLevel=0

If you find that it keeps being enabled even though the launcher says it's off, you will want to set the file to read only.




Ugh, why is the "Hud H. Bounds" option limited to only 85, I need it to be lower. Does anyone know of an option in an .ini file to force it to be lower?

I'm using 4:3 screens and the hud gets cut off, also the menu is not 3 x 4:3 monitors friendly. The game assumes i have 3x widescreen monitors and the parts of the menu are on the left and right screen.


I checked the configuration ini files and I couldn't find a direct reference to that option in any of them sadly. What I would recommend is that you complain here: http://forums.gearboxsoftware.com/showthread.php?t=147295

I would also recommend you changing that value in the game and look at the configuration ini files to see if any of the values change that are identified as HUD, it will be a time consuming task but it's all I can think of. Here is the location of those files: My GamesBorderlands 2WillowGameConfig

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PostPosted: 20 Sep 2012, 20:00 
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The weapon size is the correct size, as-in it's the same as in 16:9, doesn't go Vert-

So if you do believe it's incorrect, then it's incorrect even for single monitor users, in reality it's more of a user preference thing - in borderlands 1 it is vert-

The only problem I see is one of the same problems that arises in Borderlands 1 after it's been fixed (funnily enough) - and that is the shadows shimmering and disappearing (it's caused by high horizontal fov)

Hi HaYDeN,

Do you happen to have any plans to do a similar no-FOV change tweak for BL2? Sadly a lot of us are getting motion sickness again from the constantly changing FOV when sprinting/fast-traveling/turbo boosting just like BL1. Even with the FOV slider up at 110 or so. I really wish Gearbox would include a "Disable FOV Changes" option. I loved your BL1 tweak...until the game was patched and broke it. Anyway, sorry to pester you. For now I am forced to play in 1280x1024 on a single monitor, which for some reason doesn't make me sick. And now I will continue lurking.


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PostPosted: 21 Sep 2012, 03:44 
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I checked the configuration ini files and I couldn't find a direct reference to that option in any of them sadly. What I would recommend is that you complain here: http://forums.gearboxsoftware.com/showthread.php?t=147295

I would also recommend you changing that value in the game and look at the configuration ini files to see if any of the values change that are identified as HUD, it will be a time consuming task but it's all I can think of. Here is the location of those files: My GamesBorderlands 2WillowGameConfig


Thanks i'll try that, might have to find an editor that compares files to see what's changed. I've just started playing online, changing resolutions to be able to do things like join etc, and just noticed that the chat worse than what was in the 1st Borderlands, it's practically all chopped off, i can just make some of it out on the bottom left, such a shame lol.

edit: I just checked the files using HxDen and it's file comparison mode, I made a copy of all those ini files beforehand and after I changed the one setting. All the files remained identical so the setting isn't in there. Perhaps it's something inside some other file or windows registry.


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 Post subject: Here is another Forum
PostPosted: 21 Sep 2012, 08:06 
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Here is another Forum discussing Vertical/Model FOV if anyone is interested. I really hope to see an update on Flawless Widescreen to support Vertical FOV

Here is an example of the tool being used in the first one

http://cloud.steampowered.com/ugc/560917820958315653/474DB91360748E773E2FE9BD68CC154C8689C9D8/



Here is the Forum.
http://forums.gearboxsoftware.com/showthread.php?t=150310


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PostPosted: 23 Sep 2012, 07:11 
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Don't want to turn this into a "beg HaYDeN to fix my game thread", but it would be amazing if you could implement the fixes for BL1 into Flawless Widescreen for BL2. The weapon repositioning and sprinting FOV fixes were pure gold. I would create a plug in for it myself, but I have no idea where to even start. I lack the skills you possess, good sir.


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PostPosted: 25 Sep 2012, 01:30 
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Hey everyone,

I have noticed only one problem with my widescreen settings.

I am running on 5760x1080 and the menu for the chat log does not show up. I have seen that this has been posted once or twice here but i can confirm that this is an issue. Are their any plans to fix this?


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PostPosted: 26 Sep 2012, 02:13 
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.

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PostPosted: 26 Sep 2012, 03:52 
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Really? I generally avoid FXAA at all costs because it blurs the image too much. I'm using SMAA for BL2 and I've had much better results than FXAA. They both eliminate jaggies, but SMAA doesn't leave you with that vaseline-smeared screen side effect. My performance was the exact same with both. This is my first time using SMAA for a game, so it may vary for other games.


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PostPosted: 26 Sep 2012, 06:52 
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On the first day Borderlands 2 came out, I have been seeking ways to edit and improve the game graphically. The game ran butter smooth with all the graphics maxed out @ 4320x2560 so I wanted more.

One of the problems people notice is the frequent texture loading as you progress through the game. After some research I have found a way to disable or fix this effect.

Non-existing texture memory Fix
http://forums.gearboxsoftware.com/showthread.php?t=148641

I recommend you read pages 1-3, after that it becomes somewhat of a ATI vs NVIDIA flame war. Here they address the NumStreamedMips value

Something else I found is that even though Borderlands 2 uses FXAA, which does a passable job. I found out that you can disable FXAA and use another type of rendering from an open source project called SMAA, which has the same impact as FXAA but looks better. Here are some comparison shots.

Without SMAA


With SMAA


Sources
http://www.neogaf.com/forum/showpost.php?p=42272877&postcount=4640
http://mrhaandi.blogspot.ca/p/injectsmaa.html


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PostPosted: 26 Sep 2012, 06:55 
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First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Corrected :)

[quote]First picture doesn't have any anti-aliasing.

Second picture is SMAA, not MSAA.

SMAA looks worse than FXAA in almost every case, and it's also slower than FXAA.


Really? I generally avoid FXAA at all costs because it blurs the image too much. I'm using SMAA for BL2 and I've had much better results than FXAA. They both eliminate jaggies, but SMAA doesn't leave you with that vaseline-smeared screen side effect. My performance was the exact same with both. This is my first time using SMAA for a game, so it may vary for other games.

Even with what you said Dopefish, I have to agree with Louie. At least for Borderlands 2, I am obtaining better results with SMAA over FXAA.

At the very least, the first ini mod I mentioned does help with texture memory load times :)


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 Post subject: Black Border scope
PostPosted: 26 Sep 2012, 14:29 
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Hi to all borderlanders
I Love to Play the game @ 6060x1200 and it works fine,
and i even love the extra options for widescreen playing great!!!
But what i hate is when playing in NV surround at 3 screens
and use the riflescope i get a huge ugly black border in the
middle of my left and right monitor and no nice round scope!!
just missing together 1 screen in eyecandy when scopping :-(
Is there a solution/Fix for it or do i have to wait for a updat from guys from Gearbox ?

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 Post subject: Nothing that can be done
PostPosted: 26 Sep 2012, 15:13 
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Nothing that can be done about that really, that's how scoping works, it's mean to block out everything OTHER then the bit in the middle, its just the blacking out doesn't extend fair enough. I have never seen a game with scopes do anything other then this.

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PostPosted: 26 Sep 2012, 21:30 
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Hey all-

I've got one major issue with Borderlands 2 in 5760x1080 Eyefinity. At best, my framerate is hitting a smooth 55-65 FPS (AA off, AF 2x, everything else max). However, when I first start the game, I get an ugly 25-30 FPS.

EDIT: To clarify, by "start the game" I mean when I enter the game from the BL2 main menu, not starting the game from desktop.

I found that I can correct this by switching my window mode in options from Fullscreen to Fullscreen Windowed and then back to Fullscreen. On the first change, the framerate remains the same 25-30, but when I switch back to Fullscreen, I get a nice FPS around 60. The framerate drops again every time I do a zone transition, and I go through the same method to bring it back up. I also saw this happen a few times when I went into Fight For Your Life in the Tundra Express (the zone where Tina lives), but the drop there doesn't occur 100% of the time.

EDIT: I've discovered that Alt-Tabbing out and back into the game has the same effect to raise the framerate, and it is a much quicker process. For now, this is an acceptable fix, although I am still curious to know why the framerate keeps dipping in the first place.

If I exit Eyefinity and go to 1920x1080, I have no framerate issues. I have the latest AMD Drivers, 12.8. I haven't seen anything on the internet that mentions this problem, but if anyone here at WSGF has this problem or has seen something similar in other games, I greatly appreciate your input.


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PostPosted: 02 Oct 2012, 20:48 
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Anyone else having issues with the sky changing colors when sprinting or raising the fov? It's like the foggy effect dissapears. My no. 1 issue is the chat is off-screen, and 2nd is the sky.


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PostPosted: 04 Oct 2012, 01:54 
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SMAA actually blurs more than FXAA. However, SMAA focuses more on edges than FXAA. This means that shaders are far less likely to get anti-aliased, thus giving a sharper appearance at times. FXAA is great in that it does anti-alias shaders. If you take a screenshot side-by-side comparing FXAA to SMAA, I think you'll find the results interesting. :)

Anyway, it comes down to your own personal preference.

