this might help
If you are overclocking your CPU or system memory then revert back to the default frequencies for those devices through these tests. IT IS VERY IMPORTANT NOT TO OVERCLOCK ANY COMPONENTS DURING THIS TEST. If you are using 1066MHz or 1333 MHz 1.5V memory than try increasing the ...
Search found 17 matches
- 07 Dec 2010, 12:58
- Forum: Multi-Monitor Gaming
- Topic: BFBC2 Crash to Desktop using either Surround or Eyefinity
- Replies: 139
- Views: 57018
- 06 Dec 2010, 17:44
- Forum: Request/Discuss Game Solutions
- Topic: tron legacy
- Replies: 4
- Views: 3106
Re: tron legacy
from what i have seen you can edit ini 5760*1080 and it has correct aspect ratio and fov but there is no hud and menus are off the screen like in borderlands.
hopefully someone will get it tomorrow and post the ini files to look at
hopefully someone will get it tomorrow and post the ini files to look at
- 05 Dec 2010, 19:11
- Forum: Request/Discuss Game Solutions
- Topic: tron legacy
- Replies: 4
- Views: 3106
tron legacy
it's based on the unreal engine so i am sure it does not have native surround/eyefinty support.
rd 12/7/10
rd 12/7/10
- 29 Nov 2010, 21:45
- Forum: Multi-Monitor Gaming
- Topic: Spiderman - Shattered Dimensions
- Replies: 9
- Views: 15430
Re: Spiderman - Shattered Dimensions
the reason why it worked for me is that it was in 1920*1080 resolution when i started up for the first time then i switched it to 5868*1080 (my default w/ bezel corr)
that fixes aspect ratio and fov. so when you start game switch it to 1920*1080 then hit apply then switch back to your default ...
that fixes aspect ratio and fov. so when you start game switch it to 1920*1080 then hit apply then switch back to your default ...
- 28 Nov 2010, 03:09
- Forum: Multi-Monitor Gaming
- Topic: Spiderman - Shattered Dimensions
- Replies: 9
- Views: 15430
Re: Spiderman - Shattered Dimensions
i run 5868*1080 and it looks fine. hud is not centered and stretched but aspect ratio and fov are fine.


- 14 Nov 2010, 05:31
- Forum: Multi-Monitor Gaming
- Topic: COD Blackops.
- Replies: 156
- Views: 67813
Re: COD Blackops.
There is an image which is the back ground to the loading/menu screens. It sits on the left and into the centre monitor. It means nothing, effects nothing, I wouldn't bother with fixing it.
that's the one
- 12 Nov 2010, 15:49
- Forum: Multi-Monitor Gaming
- Topic: COD Blackops.
- Replies: 156
- Views: 67813
Re: COD Blackops.
sp - 16:9 here w/ bezel correction 5868 *1080 couple inches on over far left
mp - friends now on main screen but picture still 3/4 on far left
still have to use enter to select
mp - friends now on main screen but picture still 3/4 on far left
still have to use enter to select
- 10 Nov 2010, 16:46
- Forum: Mods, Tweaks, Tools & Tutorials
- Topic: Multi-Game Widescreen Fixer
- Replies: 1474
- Views: 818243
Re: Multi-Game Widescreen Fixer
But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).
yes i am also. also having multiplayer issue where i have to point my mouse over menu selection and hit return key to actually select it ...
yes i am also. also having multiplayer issue where i have to point my mouse over menu selection and hit return key to actually select it ...
- 03 Sep 2010, 06:23
- Forum: Battlestations
- Topic: Post your "Command Centre" Pictures Here
- Replies: 1436
- Views: 633806
Re: Post your "Command Centre" Pictures Here
xfx 5970 be
amd 955 be oc'ed 3.9 cooler master 212 p/p
ocz gameXstream 850
2 tb spinpoint f3 raid 0
1 tb spinpoint f1
GA-890FXA-UD7
8gb g. skill ripjaws 8-8-8-24-2t
asus Xonar DX 7.1 sound card
sony dvdrw
monitors - 2x asus ms238h
1x dell p2310
- 28 Aug 2010, 19:31
- Forum: Multi-Monitor Gaming
- Topic: Kane & Lynch 2 in Triplewide
- Replies: 24
- Views: 12449
Re: Kane & Lynch 2 in Triplewide
too bad that there is not a TRUE fix for this (yet) albeit this hack allowed me to play it through.. THANKS.
- 17 Aug 2010, 22:59
- Forum: Request/Discuss Game Solutions
- Topic: Prototype
- Replies: 202
- Views: 71699
Re: Prototype
nice easy fix if you dont want to hex edit but the fov is to close for a lot of the video compared to manually editing the hex based on a single resolution value.
tried it both ways and i will stick with manually editing it to 5968*1080. thanks though
tried it both ways and i will stick with manually editing it to 5968*1080. thanks though
- 14 Aug 2010, 03:23
- Forum: Request/Discuss Game Solutions
- Topic: BioShock 2 FOV Fix/Hack Needed!
- Replies: 94
- Views: 37530
Re: BioShock 2 FOV Fix/Hack Needed!
have owned this game since march and never played the mp cause of the fov is way too close.
running eyefinity. sp plays through fine. tried the fov ini edit from hardocp but to no avail in mp. anyway
just seeing how your fix is coming along
running eyefinity. sp plays through fine. tried the fov ini edit from hardocp but to no avail in mp. anyway
just seeing how your fix is coming along
- 07 May 2010, 12:22
- Forum: Multi-Monitor Gaming
- Topic: Splinter Cell: Conviction ... TripleHead ?
- Replies: 88
- Views: 35646
Re: Splinter Cell: Conviction ... TripleHead ?
however i can confim that the game works flawlessly with eyefinity from what ive tried of it so far however though my fps would be a bit better as running two 5870's and getting 47fps with all settings maxed apart from AA
works perfect for me also... btw 47 fps with 2 5870's i get around avg 35 to ...
works perfect for me also... btw 47 fps with 2 5870's i get around avg 35 to ...
- 20 Apr 2010, 16:42
- Forum: Request/Discuss Game Solutions
- Topic: Cod world at war with eyefinity?
- Replies: 3
- Views: 2203
Re: Cod world at war with eyefinity?
already gone through every version of widescreen fixer over the last day to double check, still no joy, including the newest beta. and i did copy the waw dll to the widescrren fixer folder
i'm thinking it dosent work with win 7 64 bit as the widescreen fixer program says its loaded, but the fix ...
i'm thinking it dosent work with win 7 64 bit as the widescreen fixer program says its loaded, but the fix ...
- 19 Apr 2010, 12:24
- Forum: Request/Discuss Game Solutions
- Topic: the scourge project
- Replies: 3
- Views: 2919
Re: the scourge project
thanks for info i will try it today and let you know
thats why i bound it to f12 as nothing was bound to that key
thats why i bound it to f12 as nothing was bound to that key
- 19 Apr 2010, 12:19
- Forum: Request/Discuss Game Solutions
- Topic: Cod world at war with eyefinity?
- Replies: 3
- Views: 2203
Re: Cod world at war with eyefinity?
1- find out what version your waw is
2- google widescreen fixer
3 - d/l corresponding fix based on your version
i use the newest version of widescreen fixer with my waw on my eyfinity rig works great
i also use it on mw2
2- google widescreen fixer
3 - d/l corresponding fix based on your version
i use the newest version of widescreen fixer with my waw on my eyfinity rig works great
i also use it on mw2
- 11 Apr 2010, 14:06
- Forum: Request/Discuss Game Solutions
- Topic: the scourge project
- Replies: 3
- Views: 2919
the scourge project
trying to run 5760*1080. zoomed in to close. tried to edit config file with the borderlands fov edit for gameplay. worked when i bind to f12 but that is the only button that works. breaks control support. any ideas??
