Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game.
(main menu)
oriDE_fixed aspect.jpg
Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios..............
Aspect Ratio/Pillarbox Fix:
1. Open <path-to-game>\oriDE_Data\Managed\Assembly ...
Search found 290 matches
- 23 Oct 2016, 02:22
- Forum: Detailed Widescreen Reports
- Topic: Ori and the Blind Forest
- Replies: 13
- Views: 17730
- 21 Oct 2016, 15:59
- Forum: Multi-Monitor Gaming
- Topic: PLP Setup advice (Monitor choise)
- Replies: 3
- Views: 5384
Re: PLP Setup advice (Monitor choise)
Something like that. Search like a tester might, for more accuracy.
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Edit: sorry that was incredibly unhelpful.
Here is another idea. Go to a store with a tape & mark your favs down.
-----ah?-----
the best idea. Go here & look around. There are Many monitor examples, effort done (that link ...
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Edit: sorry that was incredibly unhelpful.
Here is another idea. Go to a store with a tape & mark your favs down.
-----ah?-----
the best idea. Go here & look around. There are Many monitor examples, effort done (that link ...
- 20 Oct 2016, 19:50
- Forum: General Gaming Discussions
- Topic: Necro-user returns
- Replies: 3
- Views: 5038
Re: Necro-user returns
I personally would enjoy pictures, no pressure. Curious what this Shadow will look like.
I am thinking it's maybe called Stealth (I couldn't find a better picture btw...)
http://cdn.wccftech.com/wp-content/uploads/2016/10/Razer-Blade-Stealth-With-Razer-Core-980-Ti-840x630.jpg ...
I am thinking it's maybe called Stealth (I couldn't find a better picture btw...)
http://cdn.wccftech.com/wp-content/uploads/2016/10/Razer-Blade-Stealth-With-Razer-Core-980-Ti-840x630.jpg ...
- 20 Oct 2016, 08:03
- Forum: Detailed Widescreen Reports
- Topic: Ori and the Blind Forest
- Replies: 13
- Views: 17730
Re: Ori and the Blind Forest
It is a good find b0n3z, thanks. It is aspect we want. Have some ideas at least now, need to build somehow later.
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The most disturbing code, most likely the problem:
MaintainAspectRatio.cs
1. First of all, dev has used "1.77777..." a fair amount in this dll. That is why so many 16:9 aspect hits ...
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The most disturbing code, most likely the problem:
MaintainAspectRatio.cs
1. First of all, dev has used "1.77777..." a fair amount in this dll. That is why so many 16:9 aspect hits ...
- 20 Oct 2016, 06:29
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Jotun Ultrawide?
- Replies: 7
- Views: 6664
Re: Jotun Ultrawide?
Perfect. Some breadcrumbs for next dude.
So that HUD is spanned full (not stretched). LLL will likely also span HUD, to rubberneck.
Forgot: thanks ^^. I was curious myself.
So that HUD is spanned full (not stretched). LLL will likely also span HUD, to rubberneck.
Forgot: thanks ^^. I was curious myself.
- 20 Oct 2016, 01:38
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Jotun Ultrawide?
- Replies: 7
- Views: 6664
Re: Jotun Ultrawide?
I should ask, what were the names of registry keys? Other people (DR) may have interest
(can copy-paste if you right-click Jotun's main reg key & select export & open in Notepad)
I should ask, are your HUD elements spanned to far-edges of your 21:9? or are they bit-encroaching, like a 16:9-type HUD?
(can copy-paste if you right-click Jotun's main reg key & select export & open in Notepad)
I should ask, are your HUD elements spanned to far-edges of your 21:9? or are they bit-encroaching, like a 16:9-type HUD?
- 19 Oct 2016, 23:14
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Jotun Ultrawide?
- Replies: 7
- Views: 6664
Re: Jotun Ultrawide?
Good. Just so you are aware, you can use borderless if prefer. When BG triggers, Registry likely gets updated for you (though this is not for certain, so Registry needed to be checked).
- 19 Oct 2016, 11:05
- Forum: Blogs
- Topic: MonitorMixer: PLP & mixed-LLL layout finder
- Replies: 2
- Views: 14451
Re: MonitorMixer: PLP & mixed-LLL layout finder
It correctly found nothing, Culex. You entered an invalid resolution (1400x900 doesn't exist. 1440x900 does).
