Project Cars

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Haldi
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Project Cars

Post by Haldi »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Project Cars

Developed by Slightly Mad Studios this Racing "Game" or better Simulation has been phostphoned for more than 2 years until it has been published on 7. may 2015


4:3


16:10


16:9


3x1

Last edited by Haldi on 03 Sep 2016, 21:14, edited 4 times in total.
Reason: Edit
We gonna send it to outa space!
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Haldi
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Re: Project Cars

Post by Haldi »

i'd love to hear some other opinions on this game.
I didn't realize it was Vert- until i made the Screenshots for the DR. And i've played about 5h before that.... so either it's only this cockpit view that has a strange FoV or it's not that big of a problem in other PoVs ?

P.S here is a short videoclip of a stormy night with cockpit view. ^^
[youtube]https://www.youtube.com/v/_h4uOnu-So0[/youtube]
We gonna send it to outa space!
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scavvenjahh
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Re: Project Cars

Post by scavvenjahh »

That's funny, but it should be easy to fix ? If I'm not mistaken there are options to adjust the FOV, seat position and so on.
As far as the FOV is concerned, "more Hor+ than Vert-" = good support anyway.
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Re: Project Cars

Post by imusrt »

Single-screen gameplay images corrected. The LLL shot was correct.
This game is very flexible. E.g. many FOV sliders. But if you change your aspect (e.g. 4:3 to 16:9 to 16:5), FOV needs adjust.
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