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PostPosted: 04 Dec 2012, 00:15 
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B2 is only showing on the middle screen. This happened after I hadn't played for a couple of weeks, there may have been a patch released in that time.

I play in 3 x portrait mode (3600x1200).
When the game first came out this worked fine and I played across 3 monitors.

Now when I start up the resolution appears correct except only the middle monitor shows and the two outside ones go to sleep.

Very odd, has anyone else had this happen?

EDIT: panics over, move along, nothing to see here.
--> updated to latest Nvidia Beta drivers and B2 is happy chappy again.

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PostPosted: 23 Dec 2012, 18:28 
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Does anyone know how to fix the chat box display screen ( to make it actually appear while playing since it is cut off in 5760x1080) resolution.


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 Post subject: Re: Gaming Tourney?
PostPosted: 12 Mar 2013, 21:26 
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I tried this the year before you did and got about the same results, I don't think it's impossible, however a multi-game tournament is probably not the way to go. However I do have an idea as to how we could possible encourage more people to join *disappears off to the mod room of the IRC*.

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 Post subject: Re: Gaming Tourney?
PostPosted: 12 Mar 2013, 23:39 
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Yea, multiple games was easily problem number 1. I've got a few ideas I have been thinking on over the year. Let's hit each other up.

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 Post subject: Re: Gaming Tourney?
PostPosted: 12 Mar 2013, 23:42 
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i think the problem will be to gather enough people who play the same game!

But if ther are any nice games, count me in.

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 Post subject: Re: Gaming Tourney?
PostPosted: 06 Apr 2013, 22:18 
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I'm always good for some action, but as we are all well-aware timezones are hard. But the ability to organise a game with a person in a set timeframe was going to work well. Ie, you just need to play a game between now and next week at a time that suits you both.

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 Post subject: Re: Gaming Tourney?
PostPosted: 28 Apr 2013, 23:16 
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Yea, that is how we did it when I played in CAL. A week to play and report the game results. That is how I was thinking about doing it. Seems it would work out the best.

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 Post subject: Re: Borderlands 2
PostPosted: 02 Jun 2013, 19:55 
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Its nice to see a game with native support for everything triplehead related. :cheers:

Not perfect for 3480x1024 with 5:4 monitors, but at least I can scale the HUD to work OK.


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 Post subject: Re: Borderlands 2
PostPosted: 19 Jul 2013, 08:50 
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Sorry to necro this old thread, but I found a small graphical bug in the Torgue DLC when using Surround:

Image
Image

Basically, the main area's background are blacked out. When you zoom in, the FoV seems to correct itself for the background.

Fairly sure the only way to fix is with an FoV hack...being an Unreal engine game and all.


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 Post subject: Re: Borderlands 2
PostPosted: 30 Jul 2013, 07:49 
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Can anyone take a crack at the issue I posted? Wouldn't be a bad idea to fix the distant fog issue.


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 Post subject: Re: Borderlands 2
PostPosted: 24 Aug 2013, 12:52 
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I'd love it if someone could take a crack at fixing the in-game chat, which is still off screen for me (same with a couple of the menus as mentioned earlier in this thread). I'm sure people in co-op games are trying to tell me something, i just can't read it! :cry:


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 Post subject: Re: Borderlands 2
PostPosted: 17 Oct 2013, 03:17 
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I just started playing Borderlands 2, and while the minor multi-monitor issues (Chat, Network Connection menu, Character Selection menu, Shift Code screen) are annoying, the biggest issue I have is headaches after an hour or two of playing. Part of that is likely to the camera bounce when running / shooting / taking damage, but I feel like a lot is also due to FoV.

What FoV people are finding comfortable for triple-screen (5760x1080 ish) in this game?


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 Post subject: Re: Borderlands 2
PostPosted: 11 Nov 2013, 13:07 
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The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...


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 Post subject: Re: Borderlands 2
PostPosted: 21 Aug 2018, 01:42 
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scavvenjahh wrote:
The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...


There's actually a fix for view model, but it's complicated to fix. You need to use the view model fixer mod and the Unofficial Community Patch from the Nexus and also download BLCMM to load the mods. I load UCP first, then import the View Model fix. I check the options I want, then Save the changes. Once in game at the "continue" or "New game" screen, open the console and type: exec patch.txt.

You have to open the console and type that every time you launch the game, but it's soooooooo worth it.


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