Search found 26 matches
- 02 Jan 2017, 09:34
- Forum: Detailed Widescreen Reports
- Topic: Dishonored 2
- Replies: 11
- Views: 22630
Re: Dishonored 2
I have a problem with the game even launching in the first place when trying to run Eyefinity. Every other game works fine but this one will get the first loading screen, with Corvo's and Emily's faces split in the middle, the loading bar completes, then the screens all go black and never make it ...
- 07 Dec 2016, 05:56
- Forum: Multi-Monitor Gaming
- Topic: Assassins Creed Syndicate: Multi-Monitor CTD on world load
- Replies: 2
- Views: 3353
Re: Assassins Creed Syndicate: Multi-Monitor CTD on world lo
hello
i run the game using 7680 x 1440 on Tri-screen with 3DSurround (CM mode) and 2xSLI, there is no problem at all. so it should working for you also, strange
Yeah, the oddity of my situation, combined with Ubisoft just refusing to help since it is playable on 1 screen meant I just had to ...
i run the game using 7680 x 1440 on Tri-screen with 3DSurround (CM mode) and 2xSLI, there is no problem at all. so it should working for you also, strange
Yeah, the oddity of my situation, combined with Ubisoft just refusing to help since it is playable on 1 screen meant I just had to ...
- 04 Dec 2016, 06:55
- Forum: Multi-Monitor Gaming
- Topic: Assassins Creed Syndicate: Multi-Monitor CTD on world load
- Replies: 2
- Views: 3353
Assassins Creed Syndicate: Multi-Monitor CTD on world load
Kindof a long shot (since the game natively supports multi-monitor and most seem to have no issues), but I can't get AC:S to run in Multi-monitor.
I run 7680x1600 with dual 980 Ti in SLI. I have no issues with any other game that supports NV Surround. For AC:S I have no issues if I set desktop ...
I run 7680x1600 with dual 980 Ti in SLI. I have no issues with any other game that supports NV Surround. For AC:S I have no issues if I set desktop ...
- 04 Dec 2016, 06:47
- Forum: Multi-Monitor Gaming
- Topic: Titanfall 2
- Replies: 25
- Views: 26241
Re: Titanfall 2
Anyone found any fix for this problem?
Looks like Respawn is aware of the issue: m
Capture.JPG
I think they have been "aware" of the issue for a while. From what I understand this was a launch problem with Titanfall 1 as well and they eventually patched it. But kindof ridiculous that they ...
Looks like Respawn is aware of the issue: m
Capture.JPG
I think they have been "aware" of the issue for a while. From what I understand this was a launch problem with Titanfall 1 as well and they eventually patched it. But kindof ridiculous that they ...
- 28 Jan 2015, 03:22
- Forum: Request/Discuss Game Solutions
- Topic: Middle-earth: Shadow of Mordor
- Replies: 133
- Views: 106744
Re: Middle-earth: Shadow of Mordor
Glad it works bkc6j. It is a more complex manual spread than many games, but you are nearly there. It may be that just your ScreenX & ScreenY numbers are missing.
Instructions have been updated to clarify.
I forgot to come back and update this, but I got everything to basically work using the ...
Instructions have been updated to clarify.
I forgot to come back and update this, but I got everything to basically work using the ...
- 05 Jan 2015, 20:23
- Forum: Request/Discuss Game Solutions
- Topic: Middle-earth: Shadow of Mordor
- Replies: 133
- Views: 106744
Re: Middle-earth: Shadow of Mordor
bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version).
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
http://img2.wikia.nocookie.net/__cb20141105084047/plp-gaming/images/thumb/1/1f ...
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
http://img2.wikia.nocookie.net/__cb20141105084047/plp-gaming/images/thumb/1/1f ...
- 05 Jan 2015, 04:08
- Forum: Request/Discuss Game Solutions
- Topic: Middle-earth: Shadow of Mordor
- Replies: 133
- Views: 106744
Re: Middle-earth: Shadow of Mordor
I'm not sure what I am doing wrong, but I can't even get this one off the ground. I'm running 7680x1600 with NVIDIA Surround. When I first loaded the game, the were no widescreen options at all within the Video menu of the game. Just 2560x1600 or multiples of that (5120x3200).
So I loaded the right ...
So I loaded the right ...
- 31 May 2014, 21:28
- Forum: Request/Discuss Game Solutions
- Topic: Watchdogs Eyefinity Support
- Replies: 95
- Views: 80018
Re: Watchdogs Eyefinity Support
Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?
Hayden is aware of it, and is looking into it. I'm hoping there is a proper fix from Ubisoft for the entire surround ...
Hayden is aware of it, and is looking into it. I'm hoping there is a proper fix from Ubisoft for the entire surround ...
- 31 May 2014, 00:06
- Forum: Request/Discuss Game Solutions
- Topic: Watchdogs Eyefinity Support
- Replies: 95
- Views: 80018
Re: Watchdogs Eyefinity Support
Does anyone know if the HUD fix (to go along with the FOV fix) is something that is in progress? Or is there a special issue that means the HUD likely won't be able to be fixed?
- 25 Mar 2013, 23:18
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311315
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Something defenetly is wrong there..hmm
try to increase the delay time to around 7 seconds...also in skyrimprefs.ini you should manualy set the resolution you are running.
