Search found 290 matches

by imusrt
23 Oct 2016, 02:22
Forum: Detailed Widescreen Reports
Topic: Ori and the Blind Forest
Replies: 13
Views: 17730

Re: Ori and the Blind Forest

Definitive Edition is fixed I think. Nearly certain. Go play it, see if stable throughout game.
(main menu)
oriDE_fixed aspect.jpg
Ori and the Blind Forest: Definitive Edition 2016. By Moon Studios..............

Aspect Ratio/Pillarbox Fix:
1. Open <path-to-game>\oriDE_Data\Managed\Assembly ...
by imusrt
21 Oct 2016, 15:59
Forum: Multi-Monitor Gaming
Topic: PLP Setup advice (Monitor choise)
Replies: 3
Views: 5384

Re: PLP Setup advice (Monitor choise)

Something like that. Search like a tester might, for more accuracy.
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Edit: sorry that was incredibly unhelpful.
Here is another idea. Go to a store with a tape & mark your favs down.
-----ah?-----
the best idea. Go here & look around. There are Many monitor examples, effort done (that link ...
by imusrt
20 Oct 2016, 19:50
Forum: General Gaming Discussions
Topic: Necro-user returns
Replies: 3
Views: 5038

Re: Necro-user returns

I personally would enjoy pictures, no pressure. Curious what this Shadow will look like.
I am thinking it's maybe called Stealth (I couldn't find a better picture btw...)
http&#58;//cdn&#46;wccftech&#46;com/wp-content/uploads/2016/10/Razer-Blade-Stealth-With-Razer-Core-980-Ti-840x630&#46;jpg ...
by imusrt
20 Oct 2016, 08:03
Forum: Detailed Widescreen Reports
Topic: Ori and the Blind Forest
Replies: 13
Views: 17730

Re: Ori and the Blind Forest

It is a good find b0n3z, thanks. It is aspect we want. Have some ideas at least now, need to build somehow later.
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The most disturbing code, most likely the problem:
MaintainAspectRatio.cs
1. First of all, dev has used "1.77777..." a fair amount in this dll. That is why so many 16:9 aspect hits ...
by imusrt
20 Oct 2016, 06:29
Forum: 21:9 & Ultra-Wide Gaming
Topic: Jotun Ultrawide?
Replies: 7
Views: 6664

Re: Jotun Ultrawide?

Perfect. Some breadcrumbs for next dude.
So that HUD is spanned full (not stretched). LLL will likely also span HUD, to rubberneck.

Forgot: thanks ^^. I was curious myself.
by imusrt
20 Oct 2016, 01:38
Forum: 21:9 & Ultra-Wide Gaming
Topic: Jotun Ultrawide?
Replies: 7
Views: 6664

Re: Jotun Ultrawide?

I should ask, what were the names of registry keys? Other people (DR) may have interest
(can copy-paste if you right-click Jotun's main reg key & select export & open in Notepad)

I should ask, are your HUD elements spanned to far-edges of your 21:9? or are they bit-encroaching, like a 16:9-type HUD?
by imusrt
19 Oct 2016, 23:14
Forum: 21:9 & Ultra-Wide Gaming
Topic: Jotun Ultrawide?
Replies: 7
Views: 6664

Re: Jotun Ultrawide?

Good. Just so you are aware, you can use borderless if prefer. When BG triggers, Registry likely gets updated for you (though this is not for certain, so Registry needed to be checked).
by imusrt
19 Oct 2016, 11:05
Forum: Blogs
Topic: MonitorMixer: PLP & mixed-LLL layout finder
Replies: 2
Views: 14451

Re: MonitorMixer: PLP & mixed-LLL layout finder

It correctly found nothing, Culex. You entered an invalid resolution (1400x900 doesn't exist. 1440x900 does).
by imusrt
19 Oct 2016, 08:41
Forum: 21:9 & Ultra-Wide Gaming
Topic: Jotun Ultrawide?
Replies: 7
Views: 6664

Re: Jotun Ultrawide?

Here's a good guess. Tell me your results. Specific-like: hor+? etc. This is the first thing to try. There are more things, if this don't work.

1. In-game, select windowed (it's immediate). Borderless Gaming utility (BG fullscreen setup *). Quit game & BG.
2. Play game: Start BG, start game (auto ...
by imusrt
18 Oct 2016, 20:18
Forum: Multi-Monitor Gaming
Topic: PLP Setup advice (Monitor choise)
Replies: 3
Views: 5384

Re: PLP Setup advice (Monitor choise)

Those won't line up.
- BenQ GW2270 1920x1080, 22" marketed, 21.5" viewable size.
- Acer EB321HQU 2560x1440 32" marketed, "31.5" viewable size.

I have no specific recommendations, but can get you started:

1. Use MonitorMixer, m

2. You can ignore this (pointers):
A. Some magical PLP layouts hide ...
by imusrt
18 Oct 2016, 02:25
Forum: Detailed Widescreen Reports
Topic: Ori and the Blind Forest
Replies: 13
Views: 17730

Re: Ori and the Blind Forest

2016 Definitive Edition (proof of 21:9 support, by default)
Tried very hard to fix this thing to spread with no pillarbox. Bitter failure. Dev, why you force Unity into a fucking box? Let it free, user knows best.
DE_cp1.jpg
2015 edition, with FWS (or no-FWS & instead Assembly-CSharp.dll hex edit ...
by imusrt
21 Sep 2016, 07:17
Forum: Mods, Tweaks, Tools & Tutorials
Topic: I Can't Use Flawless Widescreen
Replies: 2
Views: 7411

Re: I Can't Use Flawless Widescreen

Dumb idea, but it's something: Confirming its not hiding from view. Use ShiftWindow to Grab FWS's coords, move if needed.

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One does not realize how dependent on wsgf one is until the site is down
by imusrt
14 Sep 2016, 01:02
Forum: Detailed Widescreen Reports
Topic: Toxikk
Replies: 2
Views: 2368

Re: Toxikk

Guys you try for hands FOV? UE3
e.g. Shortcut/launcher argument +hands_fovscale #.##
by imusrt
08 Sep 2016, 18:29
Forum: Request/Discuss Game Solutions
Topic: The Evil Within
Replies: 96
Views: 114872

Re: The Evil Within

netowww,

Fairly strong chance of fix:
1. Open in Wordpad: (path-to-FWS)\PluginCache\FWS_Plugins\Modules\TheEvilWithin\Dependencies\Scripts\TheEvilWithin.lua.
2. Find first occurrence of "LetterBoxFix2" (it's the one with quotes).
3. Notice SignatureScan directly beneath above line. The hex in ...
by imusrt
04 Sep 2016, 23:41
Forum: Detailed Widescreen Reports
Topic: Obduction
Replies: 7
Views: 9489

Re: Obduction

I've not tried UE4 yet. I assume it's not possible to bind FOV like in UE3? Example from Enslaved Odyssey to the West 2013 (so ingore "monkey"):

File like MonkeyInput.ini, somewhere. Under like [MonkeyGame.MKInput], add line like: Bindings=(Name="F12",Command="FOV ###.##"). During gameplay, F12.
by imusrt
03 Sep 2016, 21:21
Forum: Detailed Widescreen Reports
Topic: Project Cars
Replies: 3
Views: 4361

Re: Project Cars

Single-screen gameplay images corrected. The LLL shot was correct.
This game is very flexible. E.g. many FOV sliders. But if you change your aspect (e.g. 4:3 to 16:9 to 16:5), FOV needs adjust.
by imusrt
27 May 2016, 05:08
Forum: NVIDIA Surround Gaming
Topic: Race Driver Grid:GRID Rare aspect ratio bug
Replies: 2
Views: 4862

Re: Race Driver Grid:GRID Rare aspect ratio bug

Grid 2008 right?
If so, try SoftTH. Worth a shot, has strong potential to fix your issue, in this particular game. Plus I'm curious how you fair, let me know.

Manual Spread Method:
Unconfirmed, but logical. ~95% chance. Consistent engine & game. (ie one or both methods will work)

Fullscreen: 1 ...
by imusrt
06 Apr 2016, 23:56
Forum: Request/Discuss Game Solutions
Topic: Pharaoh, Zeus...on widescreen
Replies: 433
Views: 898268

Re: Pharaoh, Zeus...on widescreen

In the meantime, why not try gaming in borderless? It may spread proper where fullscreen fails (no guarantees).
1. Get game windowed.
2. Use Borderless Gaming (BG) to spread the game full, whatever width/height you want (your fullscreen values).

Download BG: https&#58;//github&#46;com/Codeusa ...
by imusrt
06 Apr 2016, 18:07
Forum: Multi-Monitor Gaming
Topic: Quantum Break Surround/Eyefinity support?
Replies: 17
Views: 20663

Re: Quantum Break Surround/Eyefinity support?

Thanks for the link, interesting read. I won't be much help.
By end of thread, SLI-support seemed pretty uncertain to me (re whether SLI was actually active or if FPS was misleading bug).
I would love if borderless gaming eventually supported multi-cards. It's more flexible & easy-going than ...
by imusrt
06 Apr 2016, 07:05
Forum: Detailed Widescreen Reports
Topic: Tomb Raider (2013)
Replies: 15
Views: 42959

Re: Tomb Raider (2013)

Because it is a beautiful game that has received too much negatativity. In my opinion. It bugged me, so I posted.
I made various mistakes in the post, as you point out. But the guts stand:
- The game looks great in borderless, I am loving it.
- Borderless has value, you should try to round your ...