- 19 Oct 2016, 08:41
- Forum: 21:9 & Ultra-Wide Gaming
- Topic: Jotun Ultrawide?
- Replies: 7
- Views: 6664
Re: Jotun Ultrawide?
Here's a good guess. Tell me your results. Specific-like: hor+? etc. This is the first thing to try. There are more things, if this don't work.
1. In-game, select windowed (it's immediate). Borderless Gaming utility (BG fullscreen setup *). Quit game & BG.
2. Play game: Start BG, start game (auto ...
1. In-game, select windowed (it's immediate). Borderless Gaming utility (BG fullscreen setup *). Quit game & BG.
2. Play game: Start BG, start game (auto ...
- 18 Oct 2016, 20:18
- Forum: Multi-Monitor Gaming
- Topic: PLP Setup advice (Monitor choise)
- Replies: 3
- Views: 5384
Re: PLP Setup advice (Monitor choise)
Those won't line up.
- BenQ GW2270 1920x1080, 22" marketed, 21.5" viewable size.
- Acer EB321HQU 2560x1440 32" marketed, "31.5" viewable size.
I have no specific recommendations, but can get you started:
1. Use MonitorMixer, m
2. You can ignore this (pointers):
A. Some magical PLP layouts hide ...
- BenQ GW2270 1920x1080, 22" marketed, 21.5" viewable size.
- Acer EB321HQU 2560x1440 32" marketed, "31.5" viewable size.
I have no specific recommendations, but can get you started:
1. Use MonitorMixer, m
2. You can ignore this (pointers):
A. Some magical PLP layouts hide ...
- 18 Oct 2016, 02:25
- Forum: Detailed Widescreen Reports
- Topic: Ori and the Blind Forest
- Replies: 13
- Views: 17730
Re: Ori and the Blind Forest
2016 Definitive Edition (proof of 21:9 support, by default)
Tried very hard to fix this thing to spread with no pillarbox. Bitter failure. Dev, why you force Unity into a fucking box? Let it free, user knows best.
DE_cp1.jpg
2015 edition, with FWS (or no-FWS & instead Assembly-CSharp.dll hex edit ...
Tried very hard to fix this thing to spread with no pillarbox. Bitter failure. Dev, why you force Unity into a fucking box? Let it free, user knows best.
DE_cp1.jpg
2015 edition, with FWS (or no-FWS & instead Assembly-CSharp.dll hex edit ...
- 21 Sep 2016, 07:17
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: I Can't Use Flawless Widescreen
- Replies: 2
- Views: 7411
Re: I Can't Use Flawless Widescreen
Dumb idea, but it's something: Confirming its not hiding from view. Use ShiftWindow to Grab FWS's coords, move if needed.
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One does not realize how dependent on wsgf one is until the site is down
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One does not realize how dependent on wsgf one is until the site is down
- 14 Sep 2016, 01:02
- Forum: Detailed Widescreen Reports
- Topic: Toxikk
- Replies: 2
- Views: 2368
Re: Toxikk
Guys you try for hands FOV? UE3
e.g. Shortcut/launcher argument +hands_fovscale #.##
e.g. Shortcut/launcher argument +hands_fovscale #.##
- 08 Sep 2016, 18:29
- Forum: Request/Discuss Game Solutions
- Topic: The Evil Within
- Replies: 96
- Views: 114872
Re: The Evil Within
netowww,
Fairly strong chance of fix:
1. Open in Wordpad: (path-to-FWS)\PluginCache\FWS_Plugins\Modules\TheEvilWithin\Dependencies\Scripts\TheEvilWithin.lua.
2. Find first occurrence of "LetterBoxFix2" (it's the one with quotes).
3. Notice SignatureScan directly beneath above line. The hex in ...
Fairly strong chance of fix:
1. Open in Wordpad: (path-to-FWS)\PluginCache\FWS_Plugins\Modules\TheEvilWithin\Dependencies\Scripts\TheEvilWithin.lua.
2. Find first occurrence of "LetterBoxFix2" (it's the one with quotes).
3. Notice SignatureScan directly beneath above line. The hex in ...
- 04 Sep 2016, 23:41
- Forum: Detailed Widescreen Reports
- Topic: Obduction
- Replies: 7
- Views: 9489
Re: Obduction
I've not tried UE4 yet. I assume it's not possible to bind FOV like in UE3? Example from Enslaved Odyssey to the West 2013 (so ingore "monkey"):
File like MonkeyInput.ini, somewhere. Under like [MonkeyGame.MKInput], add line like: Bindings=(Name="F12",Command="FOV ###.##"). During gameplay, F12.
File like MonkeyInput.ini, somewhere. Under like [MonkeyGame.MKInput], add line like: Bindings=(Name="F12",Command="FOV ###.##"). During gameplay, F12.
- 03 Sep 2016, 21:21
- Forum: Detailed Widescreen Reports
- Topic: Project Cars
- Replies: 3
- Views: 4361
Re: Project Cars
Single-screen gameplay images corrected. The LLL shot was correct.
This game is very flexible. E.g. many FOV sliders. But if you change your aspect (e.g. 4:3 to 16:9 to 16:5), FOV needs adjust.
This game is very flexible. E.g. many FOV sliders. But if you change your aspect (e.g. 4:3 to 16:9 to 16:5), FOV needs adjust.
- 27 May 2016, 05:08
- Forum: NVIDIA Surround Gaming
- Topic: Race Driver Grid:GRID Rare aspect ratio bug
- Replies: 2
- Views: 4862
Re: Race Driver Grid:GRID Rare aspect ratio bug
Grid 2008 right?
If so, try SoftTH. Worth a shot, has strong potential to fix your issue, in this particular game. Plus I'm curious how you fair, let me know.
Manual Spread Method:
Unconfirmed, but logical. ~95% chance. Consistent engine & game. (ie one or both methods will work)
Fullscreen: 1 ...
If so, try SoftTH. Worth a shot, has strong potential to fix your issue, in this particular game. Plus I'm curious how you fair, let me know.
Manual Spread Method:
Unconfirmed, but logical. ~95% chance. Consistent engine & game. (ie one or both methods will work)
Fullscreen: 1 ...
- 06 Apr 2016, 23:56
- Forum: Request/Discuss Game Solutions
- Topic: Pharaoh, Zeus...on widescreen
- Replies: 433
- Views: 898268
Re: Pharaoh, Zeus...on widescreen
In the meantime, why not try gaming in borderless? It may spread proper where fullscreen fails (no guarantees).
1. Get game windowed.
2. Use Borderless Gaming (BG) to spread the game full, whatever width/height you want (your fullscreen values).
Download BG: https://github.com/Codeusa ...
1. Get game windowed.
2. Use Borderless Gaming (BG) to spread the game full, whatever width/height you want (your fullscreen values).
Download BG: https://github.com/Codeusa ...
- 06 Apr 2016, 18:07
- Forum: Multi-Monitor Gaming
- Topic: Quantum Break Surround/Eyefinity support?
- Replies: 17
- Views: 20663
Re: Quantum Break Surround/Eyefinity support?
Thanks for the link, interesting read. I won't be much help.
By end of thread, SLI-support seemed pretty uncertain to me (re whether SLI was actually active or if FPS was misleading bug).
I would love if borderless gaming eventually supported multi-cards. It's more flexible & easy-going than ...
By end of thread, SLI-support seemed pretty uncertain to me (re whether SLI was actually active or if FPS was misleading bug).
I would love if borderless gaming eventually supported multi-cards. It's more flexible & easy-going than ...
- 06 Apr 2016, 07:05
- Forum: Detailed Widescreen Reports
- Topic: Tomb Raider (2013)
- Replies: 15
- Views: 42959
Re: Tomb Raider (2013)
Because it is a beautiful game that has received too much negatativity. In my opinion. It bugged me, so I posted.
I made various mistakes in the post, as you point out. But the guts stand:
- The game looks great in borderless, I am loving it.
- Borderless has value, you should try to round your ...
I made various mistakes in the post, as you point out. But the guts stand:
- The game looks great in borderless, I am loving it.
- Borderless has value, you should try to round your ...
