Kane & Lynch 2 in Triplewide

Discussions about getting games to run in a Multi-Mon setup.
User avatar
Racer_S
Insiders
Insiders
Posts: 118
Joined: 29 Jul 2004, 11:47

Kane & Lynch 2 in Triplewide

Post by Racer_S »

made a little hack for myself, you guys can try it too if youd like

its working for me with some minor bugs(i think?), looks better than before and I was looking for a little challenge

http://www.tocaedit.com/IB/index.php?automodule=downloads&showfile=60


result:



edit: set ingame aspect to 16:9
ToCA EDIT - Over 10 Years of Game Modding and Research
Ergonpandilus
Posts: 132
Joined: 26 Mar 2008, 23:27

Re: Kane & Lynch 2 in Triplewide

Post by Ergonpandilus »

Cool! :rockout

What would be "correct" values for 3xFullHD (5760x1080) resolution to obtain Hor+?

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Kane & Lynch 2 in Triplewide

Post by scavvenjahh »

Hack cannot start because of a msstdfmt.dll issue, should I download some runtime library or sth ? :|
Saboteur/Stranglehold/Wheelman hacks work no problem.
tricky
Posts: 205
Joined: 29 Mar 2008, 17:19

Re: Kane & Lynch 2 in Triplewide

Post by tricky »

Working here! Though is there supposed to be a cross-hair or is it just the weapons are hella inaccurate!

May have to resort to the post-it note cross-hair method (got me thru many a Valve game)...

Very different game mechanics, trying to figure out how to assign the keys for best results...

I have to say I have always hated the "cover" mechanics introduced by Gears of War, and it is annoying as hell here in this game also, just let me crouch and lean is what I prefer, keep getting stuck or suddenly popping out of cover into fire...

On the positive side (but may grow to hate it), the handheld cam presentation is slick and really gives the game a unique look...

Is there a way to reassign the numpad * - + and / keys? I always use the / key for reload ammo, + key for jump, and I keep pressing them by mistake hehe...
__________________________________________________________

Core i7-8086K @ 5.0 Ghz | H60 | Nvidia GTX 980 Ti 6GB | Soundblaster Z | Asus Z370-A

16GB DDR4 | Win10 x64 | 3x27" Asus IPS @ 5760x1080 | Samsung 970 1TB NVMe
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: Kane & Lynch 2 in Triplewide

Post by K4sh »

Great tool but for some reason it's not working properly with my configuration.
I got 3 24" 1920*1080 so 16:9 ratio.
With the maximum resolution allowed and 4.8 clip aspect i got so much clipping.

Anything to do to solve that problem ?
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Re: Kane & Lynch 2 in Triplewide

Post by thales100 »

Yep, its retail only, wont work on steam version (its version 1.1). :|
User avatar
GeneralAdmission
Editors
Editors
Posts: 1560
Joined: 12 Sep 2007, 19:14

Re: Kane & Lynch 2 in Triplewide

Post by GeneralAdmission »

Once again, thank you Racer_S.

PS. Why do you always make these "Daemon" kind of programs instead of permanent patches/mods? It'd be more convient just do it once per game. ;)

I'm not speaking for Racer here, but in my experience I've found some reasons for this method. For example, runtime memory editing can actually be an easier solution than file patching. Sometimes FOV or AR values are scattered all over multiple game files in a great mess ( :nudgenudge UE3). On occasion the data is just impossible to find in the files but accessible in memory, or making file changes just doesn't effect the game at all. Also, if the game enforces file consistency, memory editing may be the only viable option. There's also the issue of ease-of-use for the end user. The sizable mods I had to create for BFMEII required downloading and installing a good chunk of data, and the modded game is incompatible with non-modded versions. If all the changes could have been accomplished in a tiny trainer/hack, I'm sure many would prefer such a solution (it might have even maintained MP compatibility). FWIW.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Kane & Lynch 2 in Triplewide

Post by scavvenjahh »

Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Re: Kane & Lynch 2 in Triplewide

Post by thales100 »

[quote]Yep, its retail only, wont work on steam version (its version 1.1). :|
Oh. I was trying with the (Steam) demo. :oops:

Shit man, steam and demo ? :P Youre like a blind man in a dark room looking for a black cat thats isnt there. :mrgreen:
bahnzii
Posts: 65
Joined: 21 Jan 2007, 02:20

Re: Kane & Lynch 2 in Triplewide

Post by bahnzii »

^ :lol:
User avatar
Csavez
Posts: 18
Joined: 21 Aug 2010, 22:00

Re: Kane & Lynch 2 in Triplewide

Post by Csavez »

made a little hack for myself, you guys can try it too if youd like


BIG THX!!!
Its working, 3D vision surround!
User avatar
TBZ
Posts: 158
Joined: 23 May 2008, 22:16

Re: Kane & Lynch 2 in Triplewide

Post by TBZ »

Wait, Kane & Lynch 2 uses SteamWorks, so you HAVE to use Steam to play it, even the retail version, since it needs to be activated on Steam.. :?:
theironman12
Posts: 9
Joined: 22 Aug 2010, 06:38

Re: Kane & Lynch 2 in Triplewide

Post by theironman12 »

Can someone upload it again? Cannot download off the racer_s site for some reason, thanks.
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Kane & Lynch 2 in Triplewide

Post by scavvenjahh »

Hack added to Racer_S Hacks & Mods (FOV Hacks section) ;)
Wait, Kane & Lynch 2 uses SteamWorks, so you HAVE to use Steam to play it, even the retail version, since it needs to be activated on Steam.. :?:
This.
Demo aside, I'm at a loss here. Is there a retail, legit, non-Steam version of the game that you must use for this to work ??
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Re: Kane & Lynch 2 in Triplewide

Post by thales100 »

I'm at a loss here. Is there a retail, legit, non-Steam version of the game that you must use for this to work ??


Steam version is 1.1a, the retail (disk) seems to be still 1.0. :wink:
theironman12
Posts: 9
Joined: 22 Aug 2010, 06:38

Re: Kane & Lynch 2 in Triplewide

Post by theironman12 »

thanks , works like a charm on 64bit windows
chichi007
Posts: 46
Joined: 13 Jun 2008, 08:36

Re: Kane & Lynch 2 in Triplewide

Post by chichi007 »

sorry but this hack for racer_s dont work !!!

of course it corrects the correct horizontal and vertical fov retail version .... BUT .. all the textures are distorted and fades gradually and measure!

racer_s said "its working for me with some minor bugs" sorry but for me it is not small bugs!
it does not work
if I forget something ... let me know.

my config th2go 5040x1050 clip aspect 4.8
tricky
Posts: 205
Joined: 29 Mar 2008, 17:19

Re: Kane & Lynch 2 in Triplewide

Post by tricky »

sorry but this hack for racer_s dont work !!!

of course it corrects the correct horizontal and vertical fov retail version .... BUT .. all the textures are distorted and fades gradually and measure!

racer_s said "its working for me with some minor bugs" sorry but for me it is not small bugs!
it does not work
if I forget something ... let me know.

my config th2go 5040x1050 clip aspect 4.8


No texture distortion here. I have seen with SoftTH some games that the textures "disappear to black" in the medium to far distance, but when I try the same game in Surround it works fine, so there is some sort of DX9 issue I would guess with the TH2GO.
__________________________________________________________

Core i7-8086K @ 5.0 Ghz | H60 | Nvidia GTX 980 Ti 6GB | Soundblaster Z | Asus Z370-A

16GB DDR4 | Win10 x64 | 3x27" Asus IPS @ 5760x1080 | Samsung 970 1TB NVMe
DMPCo
Posts: 17
Joined: 22 Feb 2010, 13:35

Re: Kane & Lynch 2 in Triplewide

Post by DMPCo »

too bad that there is not a TRUE fix for this (yet) albeit this hack allowed me to play it through.. THANKS.
thisizbrian
Posts: 50
Joined: 27 Aug 2010, 08:34

Re: Kane & Lynch 2 in Triplewide

Post by thisizbrian »

awesome thanks!
Current Config:

GTX 680 4GB in SLI
Intel 980 x @ 4Ghz
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests