Search found 74 matches

by frag85
26 Feb 2017, 16:00
Forum: Request/Discuss Game Solutions
Topic: Blackwake
Replies: 0
Views: 1825

Blackwake

Blackwake, now available on steam: m

I posted in the Blackwake board on steam . Game is unplayable (as you can't select menu options) in anything much past 16:9


http://images.akamai.steamusercontent.com/ugc/87096384648583802/018F4EA7DB8DE070C091BEF5186AFAB04CAEDE6D/


http&#58 ...
by frag85
21 Jan 2017, 23:40
Forum: Multi-Monitor Gaming
Topic: Titanfall 2
Replies: 25
Views: 26236

Re: Titanfall 2

Here is a thread I found on the Titanfall 2 forums. Sound off there so we can let the dev's know we want this fixed!

m


Done. Its kind of surprising that the menu works everywhere but the main menu. The scaling is tolerable the first time I launched the game I had to figure out how to get into ...
by frag85
05 Nov 2016, 21:16
Forum: Multi-Monitor Gaming
Topic: Centered HUD for Team Fortress 2
Replies: 322
Views: 177076

Re: Centered HUD for Team Fortress 2

Haven't touched this in a while, it appears FOV is locked down and can only be changed in full screen mode now? Also haven't seen any modified HUDS for mutli-mon lately. Aside from going into the configs and editing everything manually are there any 5760x1080 or 3840x1080/1024 HUDS out there?
by frag85
10 Nov 2015, 21:48
Forum: Multi-Monitor Gaming
Topic: Fallout 4 Eyefinity/Surround
Replies: 766
Views: 606910

Re: Fallout 4

I'm glad I held off on purchasing the game. It is a shame that Bethesda games in recent history are like this with the Gamebyro and Creation engine. I've always had to resort to user-made fixes. If a user can fix something like the position and stretching of a HUD, I feel there is no excuse for the ...
by frag85
14 Oct 2015, 18:57
Forum: Detailed Widescreen Reports
Topic: Alien: Isolation
Replies: 25
Views: 26828

Re: Alien: Isolation

HUD is now working correctly. Thanks Hayden!

Unfortunately, the crafting is still wonky.

As a work around, I temporarily shut off FW to operate the crafting menu.

Otherwise, great stuff!

If you click where it would be on the left monitor, its all good. After a couple hours of play its the only ...
by frag85
24 Apr 2015, 13:10
Forum: Hardware Discussions
Topic: Samsung 840 EVO Fix - Magician 4.6
Replies: 0
Views: 3066

Samsung 840 EVO Fix - Magician 4.6

Wanted to spread the word on a few of the forums I frequent. The main post was over on Overclock.net-samsung-magician-4-6-released

Samsung Magician 4.6 was released and supposedly fixes the read degradation issue on 840 EVOs.
You can download the latest Magician from Samsung here: m

Download ...
by frag85
24 Apr 2015, 00:48
Forum: Request/Discuss Game Solutions
Topic: Killing Floor 2
Replies: 2
Views: 4979

Killing Floor 2

Killing Floor 2 early access is out. Being a fan of all other Tripwire games and despite the history of poor multimonitor support I pre-purchased to get beta access. While not as bad as some previous Tripwire games, KF2 does not have proper Multimonitor support. I'm hoping this can change.

I ...
by frag85
26 May 2014, 02:22
Forum: Detailed Widescreen Reports
Topic: Guns of Icarus Online
Replies: 3
Views: 4509

Re: Guns of Icarus Online

HUD is not stretched, but placed on far edges of the screen.
The 'damage indicators' are also not at the edge of the screen. Most of the time they don't show up, sometimes they show up in a 'ring' that moves as you look around.

http://cloud-2.steampowered.com/ugc/486699290519020989 ...
by frag85
16 May 2014, 23:08
Forum: Detailed Widescreen Reports
Topic: Titanfall
Replies: 31
Views: 29995

Re: Titanfall

That is a shame. The game is on sale for $36 today. Was thinking about picking it up to play with some friends.
by frag85
30 Apr 2014, 05:40
Forum: Request/Discuss Game Solutions
Topic: Chivalry: Medieval Warfare
Replies: 9
Views: 17432

Re: Chivalry: Medieval Warfare

I picked up some 1920x1080 panels. Past about 5000 pixels wide the score and chat goes off the screen, so either play in a window, or set the res to 4800x900. It doesn't really look bad at all on a 5760x1080 surround setup.
by frag85
12 Apr 2014, 17:22
Forum: Request/Discuss Game Solutions
Topic: Chivalry: Medieval Warfare
Replies: 9
Views: 17432

Re: Chivalry: Medieval Warfare

Previously the game needed an INI edit for multi-mon resolutions, but everything else worked fine (FOV, HUD-though the HUD was scaled kind of oddly), at least at a 15:4 aspect ratio.

Now it seems to support MM right out of the box. I was able to select 3840x1024 from the resolution list, and the ...
by frag85
14 Mar 2014, 02:03
Forum: Blogs
Topic: Multi-Monitor Gaming, an Unfair Advantage?! (FPSs)
Replies: 4
Views: 8322

Re: Multi-Monitor Gaming, an Unfair Advantage?! (FPSs)

My argument has always been that not everyone sits the same distance from the same size monitor with the same hardware (CPU+GPU, panel type).

Besides that, not everyone has the same preferences when it comes to FOV. To me FOV is just as personal as your key bindings or choice of hardware.

Ok. I ...
by frag85
25 Jan 2014, 03:57
Forum: Request/Discuss Game Solutions
Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
Replies: 116
Views: 150158

Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)

Edit: The game kept crashing, did a check file, and after it reset my options it looks like some new menu options were added "Wide Screen view". Guess the patcher didn't patch something correctly or something was currupt.
by frag85
13 Jan 2014, 04:10
Forum: Detailed Widescreen Reports
Topic: Metro 2033
Replies: 20
Views: 10428

Re: Metro 2033

Since replacing my logi mouse with a SteelSeries Sense I lost the ability to adjust X and Y seperatly. I tried creating a script in AHK to reduce the X sensitivity and while this works fine in windows, in the game the mouse totally spazzes out and is completely unplayable (also tried to increase the ...
by frag85
12 Jan 2014, 23:56
Forum: News
Topic: Dell 28" 4k UHD Panel Confirmed @ 30Hz
Replies: 4
Views: 7246

Re: Dell 28

skipclarke wrote: I wonder if it can do 60Hz at 2k (2560x1440) or 1080p.


Video says it does 60hz @1080
by frag85
30 Dec 2013, 20:48
Forum: General Gaming Discussions
Topic: DayZ Standalone [2013] Early Access
Replies: 8
Views: 23735

Re: DayZ Standalone [2013] Early Access

I know 2560x1080 works fine in the other Real Virtuality engine products, so it could be DayZ specific, but lets make sure you are editing the correct profile config.

You should not have to add fovTop and fovLeft, they are there. For win7 it'll be in c:\Users\{username}\My Documents\DayZ Other ...
by frag85
30 Dec 2013, 20:33
Forum: Multi-Monitor Gaming
Topic: Gran Turismo 4, Enthusia, WRC -- Triplewided
Replies: 3
Views: 6981

Re: Gran Turismo 4, Enthusia, WRC -- Triplewided

Nice. Good to see, the last time I checked out any PS2 emulators GT4 did not work with them.
by frag85
22 Dec 2013, 01:19
Forum: Request/Discuss Game Solutions
Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
Replies: 116
Views: 150158

Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)

Holy *** **** ****t they finally fixed it. Wide resolutions can now have a proper FOV again.
:rockout:
by frag85
21 Nov 2013, 22:14
Forum: Request/Discuss Game Solutions
Topic: Planetside 2 Vehicle FOV Fix (PS2FOV v1.4)
Replies: 116
Views: 150158

Re: Planetside 2 Vehicle FOV Fix (PS2FOV v1.2)

What we need to do is raise this issue with the developers. There are quite a few threads on the PS2 forums. Just google for terms like PS2 FOV. Or planetisde 2 fov.

They need to realize its not OK to remove features that made the game playable after people spent money on it.
by frag85
18 Nov 2013, 02:50
Forum: General Gaming Discussions
Topic: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X1440?
Replies: 2
Views: 8441

Re: Get A LG 29"IPS UltraWide 2560X1080 or LG 27"IPS 2560X14


21:9 monitors can display 16:9 resolutions through pillarboxing (black bars left and right), so everything is still fully compatible; games that don't work well in ultra-widescreen can simply be set to a narrower resolution instead.

This is something that I wished Surround/Eyefinity had. You can ...