Damn after this long wait at least some promising news is coming now. More news should come later in 2013.
http://www.youtube.com/watch?feature=pl ... Hen8KxsXYI
Search found 19 matches
- 11 Nov 2012, 22:47
- Forum: General Gaming Discussions
- Topic: Breaking News Valve Confirms Source 2 And Half Life 3
- Replies: 1
- Views: 4139
- 01 Nov 2012, 14:44
- Forum: Hardware Discussions
- Topic: Is a GTX 690 compatible with Gigabyte X58A-UD3R FA
- Replies: 2
- Views: 2252
Is a GTX 690 compatible with Gigabyte X58A-UD3R FA
I'm planning on to get a gtx 690 but I'm not sure my motherboard is compatible, if mine isent compatible what motherboards are recommended.
- 02 Apr 2012, 22:13
- Forum: General Gaming Discussions
- Topic: Serellan Hits Their $200,000 Goal, TAKEDOWN IS A GO.
- Replies: 1
- Views: 1442
Serellan Hits Their $200,000 Goal, TAKEDOWN IS A GO.
Finally they made it, I have been waiting for a game like this for years. I'm starting to get high hopes for this project.
http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter
http://therealsocom.com/2012/04/01/serellan-hits-their-200000-goal/
http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter
http://therealsocom.com/2012/04/01/serellan-hits-their-200000-goal/
- 02 Mar 2012, 23:42
- Forum: General Gaming Discussions
- Topic: How about WSGF start developing indie games for pc, have you ever though about it.
- Replies: 12
- Views: 6505
dopefish wrote:UDK all the
UDK all the way. You really won't find a better set of tools. It contains pretty much everything you need. Making maps, programming in UnrealScript, creating materials, etc. It's all a breeze and amazing.
It's also incredibly easy to fix the camera to scale horizontally (although I actually ...
It's also incredibly easy to fix the camera to scale horizontally (although I actually ...
- 02 Mar 2012, 13:23
- Forum: General Gaming Discussions
- Topic: How about WSGF start developing indie games for pc, have you ever though about it.
- Replies: 12
- Views: 6505
Well I just started looking
If you need more training in modelling digital tutors is always a good place:http://www.digitaltutors.com/11/index.php Well I just started looking more into CryEngine 3 SDK today and it really does have some nice toolsets: http://www.crydev.net/dm_eds/download_detail.php?id=4
- 02 Mar 2012, 12:52
- Forum: General Gaming Discussions
- Topic: How about WSGF start developing indie games for pc, have you ever though about it.
- Replies: 12
- Views: 6505
These days I'm using UDK, I
These days I'm using UDK, I haven't either looked much into Cryengine 3. But I have heard that in Unity you can import entire scenes for-example that you have done in 3ds max. In UDK its a pain in the ass with this at times where you have to start placing an entire scene over again. I'm planning to ...
- 02 Mar 2012, 11:47
- Forum: General Gaming Discussions
- Topic: How about WSGF start developing indie games for pc, have you ever though about it.
- Replies: 12
- Views: 6505
Skid wrote:GeneralAdmission
[quote]I've certainly thought about it. ;)
Not really in a position to start/commit to such a project myself, but it would indeed be cool to see such a community effort come to life.
Pretty much this, I've gave it deep consideration a number of weeks ago and came to largely the same ...
Not really in a position to start/commit to such a project myself, but it would indeed be cool to see such a community effort come to life.
Pretty much this, I've gave it deep consideration a number of weeks ago and came to largely the same ...
- 02 Mar 2012, 00:31
- Forum: General Gaming Discussions
- Topic: How about WSGF start developing indie games for pc, have you ever though about it.
- Replies: 12
- Views: 6505
How about WSGF start developing indie games for pc, have you ever though about it.
This may be a crazy idea but I've been thinking about it this last week. I have some experience in 3d modelling. I know this forum is primary focused on fixing things and testing things around widescreen gaming. But wouldn't it be cool to gather a team on this site to have a indie project going on ...
- 23 Feb 2012, 23:16
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 2 Eyefinity w/ Widescreen Fixer r312 + Plugin Crashes
- Replies: 11
- Views: 8625
Mass Effect 2
Im also trying to get Mass Effect 2 to work on surrond just got Mass Effect 1 working on surrond, I downloaded that old WideScreen Fixer but dident find any Mass Effect 2 on the list. Maybe this aint the place where it is: http://www.widescreenfixer.org/old.php
- 23 Feb 2012, 23:15
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 2 Eyefinity w/ Widescreen Fixer r312 + Plugin Crashes
- Replies: 11
- Views: 8625
Mass Effect 2
Im also trying to get Mass Effect 2 to work on surround just got Mass Effect 1 working on surround, I downloaded that old WideScreen Fixer but dident find any Mass Effect 2 on the list. Maybe this aint the place where it is: http://www.widescreenfixer.org/old.php
- 23 Feb 2012, 23:00
- Forum: Multi-Monitor Gaming
- Topic: The Wide Screen Fixer with Mass Effect works perfectly thanks to WSGF
- Replies: 0
- Views: 975
The Wide Screen Fixer with Mass Effect works perfectly thanks to WSGF
I really appreciate this fix, The Mass Effect feeling is so totally different now.
- 16 Feb 2012, 17:10
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect 3(demo): Lucy, they did it again!
- Replies: 98
- Views: 35015
Does Mass Effect 3 work with
Does Mass Effect 3 work with Nvidia Surround?
- 16 Feb 2012, 16:50
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect
- Replies: 106
- Views: 84740
I'm also hoping Hayden will
I'm also hoping Hayden will release the fix soon, I'm freaking dying to play through Mass Effect 1,2 and 3 on multimonitor.
- 14 Dec 2011, 19:20
- Forum: Request/Discuss Game Solutions
- Topic: Urban Chaos 1999 MuckyFoot Widescreen?
- Replies: 7
- Views: 5082
This game is still one of my
This game is still one of my all time favorites, I have tried for a long time to get this to work in 1920 x 1080 but still no luck. I'll try to figure something out.
- 14 Dec 2011, 18:44
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect.
- Replies: 151
- Views: 53357
thales100 wrote:khanitez
[quote]It's kind of scary, yet sad how empty the WSGF forum is getting. I hope the community gets stronger soon!
The WSGF community is still the strongest when you consider specific multi-mon and 3D solutions for PC games, afaik, there are lots of solutions being released for many different ...
The WSGF community is still the strongest when you consider specific multi-mon and 3D solutions for PC games, afaik, there are lots of solutions being released for many different ...
- 14 Dec 2011, 18:42
- Forum: Request/Discuss Game Solutions
- Topic: Swat 4 and No One Lives Forever II on multi-monitor
- Replies: 1
- Views: 1362
Swat 4 and No One Lives Forever II on multi-monitor
Yeah I know these games are kind of old now to do this on, but I'm just wondering if its possible. I have been dreaming to many times about this.
- 14 Dec 2011, 18:28
- Forum: Multi-Monitor Gaming
- Topic: Star wars: The force unleashed 2 No surround?
- Replies: 1
- Views: 1897
If you go to this link you
If you go to this link you can get it working in any resolution you desire: http://widescreengamingforum.com/dr/star-wars-force-unleashed
- 03 Dec 2011, 00:03
- Forum: Multi-Monitor Gaming
- Topic: Mass Effect in 3840 x 1024 with TribleHead2Go need help.
- Replies: 1
- Views: 1350
Mass Effect in 3840 x 1024 with TribleHead2Go need help.
I've read allot about multimonitor gaming with the UDK that its a common problem in a allot of games to get it to work. Are there any projects that's going on that's trying to make a fix for multimonitor gaming in Mass Effect 1 and 2.
- 06 Nov 2011, 18:11
- Forum: Multi-Monitor Gaming
- Topic: Silent Hill 3 stretching problem
- Replies: 0
- Views: 945
Silent Hill 3 stretching problem
I'm running Windows 7 64bit and I've tried the FOV hack and it works a little for me, but the character still becomes a little stretched. Is there anything else I can try.
