Borderlands 2

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
funk192
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Anyone else having issues

Post by funk192 »

Anyone else having issues with the sky changing colors when sprinting or raising the fov? It's like the foggy effect dissapears. My no. 1 issue is the chat is off-screen, and 2nd is the sky.
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dopefish
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SMAA actually blurs more than

Post by dopefish »

SMAA actually blurs more than FXAA. However, SMAA focuses more on edges than FXAA. This means that shaders are far less likely to get anti-aliased, thus giving a sharper appearance at times. FXAA is great in that it does anti-alias shaders. If you take a screenshot side-by-side comparing FXAA to SMAA, I think you'll find the results interesting. :)

Anyway, it comes down to your own personal preference.
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pox67
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Re: Detailed Report: Borderlands 2

Post by pox67 »

B2 is only showing on the middle screen. This happened after I hadn't played for a couple of weeks, there may have been a patch released in that time.

I play in 3 x portrait mode (3600x1200).
When the game first came out this worked fine and I played across 3 monitors.

Now when I start up the resolution appears correct except only the middle monitor shows and the two outside ones go to sleep.

Very odd, has anyone else had this happen?

EDIT: panics over, move along, nothing to see here.
--> updated to latest Nvidia Beta drivers and B2 is happy chappy again.
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BlaqVein
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Re: Detailed Report: Borderlands 2

Post by BlaqVein »

Does anyone know how to fix the chat box display screen ( to make it actually appear while playing since it is cut off in 5760x1080) resolution.
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Skid
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Re: Gaming Tourney?

Post by Skid »

I tried this the year before you did and got about the same results, I don't think it's impossible, however a multi-game tournament is probably not the way to go. However I do have an idea as to how we could possible encourage more people to join *disappears off to the mod room of the IRC*.
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TheDestroyer
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Re: Gaming Tourney?

Post by TheDestroyer »

Yea, multiple games was easily problem number 1. I've got a few ideas I have been thinking on over the year. Let's hit each other up.
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Haldi
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Re: Gaming Tourney?

Post by Haldi »

i think the problem will be to gather enough people who play the same game!

But if ther are any nice games, count me in.
We gonna send it to outa space!
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AussieTimmeh
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Re: Gaming Tourney?

Post by AussieTimmeh »

I'm always good for some action, but as we are all well-aware timezones are hard. But the ability to organise a game with a person in a set timeframe was going to work well. Ie, you just need to play a game between now and next week at a time that suits you both.
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TheDestroyer
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Re: Gaming Tourney?

Post by TheDestroyer »

Yea, that is how we did it when I played in CAL. A week to play and report the game results. That is how I was thinking about doing it. Seems it would work out the best.
frag85
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Re: Borderlands 2

Post by frag85 »

Its nice to see a game with native support for everything triplehead related. :cheers:

Not perfect for 3480x1024 with 5:4 monitors, but at least I can scale the HUD to work OK.
Amon Amarth
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Re: Borderlands 2

Post by Amon Amarth »

Sorry to necro this old thread, but I found a small graphical bug in the Torgue DLC when using Surround:

Image
Image

Basically, the main area's background are blacked out. When you zoom in, the FoV seems to correct itself for the background.

Fairly sure the only way to fix is with an FoV hack...being an Unreal engine game and all.
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Re: Borderlands 2

Post by Amon Amarth »

Can anyone take a crack at the issue I posted? Wouldn't be a bad idea to fix the distant fog issue.
aolsen
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Re: Borderlands 2

Post by aolsen »

I'd love it if someone could take a crack at fixing the in-game chat, which is still off screen for me (same with a couple of the menus as mentioned earlier in this thread). I'm sure people in co-op games are trying to tell me something, i just can't read it! :cry:
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Timobkg
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Re: Borderlands 2

Post by Timobkg »

I just started playing Borderlands 2, and while the minor multi-monitor issues (Chat, Network Connection menu, Character Selection menu, Shift Code screen) are annoying, the biggest issue I have is headaches after an hour or two of playing. Part of that is likely to the camera bounce when running / shooting / taking damage, but I feel like a lot is also due to FoV.

What FoV people are finding comfortable for triple-screen (5760x1080 ish) in this game?
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scavvenjahh
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Re: Borderlands 2

Post by scavvenjahh »

The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...
ambivert
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Re: Borderlands 2

Post by ambivert »

scavvenjahh wrote:The problem in BL2 is that not matter what FOV you choose, your character's weapons remain unchanged and always take up a lot of space right in front of you. I find it quite tiring indeed and I blame the Unreal Engine for putting the game world and the player model in separate planes of existence with no way to tweak them both...


There's actually a fix for view model, but it's complicated to fix. You need to use the view model fixer mod and the Unofficial Community Patch from the Nexus and also download BLCMM to load the mods. I load UCP first, then import the View Model fix. I check the options I want, then Save the changes. Once in game at the "continue" or "New game" screen, open the console and type: exec patch.txt.

You have to open the console and type that every time you launch the game, but it's soooooooo worth it.
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