The mod doesn't correct the aspect ratio of the loading screens and main menu logo. it will look a bit squashed.
But the ...
- 23 Mar 2013, 17:16
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311315
Re: Skyrim Multi-Monitor User Interface Fix Discussion
That is the problem. Try to setup your plugin manually, if you are using Autodetect it fails...for some reason...
But if you set it manually it should work.
Best Regards,
Helifax
I've either got a weird mod doing something (not sure if that is possible), or am doing something bone-headed. But I ...
- 22 Mar 2013, 23:17
- Forum: Request/Discuss Game Solutions
- Topic: Skyrim Multi-Monitor User Interface Fix Discussion
- Replies: 3011
- Views: 1311315
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Hmm. Doesn't seem to be working for me, and not sure what I am doing wrong. Skyrim is all patched up, new plugin is in the folder (because in the setup screen it shows 1.9 as a version option).
When I run it with delay, I can see it 'kick in' because it changes the floating Skyrim imagine on the ...
When I run it with delay, I can see it 'kick in' because it changes the floating Skyrim imagine on the ...
- 21 Mar 2013, 23:22
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 818203
Re: Multi-Game Widescreen Fixer
Any chance there is a fix in the works for Skyrim 1.9. I just can't bring myself to play on one screen after doing 7680x1600 for so long.
PS: I'm still annoyed that Steam forced the update out even for people that had updates turned off.
Update: Just saw in a different Skyrim thread that Helifax ...
PS: I'm still annoyed that Steam forced the update out even for people that had updates turned off.
Update: Just saw in a different Skyrim thread that Helifax ...
- 20 Mar 2013, 23:11
- Forum: Multi-Monitor Gaming
- Topic: Sim City Eyefinity/Surround support?
- Replies: 18
- Views: 13324
Re: Sim City Eyefinity/Surround support?
I totally understand the viewpoint that having the UI stretched across all three monitors can be better for some people in certain types of games. But why isn't there an option? I would think that 'optimized for multi-monitor' would give the player a choice.
My personal preference is that I really ...
My personal preference is that I really ...
- 20 Mar 2013, 23:00
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123857
Re: Flawless Widescreen
The extreme difficulty of playing something like Skyrim without Hayden's help on FW reminded me that I hadn't gotten around to donating. Spent my free time while waiting to go and take care of that through paypal.
Hope everyone else waiting that hasn't done so will support WSGF, FW, WF, etc.
- 19 Mar 2013, 02:11
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Flawless Widescreen
- Replies: 1251
- Views: 1123857
Re: Flawless Widescreen
PS: I had skyrim set to not auto update but I guess that doesn't work... should I be keeping an old .exe around for these cases?? or will that even work?
Same here. I specifically had "No Auto Update" turned on for Skyrim just because I knew this patch was coming and it would break Flawless and ...
Same here. I specifically had "No Auto Update" turned on for Skyrim just because I knew this patch was coming and it would break Flawless and ...
- 27 Feb 2012, 16:07
- Forum: Request/Discuss Game Solutions
- Topic: Mass Effect.
- Replies: 151
- Views: 53315
morxy49 wrote:hi, im playing
hi, im playing mass effect (1) and the fix doesnt work for me.
im using Widescreenfixer v3.1 and the latest mass effect plugin.
widescreenfixer recognizes the game and it says that it is running, and it also says that the fix is enabled, but it isnt.
when i enable and disable the fix ...
im using Widescreenfixer v3.1 and the latest mass effect plugin.
widescreenfixer recognizes the game and it says that it is running, and it also says that the fix is enabled, but it isnt.
when i enable and disable the fix ...
- 26 Feb 2012, 18:50
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect
- Replies: 106
- Views: 84665
PiecesFit wrote:bkc6j
I've found a workaround that will make all versions of Mass Effect (including Origin and Retail) work with helifax's Plugin.
Firstly, if you have any DLCs installed for your copy of Mass Effect, you should do a clean re-install.
Download 'Bring Down the Sky' and 'Pinnacle Station ...
- 26 Feb 2012, 05:53
- Forum: Detailed Widescreen Reports
- Topic: Mass Effect
- Replies: 106
- Views: 84665
I'm also 1.02 retail (from
I'm also 1.02 retail (from when the game originally came out).
I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.
So then I went into ...
I can get everything to work normally at 2560x1600. And when I run Widescreen fixer (r376.7z) everything still works "normal". WSF recognizes the game is running, says fix is enabled, but still on 1 screen.
So then I went into ...
- 18 Dec 2010, 17:49
- Forum: Detailed Widescreen Reports
- Topic: World of Warcraft: Wrath of the Lich King
- Replies: 51
- Views: 23364
Re: World of Warcraft (WotLK Client)
but the biggest issue are the crashes to desktop
even in my lowish tripleres 4320*900 with 8AA and AAA enabled and all eyecandy on max it crashes quite often due to the 2gb memory limit of a 32bit application.
Looks like this:
The application has encountered a critical error:
Not enough ...
even in my lowish tripleres 4320*900 with 8AA and AAA enabled and all eyecandy on max it crashes quite often due to the 2gb memory limit of a 32bit application.
Looks like this:
The application has encountered a critical error:
Not enough ...
