Blackwake, now available on steam: m
I posted in the Blackwake board on steam . Game is unplayable (as you can't select menu options) in anything much past 16:9
http://images.akamai.steamusercontent.com/ugc/87096384648583802/018F4EA7DB8DE070C091BEF5186AFAB04CAEDE6D/
http: ...
Search found 74 matches
- 26 Feb 2017, 16:00
- Forum: Request/Discuss Game Solutions
- Topic: Blackwake
- Replies: 0
- Views: 1825
- 21 Jan 2017, 23:40
- Forum: Multi-Monitor Gaming
- Topic: Titanfall 2
- Replies: 25
- Views: 26236
Re: Titanfall 2
Here is a thread I found on the Titanfall 2 forums. Sound off there so we can let the dev's know we want this fixed!
m
Done. Its kind of surprising that the menu works everywhere but the main menu. The scaling is tolerable the first time I launched the game I had to figure out how to get into ...
m
Done. Its kind of surprising that the menu works everywhere but the main menu. The scaling is tolerable the first time I launched the game I had to figure out how to get into ...
- 05 Nov 2016, 21:16
- Forum: Multi-Monitor Gaming
- Topic: Centered HUD for Team Fortress 2
- Replies: 322
- Views: 177076
Re: Centered HUD for Team Fortress 2
Haven't touched this in a while, it appears FOV is locked down and can only be changed in full screen mode now? Also haven't seen any modified HUDS for mutli-mon lately. Aside from going into the configs and editing everything manually are there any 5760x1080 or 3840x1080/1024 HUDS out there?
- 10 Nov 2015, 21:48
- Forum: Multi-Monitor Gaming
- Topic: Fallout 4 Eyefinity/Surround
- Replies: 766
- Views: 606910
Re: Fallout 4
I'm glad I held off on purchasing the game. It is a shame that Bethesda games in recent history are like this with the Gamebyro and Creation engine. I've always had to resort to user-made fixes. If a user can fix something like the position and stretching of a HUD, I feel there is no excuse for the ...
- 14 Oct 2015, 18:57
- Forum: Detailed Widescreen Reports
- Topic: Alien: Isolation
- Replies: 25
- Views: 26828
Re: Alien: Isolation
HUD is now working correctly. Thanks Hayden!
Unfortunately, the crafting is still wonky.
As a work around, I temporarily shut off FW to operate the crafting menu.
Otherwise, great stuff!
If you click where it would be on the left monitor, its all good. After a couple hours of play its the only ...
Unfortunately, the crafting is still wonky.
As a work around, I temporarily shut off FW to operate the crafting menu.
Otherwise, great stuff!
If you click where it would be on the left monitor, its all good. After a couple hours of play its the only ...
- 24 Apr 2015, 13:10
- Forum: Hardware Discussions
- Topic: Samsung 840 EVO Fix - Magician 4.6
- Replies: 0
- Views: 3066
Samsung 840 EVO Fix - Magician 4.6
Wanted to spread the word on a few of the forums I frequent. The main post was over on Overclock.net-samsung-magician-4-6-released
Samsung Magician 4.6 was released and supposedly fixes the read degradation issue on 840 EVOs.
You can download the latest Magician from Samsung here: m
Download ...
Samsung Magician 4.6 was released and supposedly fixes the read degradation issue on 840 EVOs.
You can download the latest Magician from Samsung here: m
Download ...
- 24 Apr 2015, 00:48
- Forum: Request/Discuss Game Solutions
- Topic: Killing Floor 2
- Replies: 2
- Views: 4979
Killing Floor 2
Killing Floor 2 early access is out. Being a fan of all other Tripwire games and despite the history of poor multimonitor support I pre-purchased to get beta access. While not as bad as some previous Tripwire games, KF2 does not have proper Multimonitor support. I'm hoping this can change.
I ...
I ...
- 26 May 2014, 02:22
- Forum: Detailed Widescreen Reports
- Topic: Guns of Icarus Online
- Replies: 3
- Views: 4509
Re: Guns of Icarus Online
HUD is not stretched, but placed on far edges of the screen.
The 'damage indicators' are also not at the edge of the screen. Most of the time they don't show up, sometimes they show up in a 'ring' that moves as you look around.
http://cloud-2.steampowered.com/ugc/486699290519020989 ...
The 'damage indicators' are also not at the edge of the screen. Most of the time they don't show up, sometimes they show up in a 'ring' that moves as you look around.
http://cloud-2.steampowered.com/ugc/486699290519020989 ...
- 16 May 2014, 23:08
- Forum: Detailed Widescreen Reports
- Topic: Titanfall
- Replies: 31
- Views: 29995
Re: Titanfall
That is a shame. The game is on sale for $36 today. Was thinking about picking it up to play with some friends.
- 30 Apr 2014, 05:40
- Forum: Request/Discuss Game Solutions
- Topic: Chivalry: Medieval Warfare
- Replies: 9
- Views: 17432
Re: Chivalry: Medieval Warfare
I picked up some 1920x1080 panels. Past about 5000 pixels wide the score and chat goes off the screen, so either play in a window, or set the res to 4800x900. It doesn't really look bad at all on a 5760x1080 surround setup.
- 12 Apr 2014, 17:22
- Forum: Request/Discuss Game Solutions
- Topic: Chivalry: Medieval Warfare
- Replies: 9
- Views: 17432
Re: Chivalry: Medieval Warfare
Previously the game needed an INI edit for multi-mon resolutions, but everything else worked fine (FOV, HUD-though the HUD was scaled kind of oddly), at least at a 15:4 aspect ratio.
Now it seems to support MM right out of the box. I was able to select 3840x1024 from the resolution list, and the ...
Now it seems to support MM right out of the box. I was able to select 3840x1024 from the resolution list, and the ...
- 14 Mar 2014, 02:03
- Forum: Blogs
- Topic: Multi-Monitor Gaming, an Unfair Advantage?! (FPSs)
- Replies: 4
- Views: 8322
Re: Multi-Monitor Gaming, an Unfair Advantage?! (FPSs)
My argument has always been that not everyone sits the same distance from the same size monitor with the same hardware (CPU+GPU, panel type).
Besides that, not everyone has the same preferences when it comes to FOV. To me FOV is just as personal as your key bindings or choice of hardware.
Ok. I ...
Besides that, not everyone has the same preferences when it comes to FOV. To me FOV is just as personal as your key bindings or choice of hardware.
Ok. I ...
- 25 Jan 2014, 03:57
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150158
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)
Edit: The game kept crashing, did a check file, and after it reset my options it looks like some new menu options were added "Wide Screen view". Guess the patcher didn't patch something correctly or something was currupt.
- 13 Jan 2014, 04:10
- Forum: Detailed Widescreen Reports
- Topic: Metro 2033
- Replies: 20
- Views: 10428
Re: Metro 2033
Since replacing my logi mouse with a SteelSeries Sense I lost the ability to adjust X and Y seperatly. I tried creating a script in AHK to reduce the X sensitivity and while this works fine in windows, in the game the mouse totally spazzes out and is completely unplayable (also tried to increase the ...
- 12 Jan 2014, 23:56
- Forum: News
- Topic: Dell 28" 4k UHD Panel Confirmed @ 30Hz
- Replies: 4
- Views: 7246
Re: Dell 28
skipclarke wrote: I wonder if it can do 60Hz at 2k (2560x1440) or 1080p.
Video says it does 60hz @1080
- 30 Dec 2013, 20:48
- Forum: General Gaming Discussions
- Topic: DayZ Standalone [2013] Early Access
- Replies: 8
- Views: 23735
Re: DayZ Standalone [2013] Early Access
I know 2560x1080 works fine in the other Real Virtuality engine products, so it could be DayZ specific, but lets make sure you are editing the correct profile config.
You should not have to add fovTop and fovLeft, they are there. For win7 it'll be in c:\Users\{username}\My Documents\DayZ Other ...
You should not have to add fovTop and fovLeft, they are there. For win7 it'll be in c:\Users\{username}\My Documents\DayZ Other ...
- 30 Dec 2013, 20:33
- Forum: Multi-Monitor Gaming
- Topic: Gran Turismo 4, Enthusia, WRC -- Triplewided
- Replies: 3
- Views: 6981
Re: Gran Turismo 4, Enthusia, WRC -- Triplewided
Nice. Good to see, the last time I checked out any PS2 emulators GT4 did not work with them.
- 22 Dec 2013, 01:19
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150158
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)
Holy *** **** ****t they finally fixed it. Wide resolutions can now have a proper FOV again.

- 21 Nov 2013, 22:14
- Forum: Request/Discuss Game Solutions
- Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
- Replies: 116
- Views: 150158
Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)
What we need to do is raise this issue with the developers. There are quite a few threads on the PS2 forums. Just google for terms like PS2 FOV. Or planetisde 2 fov.
They need to realize its not OK to remove features that made the game playable after people spent money on it.
They need to realize its not OK to remove features that made the game playable after people spent money on it.
- 18 Nov 2013, 02:50
- Forum: General Gaming Discussions
- Topic: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X1440?
- Replies: 2
- Views: 8441
Re: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X14
21:9 monitors can display 16:9 resolutions through pillarboxing (black bars left and right), so everything is still fully compatible; games that don't work well in ultra-widescreen can simply be set to a narrower resolution instead.
This is something that I wished Surround/Eyefinity had. You can ...
