Obduction

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Post Reply
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

Obduction

Post by Haldi »



Widescreen Grade: A
Ultra-Widescreen Grade: A
Multi-monitor Grade: C
4k Grade: A

Read Full Detailed Report - Obduction

A through Kickstarter financed exploration/mystery game made by the Myst/Riven developers.


4:3


16:10


16:9


21:9


3x1

Last edited by Haldi on 19 Oct 2016, 09:59, edited 5 times in total.
Reason: Edit
We gonna send it to outa space!
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

Re: Obduction

Post by Haldi »

"This is as it's expected from Unreal Engine.
Easy fix would be switching FoV Bound from X to Y by using:

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

sadly all the .ini files in AppData/LocalLow/Obduction do not seem to accept this command.
Neither have i found a way to open the Console."

The Registration on the Cyan Forums is accepted by hand.... so it'll take some time until my account is ready and i can post in their Forums :(

Edit: Rant in the official Forums opened:
http://forums.cyan.com/viewtopic.php?f=113&t=1176
We gonna send it to outa space!
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

Re: Obduction

Post by Haldi »

Thanks to Czarman i know how to hack the game with Cheat Engine to increase the FoV.
As i still havent got the hang with cheat engine and pointer scanning there is no proper explanaition/guide yet.
We gonna send it to outa space!
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Obduction

Post by scavvenjahh »

For the record...
Haldi wrote:sadly all the .ini files in AppData/LocalLow/Obduction do not seem to accept this command.
Neither have i found a way to open the Console."
%LOCALAPPDATA%\Obduction\Saved\Config\WindowsNoEditor\Engine.ini

The correct syntax is:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Unfortunately with this method you're stuck with a minimum VFOV of 90 which feels wayyy too high.
As for console commands... there's no console in UE4 :thumbdown:
imusrt
Insiders
Insiders
Posts: 291
Joined: 21 Oct 2014, 23:33

Re: Obduction

Post by imusrt »

I've not tried UE4 yet. I assume it's not possible to bind FOV like in UE3? Example from Enslaved Odyssey to the West 2013 (so ingore "monkey"):

File like MonkeyInput.ini, somewhere. Under like [MonkeyGame.MKInput], add line like: Bindings=(Name="F12",Command="FOV ###.##"). During gameplay, F12.
User avatar
Haldi
Editors
Editors
Posts: 2286
Joined: 08 May 2011, 18:58

Re: Obduction

Post by Haldi »

http://forums.cyan.com/viewtopic.php?f=131&t=1272
Haven't tried it yet.

Czarman made a Cheat Engine file with Pointers back to the FoV setting.
Simply Starting Cheat engine, selecting obduction-win64-shipping.exe and then ingame Pressing F1 for FoV 150 or F2 for 115 (becasue you want to read those damn Letters)

Works MOST of the time... Except when you board something -.-
Obduction-Win64-Shipping_2016_09_04_17_14_57_785.jpg
Obduction-Win64-Shipping_2016_09_04_17_14_57_785.jpg (1.17 MiB) Viewed 9380 times


The ini edit might actually help out in this case :)

P.S Finished the game few hours ago :( was pretty short, at the end you started to get the hang of how the creators think and the puzzels got easier but i still like it very much. With more time and more workforce this could have become an AAA title.
Attachments
Obduction-Win64-Shipping.CT.deleteTheZip.zip
(29.53 KiB) Downloaded 427 times
We gonna send it to outa space!
User avatar
czarman
Insiders
Insiders
Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Re: Obduction

Post by czarman »

i tried out some ini commands --> http://forums.cyan.com/viewtopic.php?f=131&t=1272 like adding | OnRelease FOV 110 - still no luck :think:
CZARMAN aka 彼得爸爸
NADRIGOL
Posts: 2
Joined: 30 Mar 2016, 22:05

Re: Obduction

Post by NADRIGOL »

Hey all. Could I get a quick walk through for using the Cheat Engine attachment on the game's page? I have the game and CE installed and working. I can lock CE onto the game process, and load the attachment, but I'm unclear what to do next. The shortcuts are not working in game at this point. The address entry (?) looks like it's missing hex addresses? Do I need to somehow scan to find the fov address and add it to this entry? Thanks!
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests