Dead Island - Multi-monitor HUD and Menus fix is available

Thanks to new forum user Garden for this solution, now you can finally play Dead Island at multi-monitor resolutions without the scaled HUD and crosshair, and all the menus will be accessible using the mouse cursor ! All that is needed is to download a small file, please check the game's Detailed Report for all information, under Multi-Monitor Specific Solution.
You can discuss this fix in this thread at our forums.

Update: ViciousXUSMC has posted a gameplay video showing Gardens fix in action.
--> Check it out on YouTube <--

Creating More Community

One of the things I love most about the WSGF is our community (i.e., our members). People are welcoming, helpful and friendly, and we are known as an inviting community. Behind the scenes there is a core group of people (our Insiders and Editors) that stay in contact and game together from time-to-time. However, one of the things I would like to see more of is a more active gaming community within our membership at large. To that end, we're launching a number of activities to help bring WSGF members together.

skipclarke on

Thank You!

I would like to thank everyone from WSGF who very kindly donated towards the site upgrade and managed to raise over a staggering $1400!

The upgrades unsurprisingly took a bit longer than was originally expected, with myself working long hours over many months to achieve the setup and design that we now see today.

This however could not have been done in the timely manner that it took without the assistance from a committed group of core members who aided in the data migration and bug finding.

Delphium on

Dead Island FOV Fix & Graphics Tweaks

It did not take long for the community break open Dead Island and see what makes it tick.

Inside that clockwork of files are several ways to enhance your game graphics and well as how to increase the in-game FOV.

Here is a step by step video tutorial to show you how to make these edits to your game and give you the knowledge needed to complete other tweaks not covered in the guide

ViciousXUSMC on

Hard Reset

Hard Reset is a PC-exclusive FPS from The Flying Wild Hog, a Polish developer that is made up from members of the team behind Bulletstorm (from People Can Fly), and former developers from CD Projekt Red and City Interactive. In development since April 2009, the game will feature a cyberpunk plot. It draws inspiration from William Gibson, Neal Stephenson, and Philip K. Dick (especially Blade Runner in story).
In gameplay, Serious Sam is the main inspirations; explosive barrels and large hordes of enemies will be prominent within the game.

Looking Towards 21:9 and Beyond

In my last blog post, I talked about how the WSGF got started. In those early days we often found that games had zero support for widescreen. We weren't debating issues of "good" or "bad", or "Hor+" vs. "Vert-". We were trying to get widescreen resolutions to just show up in the game options. Fast forward a few years, and as widescreen displays became more prevalent, the issues became fewer. We still fought the good fight regarding increasing the horizontal FOV, and ensuring that the HUD remained unstretched.

skipclarke on

Dead Island

Dead Island is a first person horror action-adventure video game developed by Techland. It is centered on the challenge of survival on a zombie-infested open world island with a major emphasis on melee combat. The game features open world gameplay, with up to four-player co-operative play in a heavily interactive environment, focusing on incorporating customizable weaponry, vehicular customization/combat, and RPG elements.

Origins & History of the WSGF

Have a sit, and I'll tell you the tale of how the WSGF came to be...

Back in September 2003 I was looking to buy a new laptop. I wanted to do some gaming, and knew that I wanted to go widescreen. I was torn between the 15.4" Presario x1000 and the 17" Pavilion zd7000, both from the newly merged Compaq/HP. In my research I found two forums (both now defunct), x1000forums.com and zd7000forums.com. I ended up buying the x1000, but then returned in and exchanged it for the zd7000. Ah, the early days of a 9+ pound 1440x900 17" notebook with a full keypad....

Believe it or not, many games at the time didn't support widescreen. It was common for widescreen resolutions (listed in your desktop properties) to be completely missing from game options. And, even when you could get the game to load, there were often issues. In scouring the x1000 and zd7000 forums, I saw that members were working diligently to find solutions to the popular games of the day - but those two groups weren't talking together. If two communities that were closely aligned (many members were users on both forums) weren't sharing information, what about all the people with Dell, Sony and Toshiba laptops? Or, people who owned or built desktops.

skipclarke on

Skid Challenges You To Need for Speed: Shift 2

Yello, WSGF is setting up a race / tournament in Need for Speed: Shift 2 on the weekend starting the 24th of September, and Ibrin is offering a free steam copy of Driver: San Francisco to the person able to keep the competition in there rear view mirror.

To read the rules and how to register, please visit this thread: [#16984]
You can discuses the race / event here: [#16874]